1.5 KiB
1.5 KiB
mcl_commands.register_command(name, def)
Complex commands (WIP):
mcl_commands.register_command("test", {
type = "complex",
priv_level = 4,
func = function(context)
if self.match_type("int", {min=1, max=255} then
print(self.last_type)
end
end,
})
Basic commands:
context.type
is the context of execution:player
orcommandblock
context.commander
is the executor/commander of the commandcontext.pos
is the position where the command is executed
This param allow the use of position target selectors
mcl_commands.register_command("test", {
type = "basic",
priv_level = 4,
func = function(context)
if context.commander then
print(context.pos)
print("--------") --this "concept" param allow to run command correctly
--(with target selector and logging) from mods or command blocks
return true, S("Succesfull")
end
end,
})
mcl_commands.execute_command(name, params, context)
As a player:
mcl_commands.execute_command("test", "foo bar true 1", {type="player", commander=player, pos=player:get_pos()})
As a command block:
mcl_commands.execute_command("test", "foo bar true 1", {type="commandblock", commander=commander, pos=node_pos})
mcl_commands.get_target_selector(target_selector)
This function allow mods and commands to get the result of a given target selector in that form: @e[gamemode=creative,limit=5]
This function returns a code indicating the success and a table of ObjectRefs (can be empty)