when using the village tool doing that on an unsuitable location
would result in no position for the belltower being available
this checks for that and ... doesn't crash then ^^
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MCL_Villages:
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A fork of Rochambeau's "Settlements" mod converted for use in MineClone2.
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Using the mod:
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This mod adds settlements on world generation.
And, in Creative Mode; also comes with a debug tool for spawning in villages.
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MCL2 Credits:
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Code forked from: https://github.com/MysticTempest/settlements/tree/mcl_villages
Commit: e24b4be
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Basic conversion of Settlements mod for compatibility with MineClone2, plus new schematics: MysticTempest
Seed-based Village Generation, multi-threading, bugfixes: kay27
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version: 0.1 alpha
License of source code: WTFPL
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(c) Copyright Rochambeau (2018)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
Credits:
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This mod is based on "ruins" by BlockMen
Completely new schematics for MineClone2:
MysticTempest - CC-BY-SA 4.0