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Author SHA1 Message Date
José Douglas da Silva Souza d6b329d657 Global definition removed 2024-03-08 22:38:03 +00:00
José Douglas da Silva Souza e2bbc9df5c Global definition removed 2024-03-08 22:36:16 +00:00
José Douglas da Silva Souza 4eecab501d Global definition removed 2024-03-08 22:34:31 +00:00
JoseDouglas26 2e2c2da6fa Merge branch 'hollow_logs' of https://git.minetest.land/JoseDouglas26/MineClone2 into hollow_logs 2024-03-07 21:10:40 -03:00
JoseDouglas26 671438e802 Some updates in the code 2024-03-07 21:08:25 -03:00
JoseDouglas26 88cad892d5 New hollow log blocks 2024-03-04 15:51:45 +00:00
JoseDouglas26 97d5865d13 New hollow log blocks 2024-03-04 12:07:53 -03:00
132 changed files with 1230 additions and 3973 deletions

View File

@ -4,7 +4,7 @@ root = true
end_of_line = lf
[*.lua]
charset = utf-8
charset = utf8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

View File

@ -36,8 +36,6 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE

View File

@ -257,21 +257,12 @@ end
---@param dst_inventory InvRef Destination inventory to push to
---@param dst_list string Name of destination inventory list to push to
---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
---@param count? integer Number of items to try to transfer at once
---@return integer Item stack number to be transfered
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count)
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
local src_size = src_inventory:get_size(src_list)
local stack
for i = 1, src_size do
stack = src_inventory:get_stack(src_list, i)
-- Allow for partial stack movement
if count and stack:get_count() >= count then
local new_stack = ItemStack(stack)
new_stack:set_count(count)
stack = new_stack
end
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
return i
end
@ -289,22 +280,21 @@ end
-- Returns true on success and false on failure
-- Possible failures: No item in source slot, destination inventory full
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
-- Can't move items we don't have
if source_inventory:is_empty(source_list) then return false end
-- Can't move from an empty stack
local stack = source_inventory:get_stack(source_list, source_stack_id)
if stack:is_empty() then return false end
local new_stack = ItemStack(stack)
new_stack:set_count(1)
if not destination_inventory:room_for_item(destination_list, new_stack) then
return false
if not source_inventory:is_empty(source_list) then
local stack = source_inventory:get_stack(source_list, source_stack_id)
if not stack:is_empty() then
local new_stack = ItemStack(stack)
new_stack:set_count(1)
if not destination_inventory:room_for_item(destination_list, new_stack) then
return false
end
stack:take_item()
source_inventory:set_stack(source_list, source_stack_id, stack)
destination_inventory:add_item(destination_list, new_stack)
return true
end
end
stack:take_item()
source_inventory:set_stack(source_list, source_stack_id, stack)
destination_inventory:add_item(destination_list, new_stack)
return true
return false
end
--- Try pushing item from hopper inventory to destination inventory
@ -324,23 +314,25 @@ function mcl_util.hopper_push(pos, dst_pos)
local dst_list = 'main'
local dst_inv, stack_id
-- Find a inventory stack in the destination
if dst_def._mcl_hoppers_on_try_push then
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
else
local dst_meta = minetest.get_meta(dst_pos)
dst_inv = dst_meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1)
end
if not stack_id then return false end
-- Move the item
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if dst_def._mcl_hoppers_on_after_push then
dst_def._mcl_hoppers_on_after_push(dst_pos)
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
end
return ok
if stack_id ~= nil then
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if dst_def._mcl_hoppers_on_after_push then
dst_def._mcl_hoppers_on_after_push(dst_pos)
end
if ok then
return true
end
end
return false
end
-- Try pulling from source inventory to hopper inventory
@ -365,7 +357,7 @@ function mcl_util.hopper_pull(pos, src_pos)
else
local src_meta = minetest.get_meta(src_pos)
src_inv = src_meta:get_inventory()
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1)
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
end
if stack_id ~= nil then

View File

@ -1,674 +0,0 @@
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work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
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parties who would receive the covered work from you, a discriminatory
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conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,87 +1,4 @@
# tga_encoder
A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann.
May be used as a Minetest mod.
See `examples.lua` for example code and usage hints.
## Use Cases for `tga_encoder`
### Encoding Textures for Editing
TGA images of types 1/2/3 consist of header data followed by a pixel array.
This makes it trivial to parse TGA files and even edit pixels in-place.
No checksums need to be updated on any kind of in-place texture editing.
**Tip**: When storing an editable image in item meta, use zlib compression.
### Legacy Minetest Texture Encoding
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
Since `tga_encoder` is written in pure Lua, it does not need engine support.
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
### Advanced Texture Format Control
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
For generating maps from terrain, color-mapped formats can be more useful.
### Encoding Very Small Textures
Images of size 8×8 or below are often smaller than an equivalent PNG file.
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
Therefore, saving bytes on files up to a few 100 bytes is often useless.
### Encoding Reference Textures
TGA is a simple format, which makes it easy to create reference textures.
Using a hex editor, one can trivially see how all the pixels are stored.
## Supported Image Types
For all types, images are encoded in a fast single pass (i.e. append-only).
### Color-Mapped Images (Type 1)
These images contain a palette, followed by pixel data.
* `A1R5G5B5` (8bpp RGB)
* `B8G8R8` (8bpp RGB)
* `B8G8R8A8` (8bpp RGBA)
### True-Color Images (Type 2)
These images contain uncompressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
### Grayscale Images (Type 3)
* `Y8` (8bpp grayscale)
### Run-Length Encoded (RLE), True-Color Images (Type 10)
These images contain compressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
## TODO
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
* Add both zoomable and explorable maps to `mcl_maps`.

View File

@ -1,32 +0,0 @@
dofile("init.lua")
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
-- It serves as a demonstration of what you can achieve using colormapped nodes.
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 4) - 1
local max_sample_out = math.pow(2, 8) - 1
for r = 0,15 do
local pixels = {}
for g = 0,15 do
if nil == pixels[g + 1] then
pixels[g + 1] = {}
end
for b = 0,15 do
local color = {
math.floor((r * max_sample_out / max_sample_in) + 0.5),
math.floor((g * max_sample_out / max_sample_in) + 0.5),
math.floor((b * max_sample_out / max_sample_in) + 0.5),
}
pixels[g + 1][b + 1] = color
end
end
local filename = "colormap_" .. tostring(r) .. ".tga"
tga_encoder.image(pixels):save(
filename,
{ color_format="A1R5G5B5" } -- waste less bits
)
end

View File

@ -1,105 +0,0 @@
#!/usr/bin/env lua5.1
-- -*- coding: utf-8 -*-
-- 3D “donut” shape rendering using floating-point math
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
-- cargo-culted by erle 2023-09-18
local theta_spacing = 0.01 -- 0.07
local phi_spacing = 0.002 -- 0.02
local R1 = 1
local R2 = 2
local K2 = 5
local screen_height = 256
local screen_width = 256
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
local output = {}
local zbuffer = {}
local grey = { 120, 120, 120 }
local gray = { 136, 136, 136 }
for y = 1,screen_height,1 do
output[y] = {}
zbuffer[y] = {}
for x = 1,screen_width,1 do
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
output[y][x] = hori ~= vert and grey or gray
zbuffer[y][x] = 0
end
end
function render_frame(A, B)
-- precompute sines and cosines of A and B
local cosA = math.cos(A)
local sinA = math.sin(A)
local cosB = math.cos(B)
local sinB = math.sin(B)
-- theta goas around the cross-sectional circle of a torus
local theta = 0
while theta <= 2*math.pi do
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
theta = theta + (theta_spacing * 16)
else
theta = theta + theta_spacing
end
-- precompute sines and cosines of theta
local costheta = math.cos(theta)
local sintheta = math.sin(theta)
-- phi goes around the center of revolution of a torus
local phi = 0
while phi <= 2*math.pi do
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
phi = phi + (phi_spacing * 128)
else
phi = phi + phi_spacing
end
-- precompute sines and cosines of phi
local cosphi = math.cos(phi)
local sinphi = math.sin(phi)
-- 2D (x, y) coordinates of the circle, before revolving
local circlex = R2 + R1*costheta
local circley = R1*sintheta
-- 3D (x, y, z) coordinates after rotation
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
local z = K2 + cosA*circlex*sinphi + circley*sinA
local ooz = 1/z
-- x and y projection
local xp = math.floor(screen_width/2 + K1*ooz*x)
local yp = math.floor(screen_height/2 + K1*ooz*y)
-- calculate luminance
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
-- if (L > 0) then
if (true) then
if (ooz > zbuffer[yp][xp]) then
zbuffer[yp][xp] = ooz
local luminance = math.max( math.ceil( L * 180 ), 0 )
-- luminance is now in the range 0 to 255
r = math.ceil( (luminance + xp) / 2 )
g = math.ceil( (luminance + yp) / 2 )
b = math.ceil( (luminance + xp + yp) / 3 )
output[yp][xp] = { r, g, b }
end
end
end
end
end
dofile('init.lua')
render_frame(-0.7, 0.7)
tga_encoder.image(output):save("donut.tga")

View File

@ -1,181 +0,0 @@
dofile("init.lua")
-- encode a bitmap
local _ = { 0, 0, 0 }
local R = { 255, 127, 127 }
local pixels = {
{ _, _, _, _, _, _, _ },
{ _, _, _, R, _, _, _ },
{ _, _, R, R, R, _, _ },
{ _, R, R, R, R, R, _ },
{ _, R, R, R, R, R, _ },
{ _, _, R, _, R, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("bitmap_small.tga")
-- test that image can be encoded
local bitmap_small_0 = tga_encoder.image(pixels)
bitmap_small_0:encode()
assert(191 == #bitmap_small_0.data)
-- test that imbage can be encoded with parameters
local bitmap_small_1 = tga_encoder.image(pixels)
bitmap_small_1:encode(
{
colormap = {},
color_format = "B8G8R8",
compression = "RAW",
}
)
assert(191 == #bitmap_small_1.data)
-- change a single pixel, then rescale the bitmap
local pixels_orig = pixels
pixels_orig[4][4] = { 255, 255, 255 }
local pixels = {}
for x = 1,56,1 do
local x_orig = math.ceil(x/8)
for z = 1,56,1 do
local z_orig = math.ceil(z/8)
local color = pixels_orig[z_orig][x_orig]
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("bitmap_large.tga")
-- note that the uncompressed grayscale TGA file written in this
-- example is 80 bytes but an optimized PNG file is 81 bytes …
local pixels = {}
for x = 1,6,1 do -- left to right
for z = 1,6,1 do -- bottom to top
local color = { math.min(x * z * 4 - 1, 255) }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
local pixels = {}
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local r = math.min(x * 32 - 1, 255)
local g = math.min(z * 32 - 1, 255)
local b = 0
-- blue rectangle in top right corner
if x > 8 and z > 8 then
r = 0
g = 0
b = math.min(z * 16 - 1, 255)
end
local color = { r, g, b }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
local gradients = tga_encoder.image(pixels)
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local color = pixels[z][x]
color[#color+1] = ((x * x) + (z * z)) % 256
pixels[z][x] = color
end
end
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
-- the RLE-compressed file is larger than just dumping pixels because
-- the gradients in this picture can not be compressed well using RLE
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
local pixels = {}
for x = 1,512,1 do -- left to right
for z = 1,512,1 do -- bottom to top
local oz = (z - 256) / 256 + 0.75
local ox = (x - 256) / 256
local px, pz, i = 0, 0, 0
while (px * px) + (pz * pz) <= 4 and i < 128 do
px = (px * px) - (pz * pz) + oz
pz = (2 * px * pz) + ox
i = i + 1
end
local color = {
math.max(0, math.min(255, math.floor(px * 64))),
math.max(0, math.min(255, math.floor(pz * 64))),
math.max(0, math.min(255, math.floor(i))),
}
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
-- encode a colormapped bitmap
local K = { 0 }
local B = { 1 }
local R = { 2 }
local G = { 3 }
local W = { 4 }
local colormap = {
{ 1, 2, 3 }, -- K
{ 0, 0, 255 }, -- B
{ 255, 0, 0 }, -- R
{ 0, 255, 0 }, -- G
{ 253, 254, 255 }, -- W
}
local pixels = {
{ W, K, W, K, W, K, W },
{ R, G, B, R, G, B, K },
{ K, W, K, W, K, W, K },
{ G, B, R, G, B, R, W },
{ W, W, W, K, K, K, W },
{ B, R, G, B, R, G, K },
{ B, R, G, B, R, G, W },
}
-- note that the uncompressed colormapped TGA file written in this
-- example is 108 bytes but an optimized PNG file is 121 bytes …
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
-- encode a colormapped bitmap with transparency
local _ = { 0 }
local K = { 1 }
local W = { 2 }
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
{ 255, 255, 255, 255 },
}
local pixels = {
{ _, K, K, K, K, K, _ },
{ _, K, W, W, W, K, _ },
{ K, K, W, W, W, K, K },
{ K, W, W, W, W, W, K },
{ _, K, W, W, W, K, _ },
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
-- encoding a colormapped image with illegal colormap indexes should error out
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
}
local status, message = pcall(
function ()
tga_encoder.image(pixels):encode({colormap=colormap})
end
)
assert(
false == status and
"init.lua:36: colormap index 2 not in colormap of size 2" == message
)

View File

@ -9,566 +9,60 @@ local image = setmetatable({}, {
})
function image:constructor(pixels)
self.data = ""
self.pixels = pixels
self.width = #pixels[1]
self.height = #pixels
self:encode()
end
local pixel_depth_by_color_format = {
["Y8"] = 8,
["A1R5G5B5"] = 16,
["B8G8R8"] = 24,
["B8G8R8A8"] = 32,
}
function image:encode_colormap_spec(properties)
local colormap = properties.colormap
local colormap_pixel_depth = 0
if 0 ~= #colormap then
colormap_pixel_depth = pixel_depth_by_color_format[
properties.color_format
]
-- ensure that each pixel references a legal colormap entry
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colormap_index = pixel[1]
if colormap_index >= #colormap then
error(
"colormap index " .. colormap_index ..
" not in colormap of size " .. #colormap
)
end
end
end
end
local colormap_spec =
string.char(0, 0) .. -- first entry index
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
string.char(colormap_pixel_depth) -- bits per pixel
self.data = self.data .. colormap_spec
function image:encode_colormap_spec()
self.data = self.data
.. string.char(0, 0) -- first entry index
.. string.char(0, 0) -- number of entries
.. string.char(0) -- bits per pixel
end
function image:encode_image_spec(properties)
local color_format = properties.color_format
assert(
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
)
local scanline_order = properties.scanline_order
assert (
"bottom-top" == scanline_order or
"top-bottom" == scanline_order
)
local pixel_depth
if 0 ~= #properties.colormap then
pixel_depth = self.pixel_depth
else
pixel_depth = pixel_depth_by_color_format[color_format]
end
assert( nil ~= pixel_depth)
-- the origin is the bottom left corner of the image (always)
local x_origin_lo = 0
local x_origin_hi = 0
local y_origin_lo = 0
local y_origin_hi = 0
local image_descriptor = 0 -- equal to bottom-top scanline order
local width_lo = self.width % 256
local width_hi = math.floor(self.width / 256)
local height_lo = self.height % 256
local height_hi = math.floor(self.height / 256)
if "top-bottom" == scanline_order then
image_descriptor = 32
y_origin_lo = height_lo
y_origin_hi = height_hi
end
self.data = self.data .. string.char (
x_origin_lo, x_origin_hi,
y_origin_lo, y_origin_hi,
width_lo, width_hi,
height_lo, height_hi,
pixel_depth,
image_descriptor
)
function image:encode_image_spec()
self.data = self.data
.. string.char(0, 0) -- X-origin
.. string.char(0, 0) -- Y-origin
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
.. string.char(0) -- image descriptor
end
function image:encode_colormap(properties)
local colormap = properties.colormap
if 0 == #colormap then
return
end
local color_format = properties.color_format
assert (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
)
local colors = {}
if "A1R5G5B5" == color_format then
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for i = 1,#colormap,1 do
local color = colormap[i]
local colorword = 32768 +
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local color_bytes = string.char(
colorword % 256,
math.floor(colorword / 256)
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1] -- R
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8A8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1], -- R
color[4] -- A
)
colors[#colors + 1] = color_bytes
end
end
assert( 0 ~= #colors )
self.data = self.data .. table.concat(colors)
end
function image:encode_header(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local colormap_type
local image_type
if "Y8" == color_format and "RAW" == compression then
colormap_type = 0
image_type = 3 -- grayscale
elseif (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
) then
if "RAW" == compression then
if 0 ~= #colormap then
colormap_type = 1
image_type = 1 -- colormapped RGB(A)
else
colormap_type = 0
image_type = 2 -- RAW RGB(A)
end
elseif "RLE" == compression then
colormap_type = 0
image_type = 10 -- RLE RGB
end
end
assert( nil ~= colormap_type )
assert( nil ~= image_type )
function image:encode_header()
self.data = self.data
.. string.char(0) -- image id
.. string.char(colormap_type)
.. string.char(image_type)
self:encode_colormap_spec(properties) -- color map specification
self:encode_image_spec(properties) -- image specification
self:encode_colormap(properties)
.. string.char(0) -- color map type
.. string.char(10) -- image type (RLE RGB = 10)
self:encode_colormap_spec() -- color map specification
self:encode_image_spec() -- image specification
end
function image:encode_data(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local data_length_before = #self.data
if "Y8" == color_format and "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
elseif 24 == self.pixel_depth then
self:encode_data_R8G8B8_as_Y8_raw()
end
elseif "A1R5G5B5" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
end
end
elseif "B8G8R8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_B8G8R8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_B8G8R8_rle()
end
end
elseif "B8G8R8A8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
end
end
end
local data_length_after = #self.data
assert(
data_length_after ~= data_length_before,
"No data encoded for color format: " .. color_format
)
end
function image:encode_data_Y8_as_Y8_raw()
assert(8 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_Y8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
-- the HSP RGB to brightness formula is
-- sqrt( 0.299 r² + .587 g² + .114 b² )
-- see <https://alienryderflex.com/hsp.html>
local gray = math.floor(
math.sqrt(
0.299 * pixel[1]^2 +
0.587 * pixel[2]^2 +
0.114 * pixel[3]^2
) + 0.5
)
local raw_pixel = string.char(gray)
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colorword = 32768 +
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
assert(24 == self.pixel_depth)
local colorword = nil
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
function image:encode_data()
local current_pixel = ''
local previous_pixel = ''
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8_as_B8G8R8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_B8G8R8_rle()
assert(24 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
end
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if current_pixel ~= previous_pixel or count == 128 then
packets[#packets +1] = rle_packet
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_pixel = current_pixel
else
count = count + 1
end
rle_packet = string.char(128 + count - 1) .. current_pixel
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
assert(32 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
assert(32 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local previous_a = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_a = pixel[4]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
packets[#packets +1] = rle_packet
self.data = self.data .. table.concat(packets)
end
@ -581,45 +75,15 @@ function image:encode_footer()
.. string.char(0)
end
function image:encode(properties)
local properties = properties or {}
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
properties.scanline_order = properties.scanline_order or "bottom-top"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self.data = ""
self:encode_header(properties) -- header
function image:encode()
self:encode_header() -- header
-- no color map and image id data
self:encode_data(properties) -- encode data
self:encode_data() -- encode data
-- no extension or developer area
self:encode_footer() -- footer
end
function image:save(filename, properties)
self:encode(properties)
function image:save(filename)
local f = assert(io.open(filename, "wb"))
f:write(self.data)
f:close()

View File

@ -1,51 +0,0 @@
dofile("init.lua")
local colormap = {
{ 0, 0, 0 }, -- black
{ 255, 255, 255 }, -- white
{ 255, 0, 0 }, -- red
{ 0, 255, 0 }, -- green
{ 0, 0, 255 }, -- blue
}
local _ = { 0 }
local W = { 1 }
local R = { 2 }
local G = { 3 }
local B = { 4 }
local pixels_tiny = {
{ W, W, W, W, W, W, W, W, W, W, W, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, B, _, B, _, W, },
{ W, _, _, _, _, _, _, B, B, B, _, W, },
{ W, _, _, _, G, G, G, B, _, B, _, W, },
{ W, _, _, _, G, _, G, B, B, B, _, W, },
{ W, _, _, R, G, _, _, _, _, _, _, W, },
{ W, _, _, R, G, G, G, _, _, _, _, W, },
{ W, _, _, R, _, _, _, _, _, _, _, W, },
{ W, _, R, R, R, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, W, W, W, W, W, W, W, W, W, W, W, },
}
local pixels_huge = {}
local size_tiny = #pixels_tiny
local size_huge = 1200
local scale = size_huge / size_tiny
for x_huge = 1,size_huge,1 do
local x_tiny = math.ceil( x_huge / scale )
for z_huge = 1,size_huge,1 do
local z_tiny = math.ceil( z_huge / scale )
if nil == pixels_huge[z_huge] then
pixels_huge[z_huge] = {}
end
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
end
end
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})

View File

@ -1,2 +1,3 @@
name = tga_encoder
author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -1,180 +0,0 @@
#!/usr/bin/env lua5.1
dofile("../init.lua")
local _ = { 0 }
local R = { 1 }
local G = { 2 }
local B = { 3 }
local pixels_colormapped_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_colormapped_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
colormap_32bpp = {
{ 0, 0, 0, 128 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
image_colormapped_bt:save(
"type1_32bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_32bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
)
image_colormapped_bt:save(
"type1_16bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_16bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
)
colormap_24bpp = {
{ 0, 0, 0 },
{ 255, 0, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
}
image_colormapped_bt:save(
"type1_24bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_24bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0, 128 }
local R = { 255, 0, 0, 255 }
local G = { 0, 255, 0, 255 }
local B = { 0, 0, 255, 255 }
local pixels_rgba_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgba_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
image_rgba_bt:save(
"type2_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type2_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgba_bt:save(
"type10_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type10_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0 }
local R = { 255, 0, 0 }
local G = { 0, 255, 0 }
local B = { 0, 0, 255 }
local pixels_rgb_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgb_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
image_rgb_bt:save(
"type2_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type2_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
)

View File

@ -168,7 +168,7 @@ end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 125})
self.object:set_armor_groups({fleshy = 100})
local data = minetest.deserialize(staticdata)
if type(data) == "table" then
self._v = data.v

View File

@ -113,55 +113,6 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
end
end
local function try_object_pickup(player, inv, object, checkpos)
if not inv then return end
local le = object:get_luaentity()
-- Check magnet timer
if not (le._magnet_timer >= 0) then return end
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
-- Don't try to collect again
if le._removed then return end
-- Ignore if itemstring is not set yet
if le.itemstring == "" then return end
-- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring)
local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player)
if leftovers:is_empty() then
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
le.target = checkpos
le._removed = true
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
else
-- Update entity itemstring
le.itemstring = leftovers:to_string()
end
end
minetest.register_globalstep(function(_)
tick = not tick
@ -196,7 +147,40 @@ minetest.register_globalstep(function(_)
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
try_object_pickup( player, inv, object, checkpos )
if object:get_luaentity()._magnet_timer >= 0 and
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end
end
end
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
local entity = object:get_luaentity()
entity.collector = player:get_player_name()

View File

@ -135,33 +135,3 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
return {x=0, y=0, z=0}
end
local plane_adjacents = {
vector.new(-1,0,0),
vector.new(1,0,0),
vector.new(0,0,-1),
vector.new(0,0,1),
}
function mcl_minecarts:get_start_direction(pos)
local dir
local i = 0
while (not dir and i < #plane_adjacents) do
i = i+1
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
if node ~= nil
and minetest.get_item_group(node.name, "rail") == 0
and minetest.get_item_group(node.name, "solid") == 1
and minetest.get_item_group(node.name, "opaque") == 1
then
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
end
end
return dir
end
function mcl_minecarts:set_velocity(obj, dir, factor)
obj._velocity = vector.multiply(dir, factor or 3)
obj._old_pos = nil
obj._punched = true
end

View File

@ -241,7 +241,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
mcl_minecarts:set_velocity(self, cart_dir)
self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
return
end
@ -298,7 +300,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
mcl_minecarts:set_velocity(self, cart_dir, f)
self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
end
cart.on_activate_by_rail = on_activate_by_rail
@ -466,7 +470,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
return
end
local dir, last_switch, restart_pos = nil, nil, nil
local dir, last_switch = nil, nil
if not pos then
pos = self.object:get_pos()
end
@ -493,9 +497,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos)
end
if node.name == "mcl_minecarts:golden_rail_on" then
restart_pos = rou_pos
end
if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode)
@ -646,14 +647,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if update.pos then
self.object:set_pos(pos)
end
-- stopped on "mcl_minecarts:golden_rail_on"
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
local dir = mcl_minecarts:get_start_direction(restart_pos)
if dir then
mcl_minecarts:set_velocity(self, dir)
end
end
end
function cart:get_staticdata()
@ -694,15 +687,7 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if le then
le._railtype = railtype
end
local cart_dir
if node.name == "mcl_minecarts:golden_rail_on" then
cart_dir = mcl_minecarts:get_start_direction(railpos)
end
if cart_dir then
mcl_minecarts:set_velocity(le, cart_dir)
else
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
end
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
local pname = ""

View File

@ -112,22 +112,6 @@ register_rail("mcl_minecarts:golden_rail_on",
onstate = "mcl_minecarts:golden_rail_on",
rules = rail_rules_long,
},
effector = {
action_on = function(pos, node)
local dir = mcl_minecarts:get_start_direction(pos)
if not dir then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
for _, o in pairs(objs) do
local l = o:get_luaentity()
local v = o:get_velocity()
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
and v and vector.equals(v, vector.zero())
then
mcl_minecarts:set_velocity(l, dir)
end
end
end,
},
},
drop = "mcl_minecarts:golden_rail",
},

View File

@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam"
self.state = "stand"
self.walk_chance = 50
self.walk_chance = default_walk_chance
self.jump = true
self:set_animation("stand")
-- TODO: Add sitting model

View File

@ -325,19 +325,12 @@ function mcl_mobs.register_mob(name, def)
_spawner = def._spawner,
}
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs")
if def.unused ~= true then
doc.add_entry("mobs", name, {
name = def.description or name,
data = final_def,
})
end
end
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
end -- END mcl_mobs.register_mob function

View File

@ -13,7 +13,7 @@ local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local mt_get_biome_name = minetest.get_biome_name
local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
@ -664,29 +664,7 @@ local function has_room(self,pos)
return true
end
mcl_mobs.custom_biomecheck = nil
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
mcl_mobs.custom_biomecheck = custom_biomecheck
end
local function get_biome_name(pos)
if mcl_mobs.custom_biomecheck then
return mcl_mobs.custom_biomecheck (pos)
else
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_biome then
return
end
gotten_biome = mt_get_biome_name(gotten_biome.biome)
--minetest.log ("biome: " .. dump(gotten_biome))
return gotten_biome
end
end
local function spawn_check(pos, spawn_def)
if not spawn_def or not pos then return end
@ -696,10 +674,11 @@ local function spawn_check(pos, spawn_def)
local mob_def = minetest.registered_entities[spawn_def.name]
local mob_type = mob_def.type
local gotten_node = get_node(pos).name
if not gotten_node then return end
local gotten_biome = minetest.get_biome_data(pos)
local biome_name = get_biome_name(pos)
if not biome_name then return end
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
if not is_ground then
@ -717,9 +696,8 @@ local function spawn_check(pos, spawn_def)
if pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, biome_name) then
and biome_check(spawn_def.biomes, gotten_biome) then
mcl_log("Spawn level 1 check - Passed")
if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass)
@ -729,7 +707,6 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
mcl_log("Spawn level 2 check - Passed")
local gotten_light = get_node_light(pos)
if modern_lighting then

View File

@ -1,7 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
local axolotl = {
description = S("Axolotl"),
type = "animal",
spawn_class = "axolotl",
can_despawn = true,

View File

@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local cod = {
description = S("Cod"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,

View File

@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
})
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
description = S("Charged Creeper"),
description = S("Creeper"),
type = "monster",
spawn_class = "hostile",
hp_min = 20,

View File

@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local dolphin = {
description = S("Dolphin"),
type = "animal",
spawn_class = "water",
can_despawn = true,

View File

@ -30,7 +30,6 @@ for i=1,4 do
end
mcl_mobs.register_mob("mobs_mc:glow_squid", {
description = S("Glow Squid"),
type = "animal",
spawn_class = "water_underground",
can_despawn = true,

View File

@ -16,13 +16,6 @@ local trading_items = {
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
}
local S = minetest.get_translator("mobs_mc")
@ -149,18 +142,14 @@ local piglin = {
local c_pos = self.object:get_pos()
if c_pos then
self.what_traded = trading_items[math.random(#trading_items)]
local stack = ItemStack(self.what_traded.itemstring)
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
local enchantment = "soul_speed"
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, self.what_traded.itemstring)
end
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, stack)
end
end)
end
@ -343,13 +332,8 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
-- This is only to catch old cases. Maybe could be an alias?
local pigman_unused = table.copy(zombified_piglin)
pigman_unused.unused = true
local baby_pigman_unused = table.copy(baby_zombified_piglin)
baby_pigman_unused.unused = true
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
-- Piglin Brute --

View File

@ -10,7 +10,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local salmon = {
description = S("Salmon"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,

View File

@ -44,13 +44,6 @@ local skeleton = {
"mcl_bows_bow_0.png", -- wielded_item
}
},
-- TODO: change random to new api when min minetest version is 5.8
sounds = {
random = "mobs_mc_skeleton_random.2",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.0,
damage = 2,

View File

@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
visual_size = {x=1.2, y=1.2},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_skeleton_random.1",
random = "mobs_mc_skeleton_random",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,

View File

@ -176,7 +176,7 @@ end
-- Slime
local slime_big = {
description = S("Slime - big"),
description = S("Slime"),
type = "monster",
spawn_class = "hostile",
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
@ -231,7 +231,6 @@ local slime_big = {
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big)
slime_small.description = S("Slime - small")
slime_small.sounds.base_pitch = 1.15
slime_small.hp_min = 4
slime_small.hp_max = 4
@ -249,7 +248,6 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
slime_tiny.description = S("Slime - tiny")
slime_tiny.sounds.base_pitch = 1.3
slime_tiny.hp_min = 1
slime_tiny.hp_max = 1
@ -399,7 +397,7 @@ swamp_max)
-- Magma cube
local magma_cube_big = {
description = S("Magma Cube - big"),
description = S("Magma Cube"),
type = "monster",
spawn_class = "hostile",
hp_min = 16,
@ -460,7 +458,6 @@ local magma_cube_big = {
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.description = S("Magma Cube - small")
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_small.hp_min = 4
@ -482,7 +479,6 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.description = S("Magma Cube - tiny")
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.base_pitch = 1.25

View File

@ -11,7 +11,6 @@ local S = minetest.get_translator("mobs_mc")
local strider = {
description = S("Strider"),
type = "animal",
passive = true,
spawn_class = "passive",
@ -31,8 +30,6 @@ local strider = {
} },
visual_size = {x=3, y=3},
sounds = {
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
@ -54,7 +51,6 @@ local strider = {
walk_start = 1,
walk_end = 20,
},
follow = { "mcl_crimson:warped_fungus" },
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
@ -71,13 +67,8 @@ local strider = {
do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
if self.driver then
self.walk_velocity = 4
self.run_velocity = 8
else
self.walk_velocity = 2
self.run_velocity = 4
end
self.walk_velocity = 2
self.run_velocity = 4
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
@ -131,7 +122,7 @@ local strider = {
local wielditem = clicker:get_wielded_item()
if wielditem:get_name() == "mcl_crimson:warped_fungus" then
if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
if self:feed_tame(clicker, 1, true, true) then return end
end
@ -206,7 +197,6 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.description = S("Baby Strider")
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
@ -216,7 +206,7 @@ textures = { {
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = true
baby_strider.child = 1
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)

View File

@ -58,7 +58,6 @@ local function set_textures(self)
end
local tropical_fish = {
description = S("Tropical Fish"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,

View File

@ -1989,17 +1989,6 @@ local trade_inventory = {
-- Otherwise, 20% chance to unlock if used freshly reset trade
unlock_stuff = true
end
-- calculate xp based on the price
local emeralds = 0
if wanted1:get_name() == "mcl_core:emerald" then
emeralds = wanted1:get_count()
elseif wanted2:get_name() == "mcl_core:emerald" then
emeralds = wanted2:get_count()
else
local offered = inv:get_stack("offered", 1)
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
end
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
local update_formspec = false
if unlock_stuff then
-- First-time trade unlock all trades and unlock next trade tier
@ -2011,7 +2000,6 @@ local trade_inventory = {
set_textures(trader)
update_max_tradenum(trader)
update_formspec = true
xp = xp + 5
end
for t=1, #trades do
trades[t].locked = false
@ -2022,7 +2010,6 @@ local trade_inventory = {
-- TODO: Replace by Regeneration I
trader.health = math.min(trader.hp_max, trader.health + 4)
end
mcl_experience.add_xp(player, xp)
trade.trade_counter = trade.trade_counter + 1
mcl_log("Trade counter is: ".. trade.trade_counter)
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
@ -2060,7 +2047,6 @@ local trade_inventory = {
if update_formspec then
show_trade_formspec(name, trader, tradenum)
end
else
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
end

View File

@ -135,7 +135,6 @@ end
-- Tamed wolf (aka “dog”)
local dog = table.copy(wolf)
dog.description = S("Dog")
dog.can_despawn = false
dog.passive = true
dog.hp_min = 20

View File

@ -53,7 +53,7 @@ doc.data = {}
doc.data.categories = {}
doc.data.aliases = {}
-- Default order (includes categories of other mods from the Docuentation System modpack)
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"}
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
doc.data.category_count = 0
doc.data.players = {}

View File

@ -116,11 +116,7 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
end
-- A known registered object
elseif ro then
if doc.entry_exists("mobs", le.name) then
doc.show_entry(username, "mobs", le.name, true)
else
doc.show_entry(username, ro.category, ro.entry, true)
end
doc.show_entry(username, ro.category, ro.entry, true)
-- Undefined object (error)
elseif minetest.registered_entities[le.name] == nil then
show_message(username, "error_unknown", le.name)

View File

@ -1136,86 +1136,6 @@ doc.add_category("craftitems", {
end
})
doc.add_category("mobs", {
name = S("Mobs"),
description = S("different mobs"),
build_formspec = function(data, playername)
if data then
local datastring = ""
if data.description then
datastring = datastring .. S("Description: @1", data.description)
datastring = newline2(datastring)
end
if data.type then
datastring = datastring .. S("Type: @1", data.type)
datastring = newline2(datastring)
end
if data.spawn_class then
datastring = datastring .. S("spawn class: @1", data.spawn_class)
datastring = newline2(datastring)
end
if data.jump then
datastring = datastring .. S("Can Jump")
datastring = newline2(datastring)
end
if data.fly then
datastring = datastring .. S("Can Fly")
datastring = newline2(datastring)
end
if data.drops then
count = 0
for _,item in ipairs(data.drops) do
count = count + 1
end
if count > 0 then
datastring = datastring .. S("drops: ")
datastring = newline(datastring)
for _,item in ipairs(data.drops) do
local itemDescription = ItemStack(item.name):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
datastring = newline2(datastring)
end
end
if data.follow then
datastring = datastring .. S("follows player when these items are held:")
datastring = newline(datastring)
if type(data.follow) == "string" then
datastring = datastring .. data.follow
datastring = newline(datastring)
else
for i=1, #data.follow do
local itemstring = data.follow[i]
local itemDescription = ItemStack(itemstring):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
end
datastring = newline2(datastring)
end
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!]"
end
end
})
-- Register group definition stuff
-- More (user-)friendly group names to replace the rather technical names
-- for better understanding

View File

@ -447,8 +447,8 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
# MCL2 extensions
Creative Mode=Mode créatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes :
Creative Mode=Mode Creatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes:
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
• Hand breaks all default blocks instantly=• La main brise instantanément tous les blocs par défaut

View File

@ -76,7 +76,6 @@ function tt.reload_itemstack_description(itemstack)
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
end
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
if desc == def.description and meta:get_string("description") == "" then return end
meta:set_string("description", desc)
end
end

View File

@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
Getting Wood=Obtenir du bois
Getting an Upgrade=Obtenir une amélioration
Getting an Upgrade=Obtenir une augmentation de niveau
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
Hot Topic=Sujet brûlant
Into Fire=Dans le feu

View File

@ -177,6 +177,7 @@ minetest.register_entity("mcl_experience:orb", {
delete_timer = 0,
radius = 4,
on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity(vector.new(
math.random(-2,2)*math.random(),
@ -186,14 +187,10 @@ minetest.register_entity("mcl_experience:orb", {
self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration(gravity)
-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
local xp = tonumber(staticdata) or 0
local xp = tonumber(staticdata)
self._xp = xp
size = xp_to_size(xp)
self.object:set_properties({
size = xp_to_size(xp)
self.object:set_properties({
visual_size = {x = size, y = size},
glow = 14,
})

View File

@ -204,8 +204,7 @@ local function init(player)
local playername = player:get_player_name()
minetest.create_detached_inventory("creative_" .. playername, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.is_creative_enabled(playername) and
from_list ~= to_list then
if minetest.is_creative_enabled(playername) then
return count
else
return 0
@ -542,6 +541,7 @@ function mcl_inventory.set_creative_formspec(player)
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
})
end
@ -570,33 +570,20 @@ function mcl_inventory.set_creative_formspec(player)
listrings,
tab(name, "blocks") ..
"tooltip[blocks;"..F(filtername["blocks"]).."]"..
tab(name, "deco") ..
"tooltip[deco;"..F(filtername["deco"]).."]"..
tab(name, "redstone") ..
"tooltip[redstone;"..F(filtername["redstone"]).."]"..
tab(name, "rail") ..
"tooltip[rail;"..F(filtername["rail"]).."]"..
tab(name, "misc") ..
"tooltip[misc;"..F(filtername["misc"]).."]"..
tab(name, "nix") ..
"tooltip[nix;"..F(filtername["nix"]).."]"..
tab(name, "blocks"),
tab(name, "deco"),
tab(name, "redstone"),
tab(name, "rail"),
tab(name, "misc"),
tab(name, "nix"),
tab(name, "food") ..
"tooltip[food;"..F(filtername["food"]).."]"..
tab(name, "tools") ..
"tooltip[tools;"..F(filtername["tools"]).."]"..
tab(name, "combat") ..
"tooltip[combat;"..F(filtername["combat"]).."]"..
tab(name, "mobs") ..
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
tab(name, "brew") ..
"tooltip[brew;"..F(filtername["brew"]).."]"..
tab(name, "matr") ..
"tooltip[matr;"..F(filtername["matr"]).."]"..
tab(name, "inv") ..
"tooltip[inv;"..F(filtername["inv"]).."]"
tab(name, "food"),
tab(name, "tools"),
tab(name, "combat"),
tab(name, "mobs"),
tab(name, "brew"),
tab(name, "matr"),
tab(name, "inv"),
})
if name == "nix" then
@ -607,7 +594,6 @@ function mcl_inventory.set_creative_formspec(player)
formspec = formspec .. table.concat({
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
"field_close_on_enter[search;false]",
"field_enter_after_edit[search;true]",
"set_focus[search;true]",
})
end

View File

@ -77,31 +77,16 @@ local function rotate(pos, node, user, mode, new_param2)
end
local creative_dig = {}
local function destruct_bed(pos, oldnode)
local node = oldnode or minetest_get_node_or_nil(pos)
if not node then return end
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
-- Check creative dig flags and don't drop an item if the bed was dug by a player in
-- creative mode
local pos_hash = minetest.hash_node_position(pos)
local pos2_hash = minetest.hash_node_position(pos2)
local creative_mode = creative_dig[pos_hash] or creative_dig[pos2_hash]
if bottom then
if node2 and string.sub(node2.name, -4) == "_top" then
minetest_remove_node(pos2)
end
-- Drop the bed only when removing the top to prevent duplication and only if
-- it wasn't dug by a player in creative mode
local bed_node_def = minetest.registered_nodes[node.name]
if bed_node_def and bed_node_def._mcl_beds_drop and not creative_mode then
local stack = ItemStack(bed_node_def._mcl_beds_drop)
minetest.add_item(pos2, stack)
end
else
if node2 and string.sub(node2.name, -7) == "_bottom" then
minetest_remove_node(pos2)
@ -109,29 +94,6 @@ local function destruct_bed(pos, oldnode)
end
end
local function dig_bed(pos, node, digger)
local pos_hash = minetest.hash_node_position(pos)
if digger then
local name = digger:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
-- Set creative dig flags to stop dropping items
if minetest.is_creative_enabled(name) then
creative_dig[pos_hash] = true
end
end
-- Trigger the destruct_bed function
minetest.remove_node(pos)
-- Clean up creative dig flag
creative_dig[pos_hash] = nil
end
local function kick_player_after_destruct(destruct_pos)
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
@ -164,26 +126,6 @@ if minetest.get_modpath("mcl_sounds") then
})
end
local function place_bed(name, placer, pos, dir)
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return false
end
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return false
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
return true
end
function mcl_beds.register_bed(name, def)
local common_box = {
type = "fixed",
@ -214,8 +156,7 @@ function mcl_beds.register_bed(name, def)
sounds = def.sounds or default_sounds,
selection_box = common_box,
collision_box = common_box,
_mcl_beds_drop = def.recipe and name or "",
drop = "",
drop = def.recipe and name or "",
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
@ -248,23 +189,30 @@ function mcl_beds.register_bed(name, def)
return itemstack
end
-- Try to place in three directions: inline with the view and rotated to
-- the right and left
local dir = minetest.dir_to_facedir(placer:get_look_dir())
if place_bed(name, placer, pos, dir) or
place_bed(name, placer, pos, (dir+1)%4) or
place_bed(name, placer, pos, (dir+3)%4) or
place_bed(name, placer, pos, (dir+2)%4) then
-- Bed was places
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
after_destruct = destruct_bed,
on_dig = dig_bed,
on_destruct = kick_player_after_destruct,
@ -291,7 +239,7 @@ function mcl_beds.register_bed(name, def)
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds,
drop = "",
drop = def.recipe and name or "",
selection_box = common_box,
collision_box = common_box,
@ -302,7 +250,6 @@ function mcl_beds.register_bed(name, def)
on_rotate = rotate,
after_destruct = destruct_bed,
on_dig = dig_bed,
})
minetest.register_alias(name, name .. "_bottom")

View File

@ -191,18 +191,6 @@ minetest.register_craft({
},
})
minetest.register_craft({
type = "fuel",
recipe = "group:bee_nest",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:beehive",
burntime = 15,
})
-- Temporary ABM to update honey levels
minetest.register_abm({
label = "Update Beehive Honey Levels",

View File

@ -475,11 +475,8 @@ minetest.register_node("mcl_books:bookshelf", {
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "book") == 1 or
stack:get_name() == "mcl_enchanting:book_enchanted"
end
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", filter, 1)
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main",
function(stack) return minetest.get_item_group(stack:get_name(), "book") == 1 or stack:get_name() == "mcl_enchanting:book_enchanted" end)
end,
})

View File

@ -27,11 +27,11 @@ local function damage_explosion(self, damagemulitplier)
for _,obj in pairs(objects) do
if obj:is_player() then
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
elseif obj:get_luaentity() and obj:get_luaentity().is_mob then
elseif obj:get_luaentity().is_mob then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
}, self.object:get_velocity()) -- TODO possibly change the punch dir to be outwards instead of rocket velocity
}, self.object:get_velocity())
end
end
end

View File

@ -379,27 +379,16 @@ end
local function hoppers_on_try_push(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z)
then
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and
minetest.get_item_group(stack:get_name(), "bottle") == 0
end
return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input", filter, 1)
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z) then
return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input",
function(stack) return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and minetest.get_item_group(stack:get_name(), "bottle") == 0 end)
else
local filter = function(stack)
return stack:get_name() == "mcl_mobitems:blaze_powder"
end
local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", filter, 1 )
local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", function(stack) return stack:get_name() == "mcl_mobitems:blaze_powder" end)
if stack then
return inv, "fuel", stack
else
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "bottle") == 1
end
return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand", filter, 1)
return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand",
function(stack) return minetest.get_item_group(stack:get_name(), "bottle") == 1 end)
end
end
end

View File

@ -26,9 +26,3 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_cartography_table:cartography_table",
burntime = 15,
})

View File

@ -2,8 +2,6 @@
local planks = "mcl_cherry_blossom:cherrywood"
local logs = "mcl_cherry_blossom:cherrytree"
local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree"
local wood = "mcl_cherry_blossom:cherrytree_bark"
local stripped_wood = "mcl_cherry_blossom:stripped_cherrytree_bark"
minetest.register_craft({
output = "mcl_cherry_blossom:cherrytree_bark 3",
@ -28,27 +26,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ wood },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_logs },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_wood },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherry_door 3",
recipe = {

View File

@ -760,7 +760,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1)
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main")
if stack_id ~= nil then
return inv, "main", stack_id
end
@ -768,7 +768,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1)
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main")
return inv_other, "main", stack_id
end,
})
@ -955,13 +955,13 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1)
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main")
if stack_id ~= nil then
return inv_other, "main", stack_id
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1)
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main")
return inv, "main", stack_id
end,
})
@ -1522,7 +1522,7 @@ for color, desc in pairs(boxtypes) do
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", mcl_chests.is_not_shulker_box, 1)
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", mcl_chests.is_not_shulker_box)
end,
})

View File

@ -61,9 +61,9 @@ for _, row in ipairs(block.dyes) do
local sdesc_gtp = row[4]
local sdesc_cp = row[5]
local sdesc_c = row[6]
local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c, ldesc_gtp
local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c
local create_entry
local ename_hc, ename_gt, ename_cp, ename_c, ename_gtp
local ename_hc, ename_gt, ename_cp, ename_c
local ltt_cp = cp_tt
if is_canonical then
ldesc_hc = hc_desc

View File

@ -238,7 +238,7 @@ minetest.register_node("mcl_composters:composter", {
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition, 1)
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition)
end,
_mcl_hoppers_on_after_push = function(pos)
local meta = minetest.get_meta(pos)
@ -293,7 +293,7 @@ local function register_filled_composter(level)
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition, 1)
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition)
end,
_mcl_hoppers_on_after_push = function(pos)
local meta = minetest.get_meta(pos)

View File

@ -164,12 +164,6 @@ minetest.register_node("mcl_core:deadbush", {
_mcl_hardness = 0,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_core:deadbush",
burntime = 5,
})
minetest.register_node("mcl_core:barrier", {
description = S("Barrier"),
_doc_items_longdesc = S("Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block."),

View File

@ -1,6 +1,6 @@
# textdomain: mcl_crafting_table
Crafting Table=Etabli
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Un établi est un bloc qui vous donne accès à une grille d'établi 3×3 qui vous permet de fabriquer des objets avancés.
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Un établi est un bloc qui vous donne accès à une grille d'établi 3×3 qui vous permet d'effectuer des objets avancés.
Rightclick the crafting table to access the 3×3 crafting grid.=Faites un clic droit sur l'établi pour accéder à la grille d'établi 3x3.
Recipe book=Livre de Recette
Crafting=Fabriquer

View File

@ -5,8 +5,8 @@ local modpath = minetest.get_modpath(modname)
-- by debiankaios
-- adapted for mcl2 by cora
local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1}
local wood_slab_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_stairs = 1}
local function generate_warped_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
@ -463,7 +463,7 @@ minetest.register_craft({
minetest.register_node("mcl_crimson:warped_hyphae_wood", {
description = S("Warped Hyphae Wood"),
tiles = {"mcl_crimson_warped_hyphae_wood.png"},
groups = {handy = 5,axey = 1, wood=1,building_block = 1, material_wood = 1},
groups = {handy = 5,axey = 1, flammable = 3, wood=1,building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_hardness = 2,
})
@ -478,27 +478,6 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:warped_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_warped_hyphae"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_warped_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_nylium 2",
recipe = {
@ -691,27 +670,6 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:crimson_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_crimson_hyphae"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_crimson_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_nylium 2",
recipe = {
@ -757,7 +715,7 @@ mcl_doors:register_door("mcl_crimson:crimson_door", {
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_crimson_door.png",
groups = {handy=1,axey=1, material_wood=1},
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_crimson_door_bottom.png",
@ -772,7 +730,7 @@ mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
tile_front = "mcl_crimson_crimson_trapdoor.png",
tile_side = "mcl_crimson_crimson_trapdoor_side.png",
wield_image = "mcl_crimson_crimson_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -783,7 +741,7 @@ mcl_fences.register_fence_and_fence_gate(
S("Crimson Fence"),
S("Crimson Fence Gate"),
"mcl_crimson_crimson_fence.png",
{handy=1,axey=1,fence_wood=1},
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_hardness,
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_blast_resistance,
{"group:fence_wood"},
@ -795,7 +753,7 @@ mcl_doors:register_door("mcl_crimson:warped_door", {
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_warped_door.png",
groups = {handy=1,axey=1, material_wood=1},
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_warped_door_bottom.png",
@ -810,7 +768,7 @@ mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", {
tile_front = "mcl_crimson_warped_trapdoor.png",
tile_side = "mcl_crimson_warped_trapdoor_side.png",
wield_image = "mcl_crimson_warped_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -821,7 +779,7 @@ mcl_fences.register_fence_and_fence_gate(
S("Warped Fence"),
S("Warped Fence Gate"),
"mcl_crimson_warped_fence.png",
{handy=1,axey=1,fence_wood=1},
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_hardness,
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_blast_resistance,
{"group:fence_wood"},

View File

@ -182,10 +182,6 @@ local function apply_bone_meal(pointed_thing, user)
local n = minetest.get_node(pos)
if n.name == "" then return false end
if mcl_util.check_area_protection(pos, pointed_thing.above, user) then
return false
end
for _, func in pairs(mcl_dye.bone_meal_callbacks) do
if func(pointed_thing, user) then
return true

View File

@ -60,21 +60,32 @@ minetest.register_node("mcl_end:purpur_pillar", {
})
local end_rod_name = "mcl_end:end_rod"
local end_rod_side_tex = "mcl_end_end_rod_side.png"
local end_rod_def = {
description = S("End Rod"),
_doc_items_longdesc = S("End rods are decorative light sources."),
tiles = {
"mcl_end_end_rod.png",
"mcl_end_end_rod_top.png",
"mcl_end_end_rod_bottom.png",
end_rod_side_tex,
end_rod_side_tex,
end_rod_side_tex,
end_rod_side_tex,
},
drawtype = "mesh",
mesh = "mcl_end_rod.obj",
drawtype = "nodebox",
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
light_source = minetest.LIGHT_MAX,
sunlight_propagates = true,
groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, end_rod=1 },
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.125, 0.125, -0.4375, 0.125}, -- Base
{-0.0625, -0.4375, -0.0625, 0.0625, 0.5, 0.0625}, -- Rod
},
},
selection_box = {
type = "fixed",
fixed = {
@ -145,7 +156,8 @@ local colored_end_rods = {
{"lime", S("Lime End Rod"), "green"},
{"lightblue", S("Light Blue End Rod"), "lightblue"},
}
local end_rod_mask = "^[mask:mcl_end_end_rod_mask.png"
local top_mask = "^[mask:mobs_mc_empty.png\\^[fill\\:2x2\\:7,7\\:white"
local side_mask = "^[mask:mobs_mc_empty.png\\^[fill\\:16x15\\:0,0\\:white"
for num, row in ipairs(colored_end_rods) do
local name = row[1]
local desc = row[2]
@ -154,15 +166,18 @@ for num, row in ipairs(colored_end_rods) do
def.description = desc
def._doc_items_longdesc = nil
def._doc_items_create_entry = false
def.use_texture_alpha = "clip"
local side_tex
if name == "pink" then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
elseif num > 4 then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
else
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
end
for i=3, 6 do def.tiles[i] = side_tex end
minetest.register_node(end_rod_name.."_"..name, def)
minetest.register_craft({
type = "shapeless",

View File

@ -17,7 +17,7 @@ A chorus plant stem is the part of a chorus plant which holds the whole plant to
Chorus Fruit=Fruit de chorus
A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to.=Un fruit de chorus est un fruit comestible de l'usine de chorus qui abrite la fin. Le manger vous téléporte au sommet d'un bloc solide aléatoire à proximité, à condition de ne pas vous retrouver dans un bloc liquide, solide ou nuisible. La téléportation peut échouer s'il y a très peu ou pas d'endroits où se téléporter.
Popped Chorus Fruit=Chorus éclaté
Eye of Ender=Oeil de l'Ender
Eye of Ender=Œil de l'Ender
This item is used to locate End portal shrines in the Overworld and to activate End portals.=Cet objet est utilisé pour localiser les sanctuaires du portail de l'End dans l'Overworld et pour activer les portails de l'End.
Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.=Utilisez la touche d'attaque pour libérer l'œil d'Ender. Il s'élèvera et volera dans la direction horizontale du sanctuaire portail de l'End le plus proche. Si vous êtes très proche, l'œil d'Ender empruntera le chemin direct vers le sanctuaire du portail de l'End. Après quelques secondes, il s'arrête. Il peut tomber en tant qu'objet, mais il y a 20% de chances qu'il se brise.
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=Pour activer un portail de l'End, les yeux d'ender doivent être placés dans chaque bloc d'un cadre de portail de l'End intact.

View File

@ -1,67 +0,0 @@
# Blender 3.6.7
# www.blender.org
o Cube
v 0.125000 -0.437500 -0.125000
v 0.125000 -0.500000 -0.125000
v 0.125000 -0.437500 0.125000
v 0.125000 -0.500000 0.125000
v -0.125000 -0.437500 -0.125000
v -0.125000 -0.500000 -0.125000
v -0.125000 -0.437500 0.125000
v -0.125000 -0.500000 0.125000
v -0.062500 -0.437500 0.062500
v -0.062500 0.500000 0.062500
v -0.062500 -0.437500 -0.062500
v -0.062500 0.500000 -0.062500
v 0.062500 -0.437500 0.062500
v 0.062500 0.500000 0.062500
v 0.062500 -0.437500 -0.062500
v 0.062500 0.500000 -0.062500
vn -0.0000 1.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -1.0000 -0.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vt 0.250000 1.000000
vt -0.000000 1.000000
vt -0.000000 0.750000
vt 0.250000 0.750000
vt 0.250000 0.000000
vt 0.250000 0.062500
vt 0.000000 0.062500
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.062500
vt 0.750000 0.062500
vt 0.750000 0.000000
vt 0.000000 0.437500
vt 0.250000 0.437500
vt 0.250000 0.687500
vt 0.000000 0.687500
vt 0.500000 0.000000
vt 0.500000 0.062500
vt 1.000000 1.000000
vt 0.875000 1.000000
vt 0.875000 0.062500
vt 0.750000 1.000000
vt 0.625000 1.000000
vt 0.625000 0.062500
vt 0.500000 1.000000
vt 0.187500 0.812500
vt 0.187500 0.937500
vt 0.062500 0.937500
vt 0.062500 0.812500
s 0
f 1/1/1 5/2/1 7/3/1 3/4/1
f 4/5/2 3/6/2 7/7/2 8/8/2
f 8/9/3 7/10/3 5/11/3 6/12/3
f 6/13/4 2/14/4 4/15/4 8/16/4
f 2/17/5 1/18/5 3/6/5 4/5/5
f 6/12/6 5/11/6 1/18/6 2/17/6
f 9/10/3 10/19/3 12/20/3 11/21/3
f 11/21/6 12/20/6 16/22/6 15/11/6
f 15/11/5 16/22/5 14/23/5 13/24/5
f 13/24/2 14/23/2 10/25/2 9/18/2
f 11/26/4 15/27/4 13/28/4 9/29/4
f 16/27/1 12/28/1 10/29/1 14/26/1

View File

@ -96,7 +96,7 @@ Hay bales are decorative blocks made from wheat.=Les balles de foin sont des blo
To carve a face into the pumpkin, use the shears on the side you want to carve.=Pour sculpter un visage dans la citrouille, utilisez les cisailles du côté que vous souhaitez sculpter.
Use the “Place” key on an animal to try to feed it wheat.=Utilisez la touche "Placer" sur un animal pour essayer de le nourrir de blé.
Grows on farmland=Pousse sur les terres agricoles
Turns block into farmland=Transforme un bloc en terre agricole
Turns block into farmland=Transforme un bloc en terres agricoles
60% chance of poisoning=60% de chances d'empoisonnement
Surface for crops=Surface pour les cultures
Can become wet=Peut devenir humide

View File

@ -2,7 +2,7 @@
Fishing Rod=Canne à pêche
Fishing rods can be used to catch fish.=Les cannes à pêche peuvent être utilisées pour attraper du poisson.
Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?=Clic droit pour lancer le bouchon. Lorsqu'il s'enfonce, cliquez de nouveau avec le bouton droit pour rembobiner. Qui sait ce que tu vas attraper?
Raw Fish=Poisson cru
Raw Fish=Poisson Cru
Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Le poisson cru est obtenu par la pêche et est un aliment qui peut être mangé en toute sécurité. La cuisson améliore sa valeur nutritive.
Cooked Fish=Poisson cuit
Mmh, fish! This is a healthy food item.=Mmh, poisson! Il s'agit d'un aliment sain.
@ -10,9 +10,9 @@ Raw Salmon=Saumon cru
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Le saumon cru est obtenu par la pêche et est un aliment qui peut être consommé en toute sécurité. La cuisson améliore sa valeur nutritive.
Cooked Salmon=Saumon cuit
This is a healthy food item which can be eaten.=Il s'agit d'un aliment sain qui peut être consommé.
Clownfish=Poisson-clown
Clownfish=Poisson-Clown
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Le poisson-clown peut être obtenu par la pêche (et la chance) et est un aliment qui peut être mangé en toute sécurité.
Pufferfish=Poisson-globe
Pufferfish=Poisson-Globe
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Le poisson-globe est une espèce de poisson commune et peut être obtenu par la pêche. Ils peuvent techniquement être mangés, mais ils sont très mauvais pour les humains. Manger un poisson-globe ne restaure que 1 point de faim et vous empoisonnera fortement (ce qui draine votre santé de manière non fatale) et provoque une grave intoxication alimentaire (qui augmente votre faim).
Catches fish in water=Attrape les poissons dans l'eau
Very poisonous=Très toxique

View File

@ -24,9 +24,3 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_fletching_table:fletching_table",
burntime = 15,
})

View File

@ -183,38 +183,6 @@ def_fern.groups.compostability = 65
minetest.register_node("mcl_flowers:fern", def_fern)
--- Clover ---
-- Similar deal as fern, we can copy a lot from tall grass
local def_clover = table.copy(def_tallgrass)
def_clover.description = S("Clover")
def_clover._doc_items_longdesc = S("Clovers are small plants which occur naturally in plains and other temperate biomes. They can be picked up and planted again.")
def_clover.drawtype = "mesh"
def_clover.mesh = "mcl_clover_3leaf.obj"
def_clover.tiles = { "mcl_flowers_clover.png" }
def_clover.inventory_image = "mcl_flowers_clover_inv.png"
def_clover.wield_image = "mcl_flowers_clover_inv.png"
def_clover.drop = nil
def_clover.use_texture_alpha = "clip"
def_clover.selection_box = {
type = "fixed",
fixed = { -4/16, -0.5, -4/16, 4/16, 0, 4/16 },
}
def_clover.groups.compostability = 30
minetest.register_node("mcl_flowers:clover", def_clover)
local def_4l_clover = table.copy(def_clover)
def_4l_clover.description = S("Four-leaf Clover")
def_4l_clover._doc_items_longdesc = S("Clovers are small plants which occur naturally in plains and other temperate biomes. They can be picked up and planted again.")
def_4l_clover.mesh = "mcl_clover_4leaf.obj"
def_4l_clover.tiles = { "mcl_flowers_fourleaf_clover.png" }
def_4l_clover.inventory_image = "mcl_flowers_fourleaf_clover_inv.png"
def_4l_clover.wield_image = "mcl_flowers_fourleaf_clover_inv.png"
def_4l_clover.use_texture_alpha = "clip"
minetest.register_node("mcl_flowers:fourleaf_clover", def_4l_clover)
if has_mcl_flowerpots then
mcl_flowerpots.register_potted_flower("mcl_flowers:fern", {
name = "fern",
@ -270,7 +238,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
end
-- Sunflower mesh and tiles
local top_drawtype, bottom_drawtype
local alpha = nil
local bottom_tiles = {}
if not mesh then
top_drawtype = "plantlike"
@ -280,7 +247,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
top_drawtype = "airlike"
bottom_drawtype = "mesh"
bottom_tiles = bottom_img
alpha = "clip"
end
-- Bottom
minetest.register_node("mcl_flowers:"..name, {
@ -302,7 +268,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
_mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
node_placement_prediction = "",
use_texture_alpha = alpha,
selection_box = {
type = "fixed",
fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, 0.5, selbox_radius },
@ -402,7 +367,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
palette = palette,
walkable = false,
buildable_to = false,
use_texture_alpha = alpha,
selection_box = {
type = "fixed",
fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, selbox_top_height, selbox_radius },

View File

@ -1,38 +0,0 @@
# Blender 3.6.7
# www.blender.org
mtllib mcl_clover_3leaf.mtl
o Plane
v 0.000000 -0.280000 0.000000
v 0.000000 -0.280000 0.000000
v -0.250000 -0.280000 -0.250000
v 0.250000 -0.280000 -0.250000
v 0.035355 -0.500000 0.035355
v 0.035355 -0.300000 0.035355
v -0.035355 -0.500000 -0.035355
v -0.035355 -0.300000 -0.035355
v 0.035355 -0.500000 -0.035355
v 0.035355 -0.300000 -0.035355
v -0.035355 -0.500000 0.035355
v -0.035355 -0.300000 0.035355
v -0.091506 -0.280000 0.341506
v -0.341506 -0.280000 -0.091506
v 0.000000 -0.280000 0.000000
v 0.341506 -0.280000 -0.091506
v 0.091506 -0.280000 0.341506
vn -0.0000 1.0000 -0.0000
vn -0.7071 -0.0000 0.7071
vn 0.7071 -0.0000 0.7071
vt 0.500000 0.437500
vt 1.000000 0.937500
vt 0.000000 0.937500
vt 0.437500 0.062500
vt 0.562500 0.062500
vt 0.562500 0.437500
vt 0.437500 0.437500
s 0
usemtl Material.001
f 2/1/1 4/2/1 3/3/1
f 5/4/2 6/5/2 8/6/2 7/7/2
f 9/4/3 10/5/3 12/6/3 11/7/3
f 1/1/1 14/2/1 13/3/1
f 15/1/1 17/2/1 16/3/1

View File

@ -1,32 +0,0 @@
# Blender 3.6.7
# www.blender.org
mtllib mcl_clover_4leaf.mtl
o Plane
v -0.250000 -0.280000 0.250000
v 0.250000 -0.280000 0.250000
v -0.250000 -0.280000 -0.250000
v 0.250000 -0.280000 -0.250000
v 0.035355 -0.500000 0.035355
v 0.035355 -0.300000 0.035355
v -0.035355 -0.500000 -0.035355
v -0.035355 -0.300000 -0.035355
v 0.035355 -0.500000 -0.035355
v 0.035355 -0.300000 -0.035355
v -0.035355 -0.500000 0.035355
v -0.035355 -0.300000 0.035355
vn -0.0000 1.0000 -0.0000
vn -0.7071 -0.0000 0.7071
vn 0.7071 -0.0000 0.7071
vt 0.000000 0.125000
vt 0.875000 0.125000
vt 0.875000 1.000000
vt 0.000000 1.000000
vt 0.875000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.375000
vt 0.875000 0.375000
s 0
usemtl Material.001
f 1/1/1 2/2/1 4/3/1 3/4/1
f 5/5/2 6/6/2 8/7/2 7/8/2
f 9/5/3 10/6/3 12/7/3 11/8/3

View File

@ -466,9 +466,9 @@ function mcl_furnaces.hoppers_on_try_push(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z) then
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", nil, 1)
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src")
else
return inv, "fuel", mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", mcl_util.is_fuel, 1)
return inv, "fuel", mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", mcl_util.is_fuel)
end
end

View File

@ -0,0 +1,144 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator(minetest.get_current_modname())
mcl_hollow_logs.logs = {
{"acaciatree", "Hollow Acacia Log", "Stripped Hollow Acacia Log"},
{"birchtree", "Hollow Birch Log", "Stripped Hollow Birch Log"},
{"darktree", "Hollow Dark Oak Log", "Stripped Hollow Dark Oak Log"},
{"jungletree", "Hollow Jungle Log", "Stripped Hollow Jungle Log"},
{"sprucetree", "Hollow Spruce Log", "Stripped Hollow Spruce Log"},
{"tree", "Hollow Oak Log", "Stripped Hollow Oak Log"}
}
if minetest.get_modpath("mcl_cherry_blossom") then
table.insert(mcl_hollow_logs.logs, {"cherrytree", "Hollow Cherry Log", "Stripped Hollow Cherry Log"})
end
if minetest.get_modpath("mcl_mangrove") then
table.insert(mcl_hollow_logs.logs, {"mangrove_tree", "Hollow Mangrove Log", "Stripped Hollow Mangrove Log"})
end
local collisionbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.375},
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5},
{0.375, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, 0.5, 0.5, 0.5},
}
}
for i = 1, #mcl_hollow_logs.logs do
local name = mcl_hollow_logs.logs[i][1]
local normal_desc = mcl_hollow_logs.logs[i][2]
local stripped_desc = mcl_hollow_logs.logs[i][3]
minetest.register_node("mcl_hollow_logs:"..name.."_hollow", {
collision_box = collisionbox,
description = S(normal_desc),
drawtype = "mesh",
groups = {
axey = 1, building_block = 1, fire_encouragement = 5, fire_flammability = 5, flammable = 2,
handy = 1, hollow_log = 1
},
mesh = "mcl_hollow_logs_log.obj",
on_place = mcl_util.rotate_axis,
paramtype = "light",
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_wood_defaults(),
sunlight_propagates = true,
tiles = {"mcl_hollow_logs_"..name..".png"},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_variant = "mcl_hollow_logs:stripped_"..name.."_hollow"
})
minetest.register_node("mcl_hollow_logs:stripped_"..name.."_hollow", {
collision_box = collisionbox,
description = S(stripped_desc),
drawtype = "mesh",
groups = {
axey = 1, building_block = 1, fire_encouragement = 5, fire_flammability = 5, flammable = 2,
handy = 1, hollow_log = 1
},
mesh = "mcl_hollow_logs_log.obj",
on_place = mcl_util.rotate_axis,
paramtype = "light",
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_wood_defaults(),
sunlight_propagates = true,
tiles = {"mcl_hollow_logs_stripped_"..name..".png"},
_mcl_blast_resistance = 2,
_mcl_hardness = 2
})
end
if minetest.get_modpath("mcl_crimson") then
minetest.register_node("mcl_hollow_logs:crimson_hyphae_hollow", {
collision_box = collisionbox,
description = S("Hollow Crimson Stem"),
drawtype = "mesh",
groups = {axey = 1, building_block = 1, handy = 1, hollow_stem = 1},
mesh = "mcl_hollow_logs_log.obj",
on_place = mcl_util.rotate_axis,
paramtype = "light",
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_wood_defaults(),
sunlight_propagates = true,
tiles = {"mcl_hollow_logs_crimson.png"},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_variant = "mcl_hollow_logs:stripped_crimson_hyphae_hollow"
})
minetest.register_node("mcl_hollow_logs:stripped_crimson_hyphae_hollow", {
collision_box = collisionbox,
description = S("Stripped Hollow Crimson Stem"),
drawtype = "mesh",
groups = {axey = 1, building_block = 1, handy = 1, hollow_stem = 1},
mesh = "mcl_hollow_logs_log.obj",
on_place = mcl_util.rotate_axis,
paramtype = "light",
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_wood_defaults(),
sunlight_propagates = true,
tiles = {"mcl_hollow_logs_stripped_crimson.png"},
_mcl_blast_resistance = 2,
_mcl_hardness = 2
})
minetest.register_node("mcl_hollow_logs:warped_hyphae_hollow", {
collision_box = collisionbox,
description = S("Hollow Warped Stem"),
drawtype = "mesh",
groups = {axey = 1, building_block = 1, handy = 1, hollow_stem = 1},
mesh = "mcl_hollow_logs_log.obj",
on_place = mcl_util.rotate_axis,
paramtype = "light",
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_wood_defaults(),
sunlight_propagates = true,
tiles = {"mcl_hollow_logs_warped.png"},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_variant = "mcl_hollow_logs:stripped_warped_hyphae_hollow"
})
minetest.register_node("mcl_hollow_logs:stripped_warped_hyphae_hollow", {
collision_box = collisionbox,
description = S("Stripped Hollow Warped Stem"),
drawtype = "mesh",
groups = {axey = 1, building_block = 1, handy = 1, hollow_stem = 1},
mesh = "mcl_hollow_logs_log.obj",
on_place = mcl_util.rotate_axis,
paramtype = "light",
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_wood_defaults(),
sunlight_propagates = true,
tiles = {"mcl_hollow_logs_stripped_warped.png"},
_mcl_blast_resistance = 2,
_mcl_hardness = 2
})
end
dofile(modpath.."/recipes.lua")

View File

@ -0,0 +1,21 @@
# textdomain: mcl_hollow_logs
Hollow Acacia Log=Tronco de Acácia Oco
Hollow Birch Log=Tronco de Bétula Oco
Hollow Cherry Log=Tronco de Cerejeira Oco
Hollow Dark Oak Log=Tronco de Carvalho Escuro Oco
Hollow Jungle Log=Tronco da Selva Oco
Hollow Mangrove Log=Tronco de Mangue Oco
Hollow Oak Log=Tronco de Carvalho Oco
Hollow Spruce Log=Tronco de Pinheiro Oco
Hollow Crimson Stem=Caule Carmesim Oco
Hollow Warped Stem=Caule Distorcido Oco
Stripped Hollow Acacia Log=Tronco de Acácia Oco Descascado
Stripped Hollow Birch Log=Tronco de Bétula Oco Descascado
Stripped Hollow Cherry Log=Tronco de Cerejeira Oco Descascado
Stripped Hollow Dark Oak Log=Tronco de Carvalho Escuro Oco Descascado
Stripped Hollow Jungle Log=Tronco da Selva Oco Descascado
Stripped Hollow Mangrove Log=Tronco de Mangue Oco Descascado
Stripped Hollow Oak Log=Tronco de Carvalho Oco Descascado
Stripped Hollow Spruce Log=Tronco de Pinheiro Oco Descascado
Stripped Hollow Crimson Stem=Caule Carmesim Oco Descascado
Stripped Hollow Warped Stem=Caule Distorcido Oco Descascado

View File

@ -0,0 +1,21 @@
# textdomain: mcl_hollow_logs
Hollow Acacia Log=
Hollow Birch Log=
Hollow Cherry Log=
Hollow Dark Oak Log=
Hollow Jungle Log=
Hollow Mangrove Log=
Hollow Oak Log=
Hollow Spruce Log=
Hollow Crimson Stem=
Hollow Warped Stem=
Stripped Hollow Acacia Log=
Stripped Hollow Birch Log=
Stripped Hollow Cherry Log=
Stripped Hollow Dark Oak Log=
Stripped Hollow Jungle Log=
Stripped Hollow Mangrove Log=
Stripped Hollow Oak Log=
Stripped Hollow Spruce Log=
Stripped Hollow Crimson Stem=
Stripped Hollow Warped Stem=

View File

@ -0,0 +1,4 @@
name = mcl_hollow_logs
depends = mcl_core, mcl_sounds, mcl_util
optional_depends = mcl_cherry_blossom, mcl_crimson, mcl_mangrove
author = JoseDouglas26

View File

@ -0,0 +1,207 @@
# Blender 3.6.4
# www.blender.org
mtllib mcl_hollowed_logs_log.mtl
o Cubo.006
v 0.312500 -0.500000 0.312500
v 0.312500 0.500000 0.312500
v 0.312500 -0.500000 0.500000
v 0.312500 0.500000 0.500000
v -0.312500 -0.500000 0.312500
v -0.312500 0.500000 0.312500
v -0.312500 -0.500000 0.500000
v -0.312500 0.500000 0.500000
v -0.312500 -0.500000 0.312500
v -0.312500 0.500000 0.312500
v -0.312500 -0.500000 0.500000
v -0.312500 0.500000 0.500000
v -0.500000 -0.500000 0.312500
v -0.500000 0.500000 0.312500
v -0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v 0.500000 -0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v 0.500000 -0.500000 -0.312500
v 0.500000 0.500000 -0.312500
v 0.312500 -0.500000 -0.500000
v 0.312500 0.500000 -0.500000
v 0.312500 -0.500000 -0.312500
v 0.312500 0.500000 -0.312500
v -0.312500 -0.500000 -0.500000
v -0.312500 0.500000 -0.500000
v -0.312500 -0.500000 -0.312500
v -0.312500 0.500000 -0.312500
v -0.500000 -0.500000 -0.500000
v -0.500000 0.500000 -0.500000
v -0.500000 -0.500000 -0.312500
v -0.500000 0.500000 -0.312500
v 0.500000 -0.500000 0.312500
v 0.500000 0.500000 0.312500
v 0.500000 -0.500000 0.500000
v 0.500000 0.500000 0.500000
v 0.312500 -0.500000 0.312500
v 0.312500 0.500000 0.312500
v 0.312500 -0.500000 0.500000
v 0.312500 0.500000 0.500000
v -0.312500 -0.500000 -0.312500
v -0.312500 0.500000 -0.312500
v -0.312500 -0.500000 0.312500
v -0.312500 0.500000 0.312500
v -0.500000 -0.500000 -0.312500
v -0.500000 0.500000 -0.312500
v -0.500000 -0.500000 0.312500
v -0.500000 0.500000 0.312500
v 0.500000 -0.500000 -0.312500
v 0.500000 0.500000 -0.312500
v 0.500000 -0.500000 0.312500
v 0.500000 0.500000 0.312500
v 0.312500 -0.500000 -0.312500
v 0.312500 0.500000 -0.312500
v 0.312500 -0.500000 0.312500
v 0.312500 0.500000 0.312500
v 0.312500 -0.500000 -0.500000
v 0.312500 0.500000 -0.500000
v 0.312500 -0.500000 -0.312500
v 0.312500 0.500000 -0.312500
v -0.312500 -0.500000 -0.500000
v -0.312500 0.500000 -0.500000
v -0.312500 -0.500000 -0.312500
v -0.312500 0.500000 -0.312500
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.375000 0.000000
vt 0.625000 0.000000
vt 0.625000 0.250000
vt 0.375000 0.250000
vt 0.135417 0.500000
vt 0.135417 1.000000
vt 0.031250 1.000000
vt 0.031250 0.500000
vt 0.375000 0.500000
vt 0.625000 0.500000
vt 0.625000 0.750000
vt 0.375000 0.750000
vt 0.135417 0.000000
vt 0.031250 0.000000
vt 0.635417 1.000000
vt 0.531250 1.000000
vt 0.531250 0.906250
vt 0.635417 0.906250
vt 0.468750 1.000000
vt 0.364583 1.000000
vt 0.364583 0.906250
vt 0.468750 0.906250
vt 0.000000 1.000000
vt 0.000000 0.500000
vt 1.000000 0.500000
vt 1.000000 1.000000
vt 0.968750 1.000000
vt 0.968750 0.500000
vt 0.625000 1.000000
vt 0.375000 1.000000
vt 0.666667 0.906250
vt 0.666667 1.000000
vt 0.500000 1.000000
vt 0.500000 0.906250
vt 0.333333 0.500000
vt 0.333333 1.000000
vt 0.302083 1.000000
vt 0.302083 0.500000
vt 0.697917 0.500000
vt 0.697917 1.000000
vt 0.666667 0.500000
vt 0.666667 0.593750
vt 0.635417 0.593750
vt 0.635417 0.500000
vt 0.364583 0.593750
vt 0.333333 0.593750
vt 0.364583 0.500000
vt 0.864583 0.500000
vt 0.864583 1.000000
vt 0.833333 1.000000
vt 0.833333 0.500000
vt 0.802083 1.000000
vt 0.802083 0.500000
vt 0.531250 0.593750
vt 0.500000 0.593750
vt 0.500000 0.500000
vt 0.531250 0.500000
vt 0.468750 0.593750
vt 0.468750 0.500000
vt 0.500000 0.500000
vt 0.197917 0.500000
vt 0.197917 1.000000
vt 0.166667 1.000000
vt 0.166667 0.500000
vt 0.166667 0.500000
vt 0.166667 1.000000
vt 0.135417 1.000000
vt 0.135417 0.500000
vt 0.333333 0.906250
vt 0.968750 0.000000
vt 0.864583 0.000000
vt 0.197917 1.000000
vt 0.197917 0.500000
vt 0.302083 0.000000
vt 0.197917 0.500000
vt 0.197917 0.000000
vt 0.364583 0.906250
vt 0.333333 0.906250
vt 0.802083 0.000000
vt 0.697917 0.000000
vt 0.364583 0.593750
vt 0.364583 0.500000
vt 0.468750 0.500000
s 0
usemtl Materiais
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/9/3 8/10/3 6/11/3 5/12/3
f 5/13/4 6/5/4 2/8/4 1/14/4
f 3/15/5 7/16/5 5/17/5 1/18/5
f 8/19/6 4/20/6 2/21/6 6/22/6
f 9/1/1 10/2/1 12/3/1 11/4/1
f 11/8/2 12/7/2 16/23/2 15/24/2
f 15/25/3 16/26/3 14/27/3 13/28/3
f 13/12/4 14/11/4 10/29/4 9/30/4
f 11/31/5 15/32/5 13/15/5 9/18/5
f 16/33/6 12/19/6 10/22/6 14/34/6
f 17/35/1 18/36/1 20/37/1 19/38/1
f 19/4/2 20/3/2 24/10/2 23/9/2
f 23/9/3 24/10/3 22/11/3 21/12/3
f 21/39/4 22/40/4 18/32/4 17/41/4
f 19/42/5 23/43/5 21/44/5 17/41/5
f 24/45/6 20/46/6 18/35/6 22/47/6
f 25/1/1 26/2/1 28/3/1 27/4/1
f 27/4/2 28/3/2 32/10/2 31/9/2
f 31/48/3 32/49/3 30/50/3 29/51/3
f 29/51/4 30/50/4 26/52/4 25/53/4
f 27/54/5 31/55/5 29/56/5 25/57/5
f 32/55/6 28/58/6 26/59/6 30/60/6
f 33/61/1 34/62/1 36/63/1 35/64/1
f 35/65/2 36/66/2 40/67/2 39/68/2
f 39/9/3 40/10/3 38/11/3 37/12/3
f 37/12/4 38/11/4 34/29/4 33/30/4
f 35/33/5 39/34/5 37/17/5 33/16/5
f 40/20/6 36/36/6 34/69/6 38/21/6
f 41/70/1 42/28/1 44/48/1 43/71/1
f 43/4/2 44/3/2 48/10/2 47/9/2
f 47/28/3 48/27/3 46/49/3 45/48/3
f 45/12/4 46/11/4 42/29/4 41/30/4
f 43/17/5 47/34/5 45/55/5 41/54/5
f 48/34/6 44/22/6 42/58/6 46/55/6
f 49/38/1 50/37/1 52/72/1 51/73/1
f 51/4/2 52/3/2 56/10/2 55/9/2
f 55/74/3 56/38/3 54/75/3 53/76/3
f 53/12/4 54/11/4 50/29/4 49/30/4
f 51/31/5 55/18/5 53/43/5 49/42/5
f 56/77/6 52/78/6 50/46/6 54/45/6
f 57/1/1 58/2/1 60/3/1 59/4/1
f 59/79/2 60/53/2 64/39/2 63/80/2
f 63/9/3 64/10/3 62/11/3 61/12/3
f 61/53/4 62/52/4 58/40/4 57/39/4
f 59/43/5 63/54/5 61/57/5 57/44/5
f 64/58/6 60/81/6 58/82/6 62/83/6

View File

@ -0,0 +1,88 @@
for i = 1, #mcl_hollow_logs.logs do
local mod, material, stripped_material
local name = mcl_hollow_logs.logs[i][1]
if name:find("cherry") then
mod = "mcl_cherry_blossom:"
elseif name:find("mangrove") then
mod = "mcl_mangrove:"
else
mod = "mcl_core:"
end
material = mod..name
stripped_material = mod.."stripped_"..name
if name:find("mangrove") then
stripped_material = "mcl_mangrove:mangrove_stripped"
end
minetest.register_craft({
output = "mcl_hollow_logs:"..name.."_hollow 4",
recipe = {
{"", material, ""},
{material, "", material},
{"", material, ""}
}
})
minetest.register_craft({
output = "mcl_hollow_logs:stripped_"..name.."_hollow 4",
recipe = {
{"", stripped_material, ""},
{stripped_material, "", stripped_material},
{"", stripped_material, ""}
}
})
end
if minetest.get_modpath("mcl_crimson") then
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_hollow 4",
recipe = {
{"", "mcl_crimson:crimson_hyphae", ""},
{"mcl_crimson:crimson_hyphae", "", "mcl_crimson:crimson_hyphae"},
{"", "mcl_crimson:crimson_hyphae", ""}
}
})
minetest.register_craft({
output = "mcl_crimson:stripped_crimson_hyphae_hollow 4",
recipe = {
{"", "mcl_crimson:stripped_crimson_hyphae", ""},
{"mcl_crimson:stripped_crimson_hyphae", "", "mcl_crimson:stripped_crimson_hyphae"},
{"", "mcl_crimson:stripped_crimson_hyphae", ""}
}
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_hollow 4",
recipe = {
{"", "mcl_crimson:warped_hyphae", ""},
{"mcl_crimson:warped_hyphae", "", "mcl_crimson:warped_hyphae"},
{"", "mcl_crimson:warped_hyphae", ""}
}
})
minetest.register_craft({
output = "mcl_crimson:stripped_warped_hyphae_hollow 4",
recipe = {
{"", "mcl_crimson:stripped_warped_hyphae", ""},
{"mcl_crimson:stripped_warped_hyphae", "", "mcl_crimson:stripped_warped_hyphae"},
{"", "mcl_crimson:stripped_warped_hyphae", ""}
}
})
end
minetest.register_craft({
burntime = 10,
recipe = "group:hollow_log",
type = "fuel",
})
minetest.register_craft({
cooktime = 5,
output = "mcl_core:charcoal_lump",
recipe = "group:hollow_log",
type = "cooking"
})

View File

@ -32,68 +32,6 @@ local mcl_hoppers_formspec = table.concat({
"listring[current_player;main]",
})
local function straight_hopper_act(pos, node, active_object_count, active_count_wider)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
--Pause if already recived item this tick
return
end
timer:start(1.0)
-- Move from internal inventory to dst first
local dst_pos = vector.offset(pos, 0, -1, 0)
local dst_node = minetest.get_node(dst_pos)
local dst_name = dst_node.name
local dst_def = minetest.registered_nodes[dst_name]
if dst_def and dst_def._mcl_hopper_act then
dst_def._mcl_hopper_act( dst_pos, dst_node, active_object_count, active_count_wider )
end
mcl_util.hopper_push(pos, dst_pos)
local src_pos = vector.offset(pos, 0, 1, 0)
mcl_util.hopper_pull(pos, src_pos)
end
local function bent_hopper_act(pos, node, active_object_count, active_object_count_wider)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
--Pause if already recived item this tick
return
end
timer:start(1.0)
-- Check if we are empty
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local empty = inv:is_empty("main")
-- Determine to which side the hopper is facing, get nodes
local face = minetest.get_node(pos).param2
local dst_pos = {}
if face == 0 then
dst_pos = vector.offset(pos, -1, 0, 0)
elseif face == 1 then
dst_pos = vector.offset(pos, 0, 0, 1)
elseif face == 2 then
dst_pos = vector.offset(pos, 1, 0, 0)
elseif face == 3 then
dst_pos = vector.offset(pos, 0, 0, -1)
end
local dst_node = minetest.get_node(dst_pos)
local dst_name = dst_node.name
local dst_def = minetest.registered_nodes[dst_name]
if dst_def and dst_def._mcl_hopper_act then
dst_def._mcl_hopper_act( dst_pos, dst_node, active_object_count, active_object_count_wider )
end
if not empty then
mcl_util.hopper_push(pos, dst_pos)
end
local src_pos = vector.offset(pos, 0, 1, 0)
mcl_util.hopper_pull(pos, src_pos)
end
-- Downwards hopper (base definition)
---@type node_definition
@ -268,7 +206,6 @@ def_hopper_enabled.mesecons = {
end,
},
}
def_hopper_enabled._mcl_hopper_act = straight_hopper_act
minetest.register_node("mcl_hoppers:hopper", def_hopper_enabled)
@ -418,7 +355,6 @@ def_hopper_side_enabled.mesecons = {
end,
},
}
def_hopper_side_enabled._mcl_hopper_act = bent_hopper_act
minetest.register_node("mcl_hoppers:hopper_side", def_hopper_side_enabled)
---@type node_definition
@ -623,7 +559,24 @@ minetest.register_abm({
neighbors = { "group:container" },
interval = 1.0,
chance = 1,
action = straight_hopper_act,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.get_node_timer(pos):is_started() then
return
end
-- Move from internal inventory to dst first
local dst_pos = vector.offset(pos, 0, -1, 0)
local pushed = mcl_util.hopper_push(pos, dst_pos)
local src_pos = vector.offset(pos, 0, 1, 0)
mcl_util.hopper_pull(pos, src_pos)
local dst_node = minetest.get_node(dst_pos)
if pushed and (dst_node.name == "mcl_hoppers:hopper" or dst_node.name == "mcl_hoppers:hopper_side") then
--Pause destination hopper
minetest.get_node_timer(dst_pos):start(1.0)
end
end,
})
-- Register push/pull for "bent" hopper
@ -633,7 +586,35 @@ minetest.register_abm({
neighbors = { "group:container" },
interval = 1.0,
chance = 1,
action = bent_hopper_act,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.get_node_timer(pos):is_started() then
--Pause if already recived item this tick
return
end
-- Determine to which side the hopper is facing, get nodes
local face = minetest.get_node(pos).param2
local dst_pos = {}
if face == 0 then
dst_pos = vector.offset(pos, -1, 0, 0)
elseif face == 1 then
dst_pos = vector.offset(pos, 0, 0, 1)
elseif face == 2 then
dst_pos = vector.offset(pos, 1, 0, 0)
elseif face == 3 then
dst_pos = vector.offset(pos, 0, 0, -1)
end
local pushed = mcl_util.hopper_push(pos, dst_pos)
local src_pos = vector.offset(pos, 0, 1, 0)
mcl_util.hopper_pull(pos, src_pos)
local dst_node = minetest.get_node(dst_pos)
if pushed and (dst_node.name == "mcl_hoppers:hopper" or dst_node.name == "mcl_hoppers:hopper_side") then
--Pause destination hopper
minetest.get_node_timer(dst_pos):start(1.0)
end
end,
})
minetest.register_craft({

View File

@ -76,7 +76,8 @@ local lectern_def = {
if wdir == 0 then
return itemstack
-- IE., no Hanging Lecterns for you!
else
end
if wdir == 1 then
-- (only make standing nodes...)
-- Determine the rotation based on player's yaw
local yaw = pi * 2 - placer:get_look_horizontal()
@ -135,11 +136,5 @@ minetest.register_craft({
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_lectern:lectern",
burntime = 15,
})
-- Base Aliases.
minetest.register_alias("lectern", "mcl_lectern:lectern")

View File

@ -26,9 +26,3 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_loom:loom",
burntime = 15,
})

View File

@ -399,39 +399,12 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mcl_mangrove:mangrove_wood 4",
recipe = {
{"mcl_mangrove:mangrove_tree_bark"},
}
})
minetest.register_craft({
output = "mcl_mangrove:mangrove_wood 4",
recipe = {
{"mcl_mangrove:mangrove_stripped"},
}
})
minetest.register_craft({
output = "mcl_mangrove:mangrove_wood 4",
recipe = {
{"mcl_mangrove:mangrove_stripped_bark"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "group:fence_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_mangrove:mangrove_roots",
burntime = 15,
})
local adjacents = {
vector.new(1,0,0),
vector.new(-1,0,0),

View File

@ -2,7 +2,7 @@
Rotten Flesh=Chair putréfiée
80% chance of food poisoning=80% de chances d'intoxication alimentaire
Yuck! This piece of flesh clearly has seen better days. If you're really desperate, you can eat it to restore a few hunger points, but there's a 80% chance it causes food poisoning, which increases your hunger for a while.=Beurk ! Ce morceau de chair a clairement connu des jours meilleurs. Si vous êtes vraiment désespéré, vous pouvez le manger pour restaurer quelques points de faim, mais il y a 80% de chances qu'il provoque une intoxication alimentaire, ce qui augmente votre faim pendant un certain temps.
Yuck! This piece of flesh clearly has seen better days. If you're really desperate, you can eat it to restore a few hunger points, but there's a 80% chance it causes food poisoning, which increases your hunger for a while.=Beurk! Ce morceau de chair a clairement connu des jours meilleurs. Si vous êtes vraiment désespéré, vous pouvez le manger pour restaurer quelques points de faim, mais il y a 80% de chances qu'il provoque une intoxication alimentaire, ce qui augmente votre faim pendant un certain temps.
Raw Mutton=Mouton cru
@ -10,7 +10,7 @@ Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will gr
Cooked Mutton=Mouton cuit
Cooked mutton is the cooked flesh from a sheep and is used as food.=Le mouton cuit est la chair cuite d'un mouton et est utilisé comme nourriture.
Raw Beef=Boeuf cru
Raw Beef=Boeuf Cru
Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.=Le boeuf cru est la chair des vaches et peut être mangé en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive.
@ -23,25 +23,25 @@ Raw chicken is a food item which is not safe to consume. You can eat it to resto
Cooked Chicken=Poulet cuit
A cooked chicken is a healthy food item which can be eaten.=Un poulet cuit est un aliment sain qui peut être mangé.
Raw Porkchop=Porc cru
Raw Porkchop=Porc Cru
A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.=Un porc cru est la chair d'un porc et peut être mangée en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive.
Cooked Porkchop=Porc cuit
Cooked porkchop is the cooked flesh of a pig and is used as food.=Le porc cuit est la chair cuite d'un porc et est utilisé comme aliment.
Raw Rabbit=Lapin cru
Raw Rabbit=Lapin Cru
Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.=Le lapin cru est un aliment provenant d'un lapin mort. Il peut être mangé en toute sécurité. La cuisson augmentera sa valeur nutritive.
Cooked Rabbit=Lapin cuit
This is a food item which can be eaten.=Il s'agit d'un aliment qui peut être mangé.
Milk=Lait
Removes all status effects=Supprime tous les effets de statut !
Removes all status effects=Supprime tous les effets de statut!
Milk is very refreshing and can be obtained by using a bucket on a cow. Drinking it will remove all status effects, but restores no hunger points.=Le lait est très rafraîchissant et peut être obtenu en utilisant un seau sur une vache. Le boire supprimera tous les effets de statut, mais ne restaure aucun point de faim.
Use the placement key to drink the milk.=Utilisez la touche de placement pour boire le lait.
Spider Eye=Oeil d'araignée
Spider Eye=Œil d'araignée
Poisonous=Toxique
Spider eyes are used mainly in crafting. If you're really desperate, you can eat a spider eye, but it will poison you briefly.=Les yeux d'araignée sont utilisés principalement dans l'artisanat. Si vous êtes vraiment désespéré, vous pouvez manger un œil d'araignée, mais cela vous empoisonnera brièvement.

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@ Missing effect parameter!=Paramètre d'effet manquant!
Missing or invalid duration parameter!=Paramètre durée manquant ou invalide!
Invalid factor parameter!=Paramètre facteur invalide!
@1 is not an available status effect.=@1 n'est pas un effet disponible.
Fermented Spider Eye=Oeil d'araignée fermenté
Fermented Spider Eye=Œil d'araignée fermenté
Glass Bottle=Bouteille en verre
Liquid container=Récipient de liquide

View File

@ -4,7 +4,10 @@
--- DateTime: 10/14/22 4:05 PM
---
--local logging = minetest.settings:get_bool("mcl_logging_mcl_signs",true)
local DEBUG = minetest.settings:get_bool("mcl_logging_mcl_signs", false) -- special debug setting.
if DEBUG then
minetest.log("action", "[mcl_signs] Signs API Loading")
end
@ -112,6 +115,9 @@ mcl_signs.registered_signs = {}
mcl_signs.registered_signs.wall_signs = {}
mcl_signs.registered_signs.standing_signs = {}
mcl_signs.registered_signs.hanging_signs = {} -- unused. prepping for future use.
-- DEFINE SIGN BASE TYPES
mcl_signs.wall_standard = {} -- initialize
mcl_signs.standing_standard = {} -- initialize
function mcl_signs.build_signs_info()
local n = 23 / 56 - 1 / 128 -- some required magic number from the original code.
@ -135,110 +141,37 @@ function mcl_signs.build_signs_info()
end
-- DEFINE SIGN BASE TYPES
local common_definition = {
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
stack_max = 16,
sounds = node_sounds,
groups = mcl_signs.sign_groups,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
drawtype = "mesh",
paramtype = "light",
tiles = { "mcl_signs_sign.png" },
sunlight_propagates = true,
-- wall signs' & hanging signs' base (definition)
mcl_signs.wall_standard = {
description = S("Sign"),
_tt_help = S("Can be written"),
_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
inventory_image = "mcl_signs_default_sign.png",
walkable = false,
is_ground_content = false,
wield_image = "mcl_signs_default_sign.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
drawtype = "mesh",
mesh = "mcl_signs_signonwallmount.obj",
selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } },
tiles = { "mcl_signs_sign.png" },
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
groups = mcl_signs.sign_groups,
stack_max = 16,
sounds = node_sounds,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Right Click event.")
end
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
local protected = mcl_util.check_position_protection(pos, clicker)
if node and not protected then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Right Click event on valid node.")
end
-- handle glow from glow_ink_sac *first*
if (iname == "mcl_mobitems:glow_ink_sac") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
end
itemstack:take_item()
end
return
end
-- check the wielded item to make sure that it is a dye.
local txt_color = mcl_signs:get_color_for_sign(iname)
if txt_color ~= "false" then
clicker:set_wielded_item(item)
local success = mcl_signs:color_sign(pos, txt_color)
-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
if (iname == "mcl_dye:black") then
success = mcl_signs:glow_sign(pos, true)
if success and DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
end
end
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
end
itemstack:take_item()
end
return
end
-- No modifier item in hand, open the sign for edition
local old_text = minetest.get_meta(pos):get_string("text")
mcl_signs:show_formspec(clicker, pos, old_text)
end
end,
on_destruct = function(pos)
mcl_signs:destruct_sign(pos)
end,
-- Not Useless Code. this force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
end,
}
-- wall signs' & hanging signs' base (definition)
mcl_signs.wall_standard = table.copy(common_definition)
mcl_signs.wall_standard.description = S("Sign")
mcl_signs.wall_standard._tt_help = S("Can be written")
mcl_signs.wall_standard._doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.")
mcl_signs.wall_standard._doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow.")
mcl_signs.wall_standard.inventory_image = "mcl_signs_default_sign.png"
mcl_signs.wall_standard.wield_image = "mcl_signs_default_sign.png"
mcl_signs.wall_standard.node_placement_prediction = ""
mcl_signs.wall_standard.paramtype2 = "wallmounted"
mcl_signs.wall_standard.mesh = "mcl_signs_signonwallmount.obj"
mcl_signs.wall_standard.selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } }
mcl_signs.wall_standard.on_timer = function(pos)
on_timer = function(pos)
-- fix for /ClearObjects
mcl_signs:update_sign(pos)
-- note: update_sign decides to keep the timer running based on if there is text.
-- This prevents every sign from having a timer, when not needed.
end
mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
end,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
@ -259,6 +192,9 @@ mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
end
local wdir = minetest.dir_to_wallmounted(dir)
--local placer_pos = placer:get_pos()
local fdir = minetest.dir_to_facedir(dir)
local sign_info
@ -336,10 +272,18 @@ mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
mcl_signs.wall_standard.on_rotate = function(pos, node, user, mode)
end,
on_destruct = function(pos)
mcl_signs:destruct_sign(pos)
end,
-- Not Useless Code. force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
local r = screwdriver.rotate.wallmounted(pos, node, mode)
node.param2 = r
@ -349,21 +293,105 @@ mcl_signs.wall_standard.on_rotate = function(pos, node, user, mode)
else
return false
end
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if DEBUG then
minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event.")
end
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
local protected = mcl_util.check_position_protection(pos, clicker)
if node and not protected then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event on valid node.")
end
-- handle glow from glow_ink_sac *first*
if (iname == "mcl_mobitems:glow_ink_sac") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
end
itemstack:take_item()
end
return
end
-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
if (iname == "mcl_dye:black") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos, true)
mcl_signs:color_sign(pos, mcl_colors.BLACK)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
end
itemstack:take_item()
end
return
end
-- check the wielded item to make sure that it is a dye.
local txt_color = mcl_signs:get_color_for_sign(iname)
if txt_color ~= "false" then
clicker:set_wielded_item(item)
local success = mcl_signs:color_sign(pos, txt_color)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
end
itemstack:take_item()
end
end
end
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
}
-- standing sign base (definition)
mcl_signs.standing_standard = table.copy(common_definition)
mcl_signs.standing_standard.paramtype2 = "facedir"
mcl_signs.standing_standard.mesh = "mcl_signs_sign.obj"
mcl_signs.standing_standard.selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } }
mcl_signs.standing_standard.drop = "mcl_signs:wall_sign"
mcl_signs.standing_standard.on_timer = function(pos)
mcl_signs.standing_standard = {
paramtype = "light",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "mcl_signs_sign.obj",
selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
tiles = { "mcl_signs_sign.png" },
groups = mcl_signs.sign_groups,
drop = "mcl_signs:wall_sign",
stack_max = 16,
sounds = node_sounds,
on_destruct = function(pos)
mcl_signs:destruct_sign(pos)
end,
on_timer = function(pos)
-- fix for /ClearObjects
mcl_signs:update_sign(pos)
minetest.get_node_timer(pos):start(40.0)
end
mcl_signs.standing_standard.on_rotate = function(pos, node, user, mode)
end,
-- Not Useless Code. this force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
node.name = "mcl_signs:standing_sign22_5"
minetest.swap_node(pos, node)
@ -372,7 +400,60 @@ mcl_signs.standing_standard.on_rotate = function(pos, node, user, mode)
end
mcl_signs:update_sign(pos, nil, nil, true)
return true
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if DEBUG then
minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event.")
end
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
local protected = mcl_util.check_position_protection(pos, clicker)
if node and not protected then
-- handle glow from glow_ink_sac *first*
if DEBUG then
minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event on valid node.")
end
if (iname == "mcl_mobitems:glow_ink_sac") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
end
itemstack:take_item()
end
return
end
-- check the wielded item to make sure that it is a dye.
local txt_color = mcl_signs:get_color_for_sign(iname)
if txt_color ~= "false" then
clicker:set_wielded_item(item)
local success = mcl_signs:color_sign(pos, txt_color)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
end
itemstack:take_item()
end
end
end
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
}
-- HELPER FUNCTIONS' VARIABLES
local sign_glow = 6
@ -582,7 +663,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
@ -835,7 +916,7 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign)
@ -1071,7 +1152,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
@ -1320,7 +1401,7 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign)
@ -1802,7 +1883,7 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
return false
end
local text = meta:get_string("text", "")
if fields and fields.text then
if fields and (text == "" and fields.text) then
meta:set_string("text", fields.text)
text = fields.text
end
@ -1959,13 +2040,11 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
end
function mcl_signs:show_formspec(player, pos, old_text)
function mcl_signs:show_formspec(player, pos)
minetest.show_formspec(
player:get_player_name(),
"mcl_signs:set_text_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z,
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";".. F(old_text) .. "]" ..
"label[0,1.5;" .. F(S("Maximum line length: 15")) ..
"\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";]label[0,1.5;" .. F(S("Maximum line length: 15")) .. "\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
)
end

View File

@ -257,12 +257,6 @@ minetest.register_craft({
},
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_smithing_table:table",
burntime = 15,
})
-- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function
function mcl_smithing_table.upgrade_item(itemstack)
return mcl_smithing_table.upgrade_item_netherite(itemstack)

View File

@ -5186,7 +5186,7 @@ local function register_decorations()
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon",
biomes = {"Jungle", "BambooJungle"},
biomes = {"Jungle"},
})
minetest.register_decoration({
deco_type = "simple",
@ -5203,7 +5203,7 @@ local function register_decorations()
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon",
biomes = {"JungleM", "BambooJungleM"},
biomes = {"JungleM"},
})
minetest.register_decoration({
deco_type = "simple",
@ -5220,7 +5220,7 @@ local function register_decorations()
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon",
biomes = {"JungleEdge", "JungleEdgeM", "BambooJungleEdge", "BambooJungleEdgeM"},
biomes = {"JungleEdge", "JungleEdgeM"},
})
-- Lots of melons in Jungle Edge M
@ -5260,7 +5260,6 @@ local function register_decorations()
},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
biomes = {"ExtremeHills", "ExtremeHillsM", "ExtremeHills+", "Taiga", "MegaTaiga", "MegaSpruceTaiga", "Plains", "SunflowerPlains", "Swampland", "MangroveSwamp"},
})
-- Grasses and ferns
@ -5590,7 +5589,7 @@ local function register_decorations()
num_spawn_by = 1,
})
end
local function register_flower(name, biomes, seed, is_in_flower_forest, custom_rarity_mod)
local function register_flower(name, biomes, seed, is_in_flower_forest)
if is_in_flower_forest == nil then
is_in_flower_forest = true
end
@ -5600,7 +5599,7 @@ local function register_decorations()
place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
sidelen = 16,
noise_params = {
offset = 0.0008 + (custom_rarity_mod or 0),
offset = 0.0008,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = seed,
@ -5652,9 +5651,6 @@ local function register_decorations()
register_flower("lily_of_the_valley", nil, 325)
register_flower("cornflower", flower_biomes2, 486)
register_flower("clover", flower_biomes1, 3, false, 0.04)
register_flower("fourleaf_clover", flower_biomes1, 13, false, -0.002)
end
-- Decorations in non-Overworld dimensions

View File

@ -57,7 +57,6 @@ end
-- Variables for each player, to handle delayed eating
mcl_hunger.eat_internal = {}
mcl_hunger.eat_anim_hud = {}
-- Set per player internal variables for delayed eating
minetest.register_on_joinplayer(function(player)
@ -82,7 +81,6 @@ minetest.register_on_joinplayer(function(player)
_custom_do_delayed = false, -- If true, then will execute only _custom_wrapper after holding RMB or LMB within a delay specified by mcl_hunger.EATING_DELAY (Use to bypass minetest.do_item_eat entirely)
}
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
player:hud_set_flags({wielditem = true})
end)
-- Clear when player leaves
@ -90,7 +88,6 @@ minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_hunger.eat_internal[name] = nil
mcl_hunger.eat_anim_hud[name] = nil
end)
dofile(modpath.."/api.lua")
@ -123,21 +120,11 @@ mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger
-- HUD
local function init_hud(player)
local name = player:get_player_name()
hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
if mcl_hunger.debug then
hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
end
mcl_hunger.eat_anim_hud[name] = player:hud_add({
hud_elem_type = "image",
text = "blank.png",
position = {x = 0.5, y = 1},
scale = {x = -25, y = -45},
alignment = {x = 0, y = -1},
offset = {x = 0, y = -30},
z_index = -200,
})
end
-- HUD updating functions for Debug Mode. No-op if not in Debug Mode
@ -208,8 +195,6 @@ local eat_effects_cooldown = {}
local function clear_eat_internal_and_timers(player, player_name)
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
player:hud_set_flags({wielditem = true})
player:hud_change(mcl_hunger.eat_anim_hud[player_name], "text", "blank.png")
mcl_hunger.eat_internal[player_name] = {
is_eating = false,
is_eating_no_padding = false,
@ -281,7 +266,7 @@ minetest.register_globalstep(function(dtime)
food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
-- Eating delay code
if mcl_hunger.eat_internal[player_name] and mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
if mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
mcl_hunger.eat_internal[player_name].is_eating = true
mcl_hunger.eat_internal[player_name].is_eating_no_padding = true
@ -314,13 +299,6 @@ minetest.register_globalstep(function(dtime)
playerphysics.add_physics_factor(player, "speed", "mcl_hunger:eating_speed", mcl_hunger.EATING_WALK_SPEED)
player:hud_set_flags({wielditem = false})
local itemstackdef = current_itemstack:get_definition()
local wield_image = itemstackdef.wield_image
if not wield_image or wield_image == "" then wield_image = itemstackdef.inventory_image end
player:hud_change(mcl_hunger.eat_anim_hud[player_name], "text", wield_image)
player:hud_change(mcl_hunger.eat_anim_hud[player_name], "offset", {x = 0, y = 50*math.sin(10*eat_tick_timers[player]+math.random())-50})
if eat_effects_cooldown[player] > 0.2 then
eat_effects_cooldown[player] = 0
@ -379,8 +357,6 @@ minetest.register_globalstep(function(dtime)
elseif eat_start_timers[player] and eat_start_timers[player] > 0.2 then
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
player:hud_set_flags({wielditem = true})
player:hud_change(mcl_hunger.eat_anim_hud[player_name], "text", "blank.png")
mcl_hunger.eat_internal[player_name].is_eating_no_padding = false
elseif eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then

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