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chat-comma
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AFCMS | a6e0605b7c | |
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AFCMS | 6d1bc8f865 | |
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AFCMS | be75150725 | |
AFCMS | 0619d480dd | |
AFCMS | 0129fdafef | |
AFCMS | 5ddc3cf99a | |
AFCMS | 84900b39ad | |
AFCMS | 528f1cb81f | |
AFCMS | bb576148f4 |
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@ -0,0 +1,55 @@
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### `mcl_commands.register_command(name, def)`
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#### Complex commands (WIP):
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```
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mcl_commands.register_command("test", {
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type = "complex",
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priv_level = 4,
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func = function(context)
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if self.match_type("int", {min=1, max=255} then
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print(self.last_type)
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end
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end,
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})
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```
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#### Basic commands:
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* `context.type` is the context of execution: `player` or `commandblock`
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* `context.commander` is the executor/commander of the command
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* `context.pos` is the position where the command is executed
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This param allow the use of position target selectors
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```
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mcl_commands.register_command("test", {
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type = "basic",
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priv_level = 4,
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func = function(context)
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if context.commander then
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print(context.pos)
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print("--------") --this "concept" param allow to run command correctly
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--(with target selector and logging) from mods or command blocks
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return true, S("Succesfull")
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end
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end,
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})
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```
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### `mcl_commands.execute_command(name, params, context)`
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#### As a player:
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```
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mcl_commands.execute_command("test", "foo bar true 1", {type="player", commander=player, pos=player:get_pos()})
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```
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#### As a command block:
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```
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mcl_commands.execute_command("test", "foo bar true 1", {type="commandblock", commander=commander, pos=node_pos})
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```
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### `mcl_commands.get_target_selector(target_selector)`
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This function allow mods and commands to get the result of a given target selector in that form: `@e[gamemode=creative,limit=5]`
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This function returns a code indicating the success and a table of ObjectRefs (can be empty)
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@ -0,0 +1,7 @@
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mcl_commands.alias_command("?", "help", false)
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mcl_commands.alias_command("pardon", "unban", false)
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mcl_commands.rename_command("stop", "shutdown", false)
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mcl_commands.alias_command("tell", "msg", false)
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mcl_commands.alias_command("w", "msg", false)
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mcl_commands.alias_command("tp", "teleport", false)
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mcl_commands.rename_command("clear", "clearinv", false)
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@ -0,0 +1,201 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local C = minetest.colorize
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--TODO: like mc error message
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--TODO: complex command handling
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--TODO: mc like help system
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mcl_commands.types = {
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bool = {
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lengh = 1,
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msg = S("Invalid boolean"),
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func = function(word)
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if word == "true" then
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return true, true
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elseif world == "false" then
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return true, false
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else
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return false, nil
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end
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end,
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},
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int = {
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lengh = 1,
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msg = S("Invalid integer"),
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func = function(int)
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if tonumber(int) and tonumber(int) == math.round(int) then
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return true, tonumber(int)
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else
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return false, nil
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end
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end,
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},
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float = {
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lengh = 1,
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msg = S("Invalid integer"),
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func = function(float)
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if tonumber(float) then
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return true, tonumber(float)
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else
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return false, nil
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end
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end,
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},
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word = {
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lengh = 1,
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msg = S("Invalid word"),
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func = function(word)
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if word then
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return true, word
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else
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return false, nil
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end
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end,
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},
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text = {},
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pos = {
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lengh = 3,
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msg = S("Invalid position"),
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func = function(x, y, z)
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--FIXME
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if true then
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return true, nil
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else
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return false, nil
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end
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end,
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},
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target = {
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lengh = 1,
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msg = S("Invalid target selector"),
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func = function(target)
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--mcl_commands.get_target_selector(target_selector)
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if minetest.player_exists(target) then
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return true, target
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else
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return false, nil
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end
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end,
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},
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playername = {
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lengh = 1,
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msg = S("Invalid player name"),
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func = function(name)
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if minetest.player_exists(name) then
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return true, name
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else
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return false, nil
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end
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end,
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},
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}
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function mcl_commands.match_param(table, index, type, params)
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local typedef = mcl_commands.types[type]
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if typedef.lengh > 1 then
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return
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else
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local params = {}
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typedef.func()
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end
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end
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mcl_commands.registered_commands = {}
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function mcl_commands.register_complex_command()
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end
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--aims to avoid complexity for basic commands while keeping proper messages and privs management
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function mcl_commands.register_basic_command(name, def)
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local func
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if def.params then
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func = function(name, param)
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local funcparams = {}
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local i = 0
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for str in string.gmatch(params, "([^ ]+)") do
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i = i + 1
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funcparams[i] = str
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end
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for _,type in pairs(def.params) do
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mcl_commands.match_param(funcparams, index, type, params)
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end
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end
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else
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mcl_commands.registered_commands[name] = {type = "basic", description = def.desc, privs = def.privs}
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func = function(name, param)
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if param == "" then
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local out, msg = def.func(name)
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if out then
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return true, C(mcl_colors.GRAY, msg) or C(mcl_colors.GRAY, S("succesful"))
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else
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return false, C(mcl_colors.RED, msg) or C(mcl_colors.RED, S("failed"))
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end
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else
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return false, C(mcl_colors.RED, S("Invalid command usage"))
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end
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end
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end
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minetest.register_chatcommand(name, {
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description = def.desc,
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privs = def.privs,
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func = func,
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})
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end
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--[[
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mcl_commands.register_basic_command("test", {
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description = S("testing command"),
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params = nil,
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func = function(name)
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end,
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})
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]]
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mcl_commands.register_basic_command("testb", {
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description = S("testing command"),
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params = {
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{type="bool"},
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{type="int", params={min=1, max=10}}
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},
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func = function(name, bool, int)
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return true, "test: "..int
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end,
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})
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function mcl_commands.alias_command(alias, original_name, bypass_setting)
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if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
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local def = minetest.registered_chatcommands[original_name]
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minetest.register_chatcommand(alias, def)
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minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s]", original_name, alias))
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else
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minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s] skipped according to setting", original_name, alias))
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end
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end
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function mcl_commands.rename_command(new_name, original_name, bypass_setting)
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if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
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local def = minetest.registered_chatcommands[original_name]
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minetest.register_chatcommand(new_name, def)
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minetest.unregister_chatcommand(original_name)
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minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s]", original_name, new_name))
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else
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minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s] skipped according to setting", original_name, new_name))
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end
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end
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--0: succesfull, table
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--1: not connected player, nil
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--2: invalid target selector, nil
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function mcl_commands.get_target_selector(target_selector)
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if minetest.player_exists(target_selector) then
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local obj = minetest.get_player_by_name(target_selector)
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if obj then
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return 0, {obj}
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else
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return 1, nil
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end
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else
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return 0, {}
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end
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end
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@ -0,0 +1,16 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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mcl_commands = {}
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dofile(modpath.."/api.lua")
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dofile(modpath.."/register/kill.lua")
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dofile(modpath.."/register/setblock.lua")
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dofile(modpath.."/register/seed.lua")
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dofile(modpath.."/register/summon.lua")
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dofile(modpath.."/register/say.lua")
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dofile(modpath.."/register/list.lua")
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dofile(modpath.."/register/sound.lua")
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dofile(modpath.."/register/banlist.lua")
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dofile(modpath.."/alias.lua")
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@ -0,0 +1,16 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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--[[minetest.register_chatcommand("banlist", {
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description = S("List bans"),
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privs = minetest.registered_chatcommands["ban"].privs,
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func = function(name)
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return true, S("Ban list: @1", minetest.get_ban_list())
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end,
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})]]
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mcl_commands.register_basic_command("banlist", {
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description = S("List bans"),
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func = function(name)
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return true, S("Ban list: @1", minetest.get_ban_list())
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end,
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})
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@ -0,0 +1,52 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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--[[
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minetest.register_chatcommand("list", {
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description = S("Show who is logged on"),
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params = "",
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privs = {},
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func = function(name)
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--local players = ""
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--for _, player in ipairs(minetest.get_connected_players()) do
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-- players = players..player:get_player_name().."\n"
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--end
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--minetest.chat_send_player(name, players)
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local player_list = minetest.get_connected_players()
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local header = S("There are @1/@2 players online:", #player_list, minetest.settings:get("max_users") or "unknown").."\n"
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local players = {}
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for _, player in ipairs(player_list) do
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table.insert(players, player:get_player_name())
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end
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return true, header..table.concat(players, ", ")
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end
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})
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]]
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local max_users = minetest.settings:get("max_users") or "unknown" --TODO: check if the setting is dynamic in mc
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local playersstring = ""
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local function generate_player_list()
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local player_list = minetest.get_connected_players()
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local header = S("There are @1/@2 players online:", #player_list, max_users).."\n"
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local players = {}
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for _, player in ipairs(player_list) do
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table.insert(players, player:get_player_name())
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end
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playersstring = header..table.concat(players, ", ")
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end
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minetest.register_on_joinplayer(function(player)
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generate_player_list()
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end)
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minetest.register_on_leaveplayer(function(player)
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generate_player_list()
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end)
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mcl_commands.register_basic_command("list", {
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description = S("Show who is logged on"),
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params = nil,
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func = function(name)
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return true, playersstring
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end,
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})
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@ -1,10 +1,12 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local seed = minetest.get_mapgen_setting("seed")
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minetest.register_chatcommand("seed", {
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description = S("Displays the world seed"),
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params = "",
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privs = {},
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func = function(name)
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minetest.chat_send_player(name, "Seed: "..minetest.get_mapgen_setting("seed"))
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minetest.chat_send_player(name, "Seed: "..seed)
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end
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})
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@ -1,30 +0,0 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local function register_chatcommand_alias(alias, cmd)
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local def = minetest.chatcommands[cmd]
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minetest.register_chatcommand(alias, def)
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end
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local function rename_chatcommand(newname, cmd)
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local def = minetest.chatcommands[cmd]
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minetest.register_chatcommand(newname, def)
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minetest.unregister_chatcommand(cmd)
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end
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if minetest.settings:get_bool("mcl_builtin_commands_overide", true) then
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register_chatcommand_alias("?", "help")
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register_chatcommand_alias("pardon", "unban")
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rename_chatcommand("stop", "shutdown")
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register_chatcommand_alias("tell", "msg")
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register_chatcommand_alias("w", "msg")
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register_chatcommand_alias("tp", "teleport")
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rename_chatcommand("clear", "clearinv")
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minetest.register_chatcommand("banlist", {
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description = S("List bans"),
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privs = minetest.chatcommands["ban"].privs,
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func = function(name)
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return true, S("Ban list: @1", minetest.get_ban_list())
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end,
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})
|
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end
|
|
@ -1,11 +0,0 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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|
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dofile(modpath.."/kill.lua")
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dofile(modpath.."/setblock.lua")
|
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dofile(modpath.."/seed.lua")
|
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dofile(modpath.."/summon.lua")
|
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dofile(modpath.."/say.lua")
|
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dofile(modpath.."/list.lua")
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dofile(modpath.."/sound.lua")
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dofile(modpath.."/alias.lua")
|
|
@ -1,14 +0,0 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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||||
minetest.register_chatcommand("list", {
|
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description = S("Show who is logged on"),
|
||||
params = "",
|
||||
privs = {},
|
||||
func = function(name)
|
||||
local players = ""
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for _, player in ipairs(minetest.get_connected_players()) do
|
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players = players..player:get_player_name().."\n"
|
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end
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minetest.chat_send_player(name, players)
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end
|
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})
|
|
@ -6,15 +6,8 @@ mcl_death_drop = {}
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|
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mcl_death_drop.registered_dropped_lists = {}
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function mcl_death_drop.register_dropped_list(inv, listname, drop)
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table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
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end
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mcl_death_drop.register_dropped_list("PLAYER", "main", true)
|
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mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
|
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mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
|
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|
||||
minetest.register_on_dieplayer(function(player)
|
||||
--This function can be overiden by mods
|
||||
function mcl_death_drop.handler(player)
|
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local keep = minetest.settings:get_bool("mcl_keepInventory", false)
|
||||
if keep == false then
|
||||
-- Drop inventory, crafting grid and armor
|
||||
|
@ -53,4 +46,16 @@ minetest.register_on_dieplayer(function(player)
|
|||
end
|
||||
mcl_armor.update(player)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_death_drop.register_dropped_list(inv, listname, drop)
|
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table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
|
||||
end
|
||||
|
||||
mcl_death_drop.register_dropped_list("PLAYER", "main", true)
|
||||
mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
|
||||
mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
mcl_death_drop.handler(player)
|
||||
end)
|
||||
|
|
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Reference in New Issue