the-real-herowl
f444efbb03
Merge pull request 'Make cactus be able to damage mobs' ( #4149 ) from Eliy21/MineClone2:cactus_mob_damage into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4149
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 01:57:22 +00:00
chmodsayshello
a2a38b7b3d
Merge pull request 'Fixed a crash' ( #4154 ) from fix_capes_crash into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4154
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-01-22 20:20:31 +00:00
Eliy21
aa4f8ba6cc
Add medium size mob distinction in the cactus mob damage area reach code
2024-01-21 09:18:43 +00:00
Eliy21
b645a2ab67
Remove commented out cactus mob damage code
2024-01-21 09:18:43 +00:00
Eliy21
d41d29be58
Add distinction between regular sized mobs and large mobs in the cactus mob damage area reach
2024-01-21 09:18:43 +00:00
Eliy21
434bb33f72
Add mob cactus damage logic to /mcl_mobs/physics.lua
2024-01-21 09:18:43 +00:00
Eliy21
d37840e022
Comment out cactus mob damage logic in preperation to move code logic to /mcl_mobs/physics.lua
2024-01-21 09:18:43 +00:00
Eliy21
aea5c6f7be
Make cactus be able to damage mobs
2024-01-21 09:18:43 +00:00
SmokeyDope
2d2b64006b
add nether vine placement checks for top and bottom of nodes ( #4129 )
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This adds placement checks to weeping and twisting vines, weeping vines should only be placed on bottom of nodes and twisting vines should only be placed on top of nodes.
Most of the work for this was done by JoseDouglas26. This was made with their permission, I just had to tweak the code a bit to get twisting vines to place right. Thank you Jose!
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4129
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>
2024-01-21 06:28:41 +00:00
emptyshore
8e103cf615
Mobs should not anger towards the player if damage is disabled. ( #4114 )
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Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4114
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-01-21 05:37:54 +00:00
the-real-herowl
d1ac98a019
Fixed a crash
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Crash when the cape field is not set.
It is not set when joining an old world with the capes PR applied.
Also trimmed trailing.
2024-01-21 03:09:11 +00:00
codiac
d3c591915f
Fix light check and limit Y level for slime chunk spawn. ( #4139 )
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4139
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2024-01-21 02:52:36 +00:00
the-real-herowl
b507838e13
Merge pull request 'Overhaul Texture_Converter.py and Conversion_Table.csv' ( #4133 ) from Impulse/MineClone2:texture-conversion-120 into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4133
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-21 02:25:22 +00:00
Doods
b944a70059
added piglin (did I fix git?)
2024-01-21 02:19:29 +00:00
Doods
9397e736a8
just a hotfix, doesn't count (true finish (at least for the conversion table.csv)
2024-01-21 02:19:29 +00:00
Doods
b7ea609422
last minute changes 4 (hopefully final)
2024-01-21 02:19:29 +00:00
Doods
23a3d53ca6
last minute change 3
2024-01-21 02:19:29 +00:00
Doods
7e31f015fe
Last minute changes #2
2024-01-21 02:19:29 +00:00
Doods
f1fda9b412
last minute changes
2024-01-21 02:19:29 +00:00
James David Clarke
1a2b9e5930
More fixes
2024-01-21 02:19:29 +00:00
Doods
bb29dade32
Added: trapdoors (partial), berrels, blackstone, basalt, beehive, bee nest, bell item, soul soil, light items (0 to 15), honey(comb) and things I forgot
2024-01-21 02:19:29 +00:00
James David Clarke
961ee13ba1
Converted utils os.system commands to useing the more pythonic: wand, library. And partially converted armor os.system commands to wand too.
2024-01-21 02:19:29 +00:00
James David Clarke
efd19bd0ee
Added requirements.txt
2024-01-21 02:19:29 +00:00
James David Clarke
fe8612d944
Made terms clearer in gui.py
2024-01-21 02:19:29 +00:00
James David Clarke
c586e480ed
Fixed crash bug with GUI
2024-01-21 02:19:29 +00:00
James David Clarke
0da8428eef
Made minetest directory handling, platform indiependent
2024-01-21 02:19:29 +00:00
James David Clarke
ddfbd331c9
Refactor convert_textures code, seperated special cases into its own module
2024-01-21 02:19:29 +00:00
James David Clarke
47b6bd5539
GUI Now functional
2024-01-21 02:19:29 +00:00
James David Clarke
16cdc9fd12
Seperated common convert code from CLI and GUI so they can both use it
2024-01-21 02:19:29 +00:00
James David Clarke
2904e3119f
Started on GUI and seperating code so GUI and CLI can share it
2024-01-21 02:19:29 +00:00
James David Clarke
e04f4d3b2a
Added --all flag.
2024-01-21 02:19:29 +00:00
James David Clarke
0584fc4ebf
Fixed find_highest_minecraft_version, got rid of hardcoded major-minor version string.
2024-01-21 02:19:29 +00:00
James David Clarke
1147a9715a
Added --default flag
2024-01-21 02:19:29 +00:00
James David Clarke
e05e46bc59
Added Conversion Table validator.
2024-01-21 02:19:29 +00:00
Doods
7793a31f0e
Added: stripped logs, planks, recovery compass, amethyst, netherite stuff
2024-01-21 02:19:29 +00:00
James David Clarke
a6753806cc
Refactored code: split up into different functions and modules.
2024-01-21 02:19:29 +00:00
Doods
a25bdfbc90
added: loom, lodestone, tropical fish patterens, trim templates, fletching table (partial), craftguide seach icon, renamed armor stand item, renames dyes
2024-01-21 02:19:29 +00:00
James David Clarke
254fe4d98e
Replace getopt code with argparse as its more modern.
2024-01-21 02:19:29 +00:00
James David Clarke
6324c805eb
Added PIL dependency and added pixel dimentions autodetection
2024-01-21 02:19:29 +00:00
James David Clarke
3103969bdc
Got rid of redundent "Target path" field as its always "./textures"
2024-01-21 02:19:29 +00:00
Doods
7cb17eefa1
testing to make sure I know how to use git + adding 10 textures
2024-01-21 02:19:29 +00:00
James David Clarke
4f0ad6de6d
Extra tools
2024-01-21 02:19:29 +00:00
James David Clarke
59ffda6e86
Added my internal tools
2024-01-21 02:19:29 +00:00
James David Clarke
1b7cde697a
Updated Grass,Fern,Vine,Lily Pad and leaves to MC 1.19+
2024-01-21 02:19:29 +00:00
James David Clarke
bae95fea09
Updated rails to MC1.19+
2024-01-21 02:19:29 +00:00
James David Clarke
5f6173b999
Some fixes to the conversion script to make rails work in MC1.9+ Packs
2024-01-21 02:19:29 +00:00
James David Clarke
bd113dd902
Added Missing textures to Conversion_Table.csv
2024-01-21 02:19:29 +00:00
James David Clarke
557ea75c5d
Added more textures to Conversion_Table.csv
2024-01-21 02:19:29 +00:00
James David Clarke
98a5f07ef8
Added support for cherry blossoms MC 1.20+
2024-01-21 02:19:29 +00:00
James David Clarke
29fe5e5b40
Added more entries and modified existing to Conversion_Table.csv
2024-01-21 02:19:29 +00:00