jordan4ibanez
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4efec1ef58
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Add in chicken slow falling
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2021-04-23 12:55:11 -04:00 |
jordan4ibanez
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0895666407
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Fix random crash with mixed mob ally data types
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2021-04-22 23:36:58 -04:00 |
jordan4ibanez
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408296140a
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Fix and overhaul wolves
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2021-04-22 23:30:32 -04:00 |
jordan4ibanez
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aac1e19336
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Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs
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2021-04-22 23:18:33 -04:00 |
jordan4ibanez
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0a8fff6524
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Add in mob criticals when falling
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2021-04-22 22:08:54 -04:00 |
jordan4ibanez
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ef0d52a2df
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Update backup_code_api.lua
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2021-04-22 21:41:54 -04:00 |
jordan4ibanez
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8142f7e512
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Add in mob death
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2021-04-22 21:36:42 -04:00 |
jordan4ibanez
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ebf27866ca
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Fix typo and error in animation.lua
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2021-04-22 21:12:08 -04:00 |
jordan4ibanez
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3fe8d2d3c5
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Add file death_logic.lua
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2021-04-22 20:30:50 -04:00 |
jordan4ibanez
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b73ab976a1
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Implement framework for mob death
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2021-04-22 20:25:58 -04:00 |
jordan4ibanez
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8530e6ee36
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Make mob punching time based
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2021-04-22 20:20:56 -04:00 |
jordan4ibanez
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e1812b2cdb
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Reset pause timer to 0
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2021-04-22 20:12:02 -04:00 |
jordan4ibanez
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991bba0a1d
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Add comments into ai.lua
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2021-04-22 20:10:01 -04:00 |
jordan4ibanez
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f9a7144b65
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Implement ability to hurt mobs
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2021-04-22 20:07:30 -04:00 |
jordan4ibanez
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45790c0be0
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Re-enable mob punching (broken)
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2021-04-22 19:12:02 -04:00 |
jordan4ibanez
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29305f548d
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Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players
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2021-04-21 15:08:35 -04:00 |
jordan4ibanez
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71c34823bc
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Make tilt flying/swimming dynamic
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2021-04-21 12:56:36 -04:00 |
jordan4ibanez
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20886f54bb
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Make shooty mobs jump
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2021-04-21 12:48:23 -04:00 |
jordan4ibanez
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c9f71d66f5
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Implement skeletons/strays
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2021-04-21 12:42:34 -04:00 |
jordan4ibanez
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74094938bb
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Fix crash with non-punch attack mobs in collision
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2021-04-21 12:10:29 -04:00 |
jordan4ibanez
|
6bd279255c
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Fully implement zombie pigmen
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2021-04-21 11:50:22 -04:00 |
jordan4ibanez
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5062d56a5d
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Implement neutral mob mechanics and partial implement of zombie pigmen
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2021-04-21 11:00:02 -04:00 |
jordan4ibanez
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b0b1ec9436
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Implement zombie pigmen and make them turn hostile when punched
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2021-04-21 10:53:20 -04:00 |
jordan4ibanez
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f1dc286442
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Dump mob_punch from backup_code_api.lua back into interaction.lua
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2021-04-21 10:23:51 -04:00 |
jordan4ibanez
|
486959515c
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Make creepers even more dangerous
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2021-04-21 10:20:31 -04:00 |
jordan4ibanez
|
1ed3377559
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Add punch mobs knockback to players when hit
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2021-04-20 23:11:18 -04:00 |
jordan4ibanez
|
8c9356a18c
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Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes
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2021-04-20 22:58:39 -04:00 |
jordan4ibanez
|
a05ebd7cc2
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Add informative text art
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2021-04-20 22:44:34 -04:00 |
jordan4ibanez
|
751c4c2d99
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Integrate mob punching into collision detection
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2021-04-20 22:41:13 -04:00 |
jordan4ibanez
|
6b52b94516
|
Start setting up hostile punch attack type
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2021-04-20 22:30:34 -04:00 |
jordan4ibanez
|
fabd4d64e6
|
Slow down creeper type mobs explosion buildup
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2021-04-20 21:35:19 -04:00 |
jordan4ibanez
|
bf367fffd0
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Add in sound_handling and make explosion type mobs make their attack sound before explosion animation
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2021-04-20 21:34:18 -04:00 |
jordan4ibanez
|
0b763f54b5
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Finish creeper movement ai and move jump_check into environment
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2021-04-20 21:00:36 -04:00 |
jordan4ibanez
|
cd6f07537f
|
Make creepers even more deadly
|
2021-04-20 20:43:45 -04:00 |
jordan4ibanez
|
9678b556e1
|
Fix crashes when trying to collision detect a removed mob
|
2021-04-20 20:33:30 -04:00 |
jordan4ibanez
|
cdb840609d
|
Add in creeper basic prototype
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2021-04-20 20:19:55 -04:00 |
jordan4ibanez
|
008d670ed9
|
Remove wandering from ai
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2021-04-20 17:10:51 -04:00 |
jordan4ibanez
|
491ef6c8f8
|
Add in auto mob removal if something goes horribly wrong
|
2021-04-20 16:48:20 -04:00 |
jordan4ibanez
|
348df0fcec
|
Rename detect_players_in_area to detect_closest_player_within_radius
|
2021-04-20 16:46:10 -04:00 |
jordan4ibanez
|
ac08c6991c
|
Add in detect_players_in_area
|
2021-04-20 16:39:05 -04:00 |
jordan4ibanez
|
3d776138e9
|
Start implementing creeper ai
|
2021-04-20 14:55:22 -04:00 |
jordan4ibanez
|
85e531bf10
|
Remove unneeded mobs:protect from code
|
2021-04-18 21:24:31 -04:00 |
jordan4ibanez
|
4d589dfb2a
|
Remove literally unneeded mobs:capture_mob
|
2021-04-18 21:22:39 -04:00 |
jordan4ibanez
|
719bb2a3c9
|
Add in prototype jump-only mobs api
|
2021-04-17 18:21:33 -04:00 |
jordan4ibanez
|
e2987245fd
|
Balance out collision forces for mobs
|
2021-04-17 17:00:34 -04:00 |
jordan4ibanez
|
3cf263d292
|
Add in dynamic pitch in flying/swimming mobs
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2021-04-17 16:23:38 -04:00 |
jordan4ibanez
|
5ade34115c
|
Remove random state initialization in set_up.lua
|
2021-04-17 13:17:29 -04:00 |
jordan4ibanez
|
58d9670e77
|
Remove collisionbox addition for y position for fly mobs
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2021-04-17 13:11:39 -04:00 |
jordan4ibanez
|
a20f272e08
|
re-adjust logic gate for mobs floating in water and lava
|
2021-04-17 13:05:53 -04:00 |
jordan4ibanez
|
0794bc5437
|
Make flying mobs float in water and lava
|
2021-04-17 13:04:55 -04:00 |