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165 Commits (dbbac7962d6c19e187d9d89bf607dc8c86a5c91f)

Author SHA1 Message Date
FossFanatic 0abda8ff20 Add new function for water nodes 2023-02-18 08:25:08 +00:00
FossFanatic 68e6965dd0 Remove excessive functions and change the appropriate stuff 2023-02-16 18:09:39 +00:00
FossFanatic bea9bbe212 Improve certain functions 2023-02-14 18:10:49 +00:00
FossFanatic abdd5e11c0 Shorten code slightly 2023-02-13 15:46:08 +00:00
FossFanatic e17fab385b Add nil checks 2023-02-13 15:44:23 +00:00
FossFanatic c88f0047c1 Merge branch 'master' into biome_colored_foliage 2023-02-12 08:44:29 +00:00
FossFanatic 0400d9a2a5 Even further improvements to some foliage code 2023-02-12 08:28:21 +00:00
FossFanatic a70a6ef13d Improve some foliage code 2023-02-12 08:21:14 +00:00
FossFanatic 81dbdaab94 Adjust palette foliage check
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.

I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
FossFanatic 7fbc84971e Remove useless function
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic 1defd03408 Make the function work self grown saplings
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic d163faeb42 Use more fitting names for the newly added function
Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic 197d3ae00b Make sapling foliage grab biome colour 2023-02-10 08:04:13 +00:00
FossFanatic 198375a18e Change stuff in mcl_core
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.

This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
Michieal ec7a97ba3e Made LBM run at every load, so that it catches anything missed from previous passes. 2023-02-06 16:54:23 -05:00
Michieal de00b7228e Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index. 2023-02-05 21:17:53 -05:00
FossFanatic 54548ecfdf Merge branch 'master' into simplified_palette_index 2022-12-29 14:51:17 +00:00
FossFanatic 18e932997d Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:31:11 +00:00
Gregor Parzefall 8522b87444 Removed two duplicated sound definitions 2022-12-20 21:08:59 +01:00
kabou adcf03e0c6 Refactor leaf decay ABM.
* The leaf decay ABM no longer scans all leaves nodes.  Now only
  "orphaned" leaves are decayed.  These nodes are placed by callbacks
  in tree trunk nodes upon their destruction.
* This commit also removes the tree trunk node caching system and an
  abm throttling mechanism and its associated globalstep function.
2022-12-15 22:42:08 +00:00
cora 48d6a2fd72 Add some ABM limits for lava ABMs 2022-11-03 14:11:03 +01:00
cora 8e41d5a1f4 Fix propagule growth 2022-08-02 12:02:20 +02:00
Sumyjkl 5fc662664f cactus will act as if dug instead of its own hardcoded breaking function 2022-07-24 15:59:00 +10:00
cora da4aa9bc35 improve crying obsidian visuals 2022-07-18 22:21:58 +02:00
cora efad7dad24 clean up 2022-07-05 11:19:47 +02:00
cora 27a945b8f3 Tweak crying obsidian particles 2022-07-05 11:19:47 +02:00
cora 78e187537f Add crying obsidian particle effect 2022-06-30 01:43:49 +02:00
cora a83a2e9aba generate podzol under huge spruce trees 2022-04-21 22:25:47 +00:00
kabou 3f4dafc68f Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 14:14:45 +01:00
Elias Fleckenstein 970988cb39
Add sugar cane colorisation 2021-11-03 19:58:50 +01:00
NO11 bf62eb33fa Change label of cactus abm 2021-09-03 14:06:21 +00:00
NO11 0da7b3fbda Make cactus mechanisms more MC like (Fix #1741) 2021-09-02 20:38:01 +00:00
NO11 549bdeb6e9 Remove object:is_player 2021-07-12 21:41:57 +00:00
AFCMS e81da3c4ff fix some mods using "core" insteed of "minetest" 2021-06-12 00:18:52 +02:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
NO11 bb77443892 [mcl_core] fix function codestyle in functions.lua 2021-05-26 17:43:42 +00:00
AFCMS 402a1d0088 [mcl_core] fix last warning 2021-05-23 00:13:27 +02:00
AFCMS b8488ce55e [mcl_core] fix missing warnings 2021-05-23 00:12:54 +02:00
NO11 a8760c0375 Reduce the radius in which a cactus destroys items 2021-04-15 12:23:08 +00:00
NO11 bbffda3635 Make cactus destroy items 2021-04-15 11:21:15 +00:00
AFCMS 8f30e223e2 I hate reverting something xD 2021-03-16 17:39:06 +01:00
kay27 b0f151147c Fix the trees, https://git.minetest.land/Wuzzy/MineClone2/issues/1031 2021-01-30 05:23:34 +04:00
kay27 948265fd6b Fix https://git.minetest.land/Wuzzy/MineClone2/issues/1028 - Make tree saplings grow in inactive areas (approx. time calc.) 2021-01-30 04:42:53 +04:00
Elias Fleckenstein 96ca23419a Fix #944 2021-01-05 15:40:03 +01:00
Elias Fleckenstein 14551edcd2 Remove debugging message from last commit 2021-01-05 15:23:42 +01:00
Elias Fleckenstein f253d49a8d Fix #901 2021-01-05 15:19:31 +01:00
Elias Fleckenstein abdb76c2a0 Fix #942 2021-01-04 10:09:44 +01:00
Wuzzy d60a0a0949 Fix ice melt not cause surrounding nodes to update 2020-12-03 12:36:58 +01:00
Wuzzy f91ae540c2 Add leafdecay and anvil damage particles 2020-08-19 13:22:40 +02:00
Wuzzy a08152d8fb Localize some variables in mcl_core 2020-06-03 20:19:27 +02:00