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Add crying obsidian particle effect

wood_api
cora 2022-06-30 01:25:55 +02:00
parent 9d8ff427f3
commit 78e187537f
4 changed files with 41 additions and 0 deletions

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@ -1698,3 +1698,44 @@ function mcl_core.after_snow_destruct(pos)
local node = minetest.get_node(npos)
mcl_core.clear_snow_dirt(npos, node)
end
-- Obsidian crying
local crying_obsidian_tears = {
"mcl_core_crying_obsidian_tear.png",
"mcl_core_crying_obsidian_tear2.png",
"mcl_core_crying_obsidian_tear3.png"
}
local psdef = {
amount = 10,
time = 0.9, --everything longer than 1 is a coord exploit
minvel = vector.new(0,-0.15,0),
maxvel = vector.new(0,-0.001,0),
minacc = vector.new(0,-0.1,0),
maxacc = vector.new(0,-0.001,0),
minexptime = 1,
maxexptime = 6,
minsize = 0.1,
maxsize = 0.25,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
}
minetest.register_abm({
label = "Obsidian cries",
nodenames = {"mcl_core:crying_obsidian"},
interval = 60,
chance = 10,
action = function(pos, node)
psdef.minpos = vector.offset(pos,-0.6,-0.51,-0.6)
psdef.maxpos = vector.offset(pos,0.6,-0.51,0.6)
for _,t in pairs(crying_obsidian_tears) do
psdef.texture = t
minetest.add_particlespawner(psdef)
end
end
})

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