1
0
Fork 0
Commit Graph

84 Commits (db4ff13aeba622f69ceb1263460095213d2cc2ab)

Author SHA1 Message Date
Michieal 6265148727 Move textures all into one centralized directory. 2023-01-30 22:55:53 -05:00
Riu Sakura 2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
cora adfbf4bc64 Fix lightning boat crash 2022-11-20 02:54:42 +01:00
Johannes Fritz cb2c01b1e2 Fix chest boat model 2022-10-18 08:14:20 -05:00
cora 0c993294fb Make choat collisionbox a bit taller 2022-10-14 21:52:57 +00:00
cora 1b57650317 fix boat collisonbox to fit the model better
it says in a comment to not *lower* it - i made it higher. All
seems to work - boat does not fall through the world.
2022-10-14 21:52:57 +00:00
cora e245ff02c2 Place player in front of choat, disallow passenger 2022-10-14 21:52:57 +00:00
cora e56c589a14 Add mangrove boat 2022-09-24 14:15:48 +02:00
cora eef47e508b Fix chest boat crafting recipe 2022-09-24 05:34:06 +02:00
cora 4fa2d1d396 Add chest boat. Model by thunder1035 2022-09-23 17:12:10 +02:00
3raven b7c6e7801f Mise à jour de 'mods/ENTITIES/mcl_boats/locale/mcl_boats.fr.tr' 2022-08-23 23:09:37 +00:00
3raven 157c29effa Mise à jour de 'mods/ENTITIES/mcl_boats/locale/template.txt' 2022-08-23 23:09:06 +00:00
3raven 6013dec4bb Complete translation 2022-08-23 03:14:30 +00:00
opfromthestart 5da6f6812f faster boat death 2022-08-09 12:23:44 -04:00
opfromthestart 8b06e5de87 Merge branch 'master' into boat-fire-fix 2022-08-09 00:16:14 +00:00
opfromthestart 76839961c6 Adds fire and lava collision to boats 2022-08-08 20:12:44 -04:00
iliekprogrammar 4b31692319
[5.6][boats] fix unsafe entity handling
this probably does not affect normal gameplay, unless you can set boats on fire somehow
2022-08-07 12:09:12 +08:00
iliekprogrammar 221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
There might be other places i might be missing, but these are the obvious ones.

leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
  same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
  entity handling or just player handling.
2022-08-07 00:13:03 +08:00
cora eb7171fd51 Make boats unsinkable in river water 2022-08-01 05:20:19 +02:00
MysticTempest 983b8f0934 Make breaking boats by hand easier. 2022-06-02 00:20:44 -05:00
Elias Fleckenstein e0f70b54ec Remove _cmi_is_mob 2022-05-25 23:13:33 +02:00
Emojigit c3dd5e6c2c MORE MESS SORRY XD 2022-02-23 23:58:05 +01:00
Emojigit 21808390f9 Revert "add translates for `mcl_boats`"
This reverts commit 2ee84f2ad3.
2022-02-23 23:58:05 +01:00
Emojigit cc87791327 add translates for `mcl_boats`
Co-authored-by: Emojigit <emojigit@noreply.git.minetest.land>
2022-02-23 23:58:04 +01:00
Nils Dagsson Moskopp adf738854a
Fix mob-in-boat crash in Minetest 5.5-dev
In Minetest 5.4.1, calling get_player_control() on a mob returned the
empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d
changed this, so now calling get_player_control() on a mob returns nil.

As mcl_boats defines boats that can have a player or a mob as a driver,
code like the following crashes with a changed get_player_control() API:

local ctrl = driver:get_player_control()
if ctrl.sneak then
    detach_object(driver, true)
end

Furthermore, once a world has crashed, joining it near a mob that is the
driver of a boat with such control code immediately crashes again.

When I reported this bug to Minetest, several Minetest core developers
stated that they disliked the old API and proposed other return values
for calling a mob's get_player_control() function – all different from
the empty string. Since I have some doubts that this bug will be fixed
in Minetest 5.5.0, boat code must take into account a nil return value.

Minetest issue: https://github.com/minetest/minetest/issues/11989
2022-02-15 11:17:01 +01:00
Nils Dagsson Moskopp 46394e7e1f
Add obsidian boat that always sinks 2021-11-20 09:06:48 +01:00
Elias Fleckenstein a7bc460fae
Fix boat and enchanting book texture glitches / warnings 2021-11-09 17:39:39 +01:00
AFCMS 2d1a43396f Merge pull request 'Title HUD API' (#1778) from title-API into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1778
2021-08-20 12:31:54 +00:00
AFCMS fe62189019 Update French translation (part 1) 2021-08-13 11:35:18 +02:00
AFCMS c31c852a6e add documentation 2021-07-20 16:14:34 +02:00
AFCMS b5f7ae5458 working implementation + support of other mods 2021-07-20 15:47:26 +02:00
Marcin Serwin 0132d0569f Update polish translation of several files 2021-06-02 13:21:19 +02:00
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS be9fff4fe2 [mcl_boats] fix warnings 2021-05-25 00:50:04 +02:00
Elias Fleckenstein a2983e1fda Update boats translation 2021-04-26 10:17:07 +02:00
Elias Fleckenstein 9eba2add3f Rewrite burning API 2021-04-25 13:09:20 +02:00
Marcin Serwin 9472f86025 Fix spellchecking errors 2021-04-12 17:58:04 +02:00
Marcin Serwin 321caa0632 Minor translation fixes 2021-04-12 11:27:41 +02:00
Marcin Serwin 9f7f1f2c89 Add polish translation of mcl_boats 2021-04-11 14:35:35 +02:00
epCode 97424f7d0a Fix #1414 2021-03-30 10:24:39 -07:00
AFCMS c35dab1d08 try to fix crash 2021-03-30 00:59:52 +02:00
AFCMS 3a514ecdad remove duplicated code 2021-03-30 00:44:38 +02:00
Elias Fleckenstein 6f8d0d4de0 Fix #1375 2021-03-26 17:51:13 +01:00
Elias Fleckenstein 413fbc9c60 Make boats burn (Fix #1318) 2021-03-18 12:31:25 +01:00
AFCMS 6645c4cb30 Really 2021-03-16 17:43:32 +01:00
Elias Fleckenstein d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
Elias Fleckenstein 8d5b2ff714 Make boats less annoying on ice 2021-02-27 14:38:53 +01:00
Elias Fleckenstein 0c3ab5843d Make boats go super fast on ice and slightly faster on land 2021-02-24 10:38:49 +01:00
Elias Fleckenstein 0d2950228a Implement #1057 2021-02-24 09:31:27 +01:00