FossFanatic
0abda8ff20
Add new function for water nodes
2023-02-18 08:25:08 +00:00
FossFanatic
68e6965dd0
Remove excessive functions and change the appropriate stuff
2023-02-16 18:09:39 +00:00
FossFanatic
bea9bbe212
Improve certain functions
2023-02-14 18:10:49 +00:00
FossFanatic
abdd5e11c0
Shorten code slightly
2023-02-13 15:46:08 +00:00
FossFanatic
e17fab385b
Add nil checks
2023-02-13 15:44:23 +00:00
FossFanatic
c88f0047c1
Merge branch 'master' into biome_colored_foliage
2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5
Even further improvements to some foliage code
2023-02-12 08:28:21 +00:00
FossFanatic
a70a6ef13d
Improve some foliage code
2023-02-12 08:21:14 +00:00
FossFanatic
81dbdaab94
Adjust palette foliage check
...
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.
I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
FossFanatic
7fbc84971e
Remove useless function
...
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic
1defd03408
Make the function work self grown saplings
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Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic
d163faeb42
Use more fitting names for the newly added function
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Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic
197d3ae00b
Make sapling foliage grab biome colour
2023-02-10 08:04:13 +00:00
FossFanatic
198375a18e
Change stuff in mcl_core
...
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.
This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
Michieal
ec7a97ba3e
Made LBM run at every load, so that it catches anything missed from previous passes.
2023-02-06 16:54:23 -05:00
Michieal
de00b7228e
Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.
2023-02-05 21:17:53 -05:00
FossFanatic
54548ecfdf
Merge branch 'master' into simplified_palette_index
2022-12-29 14:51:17 +00:00
FossFanatic
18e932997d
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:31:11 +00:00
Gregor Parzefall
8522b87444
Removed two duplicated sound definitions
2022-12-20 21:08:59 +01:00
kabou
adcf03e0c6
Refactor leaf decay ABM.
...
* The leaf decay ABM no longer scans all leaves nodes. Now only
"orphaned" leaves are decayed. These nodes are placed by callbacks
in tree trunk nodes upon their destruction.
* This commit also removes the tree trunk node caching system and an
abm throttling mechanism and its associated globalstep function.
2022-12-15 22:42:08 +00:00
cora
48d6a2fd72
Add some ABM limits for lava ABMs
2022-11-03 14:11:03 +01:00
cora
8e41d5a1f4
Fix propagule growth
2022-08-02 12:02:20 +02:00
Sumyjkl
5fc662664f
cactus will act as if dug instead of its own hardcoded breaking function
2022-07-24 15:59:00 +10:00
cora
da4aa9bc35
improve crying obsidian visuals
2022-07-18 22:21:58 +02:00
cora
efad7dad24
clean up
2022-07-05 11:19:47 +02:00
cora
27a945b8f3
Tweak crying obsidian particles
2022-07-05 11:19:47 +02:00
cora
78e187537f
Add crying obsidian particle effect
2022-06-30 01:43:49 +02:00
cora
a83a2e9aba
generate podzol under huge spruce trees
2022-04-21 22:25:47 +00:00
kabou
3f4dafc68f
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
2022-03-09 14:14:45 +01:00
Elias Fleckenstein
970988cb39
Add sugar cane colorisation
2021-11-03 19:58:50 +01:00
NO11
bf62eb33fa
Change label of cactus abm
2021-09-03 14:06:21 +00:00
NO11
0da7b3fbda
Make cactus mechanisms more MC like ( Fix #1741 )
2021-09-02 20:38:01 +00:00
NO11
549bdeb6e9
Remove object:is_player
2021-07-12 21:41:57 +00:00
AFCMS
e81da3c4ff
fix some mods using "core" insteed of "minetest"
2021-06-12 00:18:52 +02:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
NO11
bb77443892
[mcl_core] fix function codestyle in functions.lua
2021-05-26 17:43:42 +00:00
AFCMS
402a1d0088
[mcl_core] fix last warning
2021-05-23 00:13:27 +02:00
AFCMS
b8488ce55e
[mcl_core] fix missing warnings
2021-05-23 00:12:54 +02:00
NO11
a8760c0375
Reduce the radius in which a cactus destroys items
2021-04-15 12:23:08 +00:00
NO11
bbffda3635
Make cactus destroy items
2021-04-15 11:21:15 +00:00
AFCMS
8f30e223e2
I hate reverting something xD
2021-03-16 17:39:06 +01:00
kay27
b0f151147c
Fix the trees, https://git.minetest.land/Wuzzy/MineClone2/issues/1031
2021-01-30 05:23:34 +04:00
kay27
948265fd6b
Fix https://git.minetest.land/Wuzzy/MineClone2/issues/1028 - Make tree saplings grow in inactive areas (approx. time calc.)
2021-01-30 04:42:53 +04:00
Elias Fleckenstein
96ca23419a
Fix #944
2021-01-05 15:40:03 +01:00
Elias Fleckenstein
14551edcd2
Remove debugging message from last commit
2021-01-05 15:23:42 +01:00
Elias Fleckenstein
f253d49a8d
Fix #901
2021-01-05 15:19:31 +01:00
Elias Fleckenstein
abdb76c2a0
Fix #942
2021-01-04 10:09:44 +01:00
Wuzzy
d60a0a0949
Fix ice melt not cause surrounding nodes to update
2020-12-03 12:36:58 +01:00
Wuzzy
f91ae540c2
Add leafdecay and anvil damage particles
2020-08-19 13:22:40 +02:00
Wuzzy
a08152d8fb
Localize some variables in mcl_core
2020-06-03 20:19:27 +02:00