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233 Commits (9508cd4c25f308ed22c321b94ad1ee2aa96eec9e)

Author SHA1 Message Date
cora 142f3d6d5a Handle bonemealing in the sweetberry on_rightclick 2022-11-17 19:42:02 +00:00
cora c5ec3c770c Sweet berries: Add rightclick harvesting 2022-11-17 19:42:02 +00:00
Michieal 99a7df7ce6 Fix the Pumpkin/Melon grass position.
Also, updated the license.
2022-11-17 02:16:59 +01:00
PrairieWind e8b983bcc5 Place sweet berries on wet farmland and bonemeal the sweet berries to progress growth 2022-10-26 15:57:17 +00:00
cora ae91640234 Add missing biomes, correct saturation 2022-10-26 15:57:17 +00:00
cora d6c0561d5a Only do damage from stage 1 and up 2022-10-26 15:57:17 +00:00
cora 2664fb871b sweet berries plantable not only on farming soil 2022-10-26 15:57:17 +00:00
cora 2b08f9ac53 Slow down player movement while inside sweet berry 2022-10-26 15:57:17 +00:00
cora 8d456d8ff9 implement sweet berry damage
0.5 per second while moving inside it
2022-10-26 15:57:17 +00:00
cora b00f2784ff Sweet berry bushes are flammable 2022-10-26 15:57:17 +00:00
cora 280bcddcb2 Move sweet berry decoration to mcl_biomes 2022-10-26 15:57:17 +00:00
balazsszalab 495378b85e Register sweet berry bush by add_plant function to enable plant growth
Without calling the add_plant function, sweet berry bushes will not go through growth stages and it is impossible to farm them. Sweet berry bush and beetroot have the same number of growth stages, so I used beetroot's interval and chance values here. If somebody has a better approximation of these values, feel free to change them.
2022-10-26 15:57:16 +00:00
cora 5f4d7774ae Add sweet berry compostability 2022-10-26 15:57:16 +00:00
kay27 a7c3878cae [mineclone5] Tune sweet berries a bit 2022-10-26 15:57:16 +00:00
kay27 eb313f9482 [mineclone5] Move sweet berries into farming as a quick fix 2022-10-26 15:57:16 +00:00
Sumyjkl 58d80e5e9c netherite items (except armour) will float in lava and not burn 2022-07-22 23:06:35 +10:00
Code-Sploit 10ea6da4e8 Add all pixel-perfection textures for netherite 2022-06-30 14:11:13 +02:00
Code-Sploit 3b2a34c670 Add first try of code for smithing table (Thanks to Fleckenstein), add _mcl_upgradable and _mcl_upgrade_item to every diamond tool/armor piece 2022-06-30 14:11:12 +02:00
Code-Sploit aee4d15a57 Fix crash in netherite hoe by adding netherite to uses{} 2022-06-30 14:11:12 +02:00
Code-Sploit 9b25567274 Add netherite hoe texture 2022-06-30 14:11:12 +02:00
Code-Sploit f2375abc47 Add netherite tools 2022-06-30 14:11:12 +02:00
mrminer 110b293297 Update 'mods/ITEMS/mcl_farming/potatoes.lua' 2022-06-15 01:30:55 +00:00
cora 9cea10a706 fix more blast resistance and hardness values 2022-06-13 02:48:00 +02:00
Elias Fleckenstein e7898352d8 Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
Elias Fleckenstein f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
AFCMS 3ca40cd4e4 Remove 2D preview 2022-05-04 23:15:11 +00:00
kabou f1a494ea62 Change stone tool repair materal to group:cobble.
* Update repair material for stone tools (pick, shovel, axe, sword and
  hoe) to use any cobble group stone.
2022-05-05 01:01:29 +02:00
kabou 64bb50dfd5 Change some crafting recipes to use group:cobble.
* Update crafting recipes for stone tools (pick, shovel, axe, sword and
hoe), furnace and brewing stand to use any cobble group stone.
2022-05-04 15:54:12 +02:00
Nils Dagsson Moskopp 56db877360 Disconnect gourd stems after destruct
While testing the previous commit, it became clear that gourd stems do
not disconnect properly if the gourd disappears while not being dug. A
simple method to create illegal curved stems was to explode the gourd.

This patch changes gourds so that the stem curves back after a gourd is
destroyed, regardless of reason. This hopefully makes curved stems that
are not connected to matching gourds a relict of the past.
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp e1d67a2095 Disconnect stems from carved pumpkins after dig
Carved pumpkins can end up being connected to a stem – either if they
were grown in a previous version of MineClone2 or Mineclonia, or if a
player carves them before harvesting them. This patch makes sure that
stems turn into unconnected stems after such a carved pumpkin is dug.
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp 4fda54b0d1 Remove pumpkin pie recipe with carved pumpkin
Shearing an uncarved pumpkin turns it into a carved pumpkin and drops
four pumpkin seeds. As map generation and growing mechanics have been
changed to generate uncarved pumpkins instead of carved, preserving a
recipe to get pumpkin pie from carved pumpkins enabled players to get
both seeds and pumpkin pie from grown pumpkins, which was unintended.
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp 9a53761b08 Remove pumpkin seeds recipe with carved pumpkin
Shearing an uncarved pumpkin turns it into a carved pumpkin and drops
four pumpkin seeds. As map generation and growing mechanics have been
changed to generate uncarved pumpkins instead of carved, preserving a
recipe to get seeds from carved pumpkins enables players to get twice
the amount of seeds as intended. Because of this, the recipe must go.
2022-04-22 18:07:37 +00:00
Alexander Minges 9b614c115c Grow uncarved pumpkin from seeds instead of carved
Carved pumpkin has to be explicitly registered as a separate node, as
registering a carved pumpkin node happened as a side effect of invoking
mcl_farming:add_gourd() for the carved pumpkin.

The iron / snow golem spawning checks that trigger whenever a carved
pumpkin is placed had to be moved out of the mcl_farming:add_gourd()
invocation to preserve the existing behaviour.

Note that uncarved pumpkin must not be registered as a separate node,
as invoking mcl_farming:add_gourd() for a registered node name leads to
stems not updating when an adjacent node is manually placed or mined.
2022-04-22 18:07:37 +00:00
kabou de16eb3c5a Add `compostability` to node definition group.
* mcl_cake/init.lua (cake);
* mcl_core/craftitems.lua (apple);
* mcl_core/nodes_base.lua (dirt with grass);
* mcl_core/nodes_cactuscane.lua (cactus, sugarcane);
* mcl_core/nodes_climb.lua (vines);
* mcl_core/nodes_trees.lua (leaves, saplings);
* mcl_dye/init.lua (cocoa beans);
* mcl_farming/beetroot.lua (beetroot, & seeds);
* mcl_farming/carrots.lua (carrot);
* mcl_farming/melon.lua (melon, & slice, & seeds);
* mcl_farming/potatoes.lua (potato, baked potato);
* mcl_farming/pumpkin.lua (pumpkin, carved &, & seeds, & pie);
* mcl_farming/wheat.lua (wheat, cookie, bread, hay block);
* mcl_flowers/init.lua (flowers, ferns, grass, & tall variants);
* mcl_mushrooms/small.lua (red and brown mushrooms);
* mcl_mushrooms/huge.lua (red and brown huge mushrooms);
* mcl_nether/init.lua (nether wart block);
* mcl_nether/nether_wart.lua (nether wart);
* mcl_ocean/kelp.lua (kelp, dried &, & block);
* mcl_ocean/sea_pickle.lua (sea pickle);
* mcl_ocean/seagrass.lua (seagrass).
2022-04-02 03:32:56 +02:00
Emojigit ad42c3588b mcl_farming 2022-02-23 23:58:05 +01:00
Emojigit 9734c74c56 (WIP) mcl_farming 2022-02-23 23:58:05 +01:00
NO11 627c37cd97 Fix pumpkin hud 2022-01-02 12:37:20 +00:00
Elias Fleckenstein 64d3a28578 Merge pull request 'Fix #1795 (Don't remove Pumpkin HUD when it is removed on death if keepinventory is enabled)' (#1796) from pumpkin_hud into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1796
2021-06-14 11:44:21 +00:00
AFCMS e11dc4b58e fix some luacheck warnings 2021-06-12 00:28:07 +02:00
NO11 3577585d74 Use get_bool 2021-06-10 15:34:57 +00:00
NO11 c350b5158b Fix #1795 (Don't remove Pumpkin HUD when it is removed on death if keepinventory is enabled) 2021-06-09 18:31:21 +00:00
Elias Fleckenstein 4324e97db0 Merge pull request 'Pumpkin hud' (#1754) from pumpkin_hud into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1754
2021-06-08 11:06:22 +00:00
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
NO11 ec542a142a Improve pumkin hud a bit 2021-05-29 08:56:11 +00:00
NO11 47b6a8d7f8 Remove unused variable 2021-05-25 09:03:06 +00:00
NO11 ba38f787e2 Fix local function code style 2021-05-24 11:09:47 +00:00
NO11 8b11e2fec8 Add multiplayer support for pumpkin hud 2021-05-23 22:31:13 +00:00
NO11 9b9ec13967 „mods/ITEMS/mcl_farming/pumpkin.lua“ ändern 2021-05-23 19:38:49 +00:00
NO11 d5a2e5e514 Add "fake" crosshair when the player is wearing a pumpkin 2021-05-23 17:38:53 +00:00