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Fix the Pumpkin/Melon grass position.

Also, updated the license.
mcl-craftguide-drop-sfinv
Michieal 2022-11-16 12:17:51 +00:00 committed by cora
parent 7630b1ca00
commit 99a7df7ce6
2 changed files with 85 additions and 95 deletions

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@ -1,16 +1,12 @@
===FARMING MOD for MINETEST-C55===
by PilzAdam
Modified heavily by MineClone 2 Dev Team.
Introduction:
This mod adds farming to Minetest.
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
How to install see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
@ -25,22 +21,8 @@ For further information or help see:
http://minetest.net/forum/viewtopic.php?id=2787
License:
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)
Sourcecode: CC-BY-SA 4 (see below)
Graphics: CC-BY-SA 4 (see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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@ -69,7 +69,7 @@ function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
interval = interval,
chance = chance,
action = function(pos, node)
local low_speed = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "mcl_farming:soil_wet"
local low_speed = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
end,
})
@ -130,7 +130,7 @@ function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low
stages = 1
end
stages = stages + math.ceil(intervals_counter)
local new_node = {name = plant_info.names[step+stages]}
local new_node = { name = plant_info.names[step + stages] }
if new_node.name == nil then
new_node.name = plant_info.full_grown
end
@ -157,14 +157,14 @@ function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
end
end
local pos = {x=pt.above.x, y=pt.above.y-1, z=pt.above.z}
local pos = { x = pt.above.x, y = pt.above.y - 1, z = pt.above.z }
local farmland = minetest.get_node(pos)
pos= {x=pt.above.x, y=pt.above.y, z=pt.above.z}
pos = { x = pt.above.x, y = pt.above.y, z = pt.above.z }
local place_s = minetest.get_node(pos)
if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, {pos = pos}, true)
minetest.add_node(pos, {name=plantname, param2 = minetest.registered_nodes[plantname].place_param2})
if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, { pos = pos }, true)
minetest.add_node(pos, { name = plantname, param2 = minetest.registered_nodes[plantname].place_param2 })
--local intervals_counter = get_intervals_counter(pos, 1, 1)
else
return
@ -179,7 +179,7 @@ end
--[[ Helper function to create a gourd (e.g. melon, pumpkin), the connected stem nodes as
- full_unconnected_stem: itemstring of the full-grown but unconnceted stem node. This node must already be done
- full_unconnected_stem: itemstring of the full-grown but unconnected stem node. This node must already be done
- connected_stem_basename: prefix of the itemstrings used for the 4 connected stem nodes to create
- stem_itemstring: Desired itemstring of the fully-grown unconnected stem node
- stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason
@ -202,10 +202,10 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
}
local neighbors = {
{ x=-1, y=0, z=0 },
{ x=1, y=0, z=0 },
{ x=0, y=0, z=-1 },
{ x=0, y=0, z=1 },
{ x = -1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 0, z = 1 },
}
-- Connect the stem at stempos to the first neighboring gourd block.
@ -215,19 +215,19 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
if stem.name ~= full_unconnected_stem then
return false
end
for n=1, #neighbors do
for n = 1, #neighbors do
local offset = neighbors[n]
local blockpos = vector.add(stempos, offset)
local block = minetest.get_node(blockpos)
if block.name == gourd_itemstring then
if offset.x == 1 then
minetest.set_node(stempos, {name=connected_stem_names[1]})
minetest.set_node(stempos, { name = connected_stem_names[1] })
elseif offset.x == -1 then
minetest.set_node(stempos, {name=connected_stem_names[2]})
minetest.set_node(stempos, { name = connected_stem_names[2] })
elseif offset.z == 1 then
minetest.set_node(stempos, {name=connected_stem_names[3]})
minetest.set_node(stempos, { name = connected_stem_names[3] })
elseif offset.z == -1 then
minetest.set_node(stempos, {name=connected_stem_names[4]})
minetest.set_node(stempos, { name = connected_stem_names[4] })
end
return true
end
@ -238,13 +238,13 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
if not gourd_def.after_destruct then
gourd_def.after_destruct = function(blockpos, oldnode)
-- Disconnect any connected stems, turning them back to normal stems
for n=1, #neighbors do
for n = 1, #neighbors do
local offset = neighbors[n]
local expected_stem = connected_stem_names[n]
local stempos = vector.add(blockpos, offset)
local stem = minetest.get_node(stempos)
if stem.name == expected_stem then
minetest.add_node(stempos, {name=full_unconnected_stem})
minetest.add_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
end
@ -253,7 +253,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
if not gourd_def.on_construct then
function gourd_def.on_construct(blockpos)
-- Connect all unconnected stems at full size
for n=1, #neighbors do
for n = 1, #neighbors do
local stempos = vector.add(blockpos, neighbors[n])
try_connect_stem(stempos)
end
@ -272,7 +272,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.selection_box = {
type = "fixed",
fixed = {
{-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
{ -0.15, -0.5, -0.15, 0.15, 0.5, 0.15 }
},
}
end
@ -292,7 +292,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.drop = stem_drop
end
if stem_def.groups == nil then
stem_def.groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,}
stem_def.groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1, }
end
if stem_def.sounds == nil then
stem_def.sounds = mcl_sounds.node_sound_leaves_defaults()
@ -310,48 +310,48 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local connected_stem_tiles = {
{ "blank.png", --top
"blank.png", -- bottom
"blank.png", -- right
"blank.png", -- left
connected_stem_texture, -- back
connected_stem_texture.."^[transformFX90" --front
"blank.png", -- bottom
"blank.png", -- right
"blank.png", -- left
connected_stem_texture, -- back
connected_stem_texture .. "^[transformFX90" --front
},
{ "blank.png", --top
"blank.png", -- bottom
"blank.png", -- right
"blank.png", -- left
connected_stem_texture.."^[transformFX90", --back
connected_stem_texture, -- front
"blank.png", -- bottom
"blank.png", -- right
"blank.png", -- left
connected_stem_texture .. "^[transformFX90", --back
connected_stem_texture, -- front
},
{ "blank.png", --top
"blank.png", -- bottom
connected_stem_texture.."^[transformFX90", -- right
connected_stem_texture, -- left
"blank.png", --back
"blank.png", -- front
"blank.png", -- bottom
connected_stem_texture .. "^[transformFX90", -- right
connected_stem_texture, -- left
"blank.png", --back
"blank.png", -- front
},
{ "blank.png", --top
"blank.png", -- bottom
connected_stem_texture, -- right
connected_stem_texture.."^[transformFX90", -- left
"blank.png", --back
"blank.png", -- front
"blank.png", -- bottom
connected_stem_texture, -- right
connected_stem_texture .. "^[transformFX90", -- left
"blank.png", --back
"blank.png", -- front
}
}
local connected_stem_nodebox = {
{-0.5, -0.5, 0, 0.5, 0.5, 0},
{-0.5, -0.5, 0, 0.5, 0.5, 0},
{0, -0.5, -0.5, 0, 0.5, 0.5},
{0, -0.5, -0.5, 0, 0.5, 0.5},
{ -0.5, -0.5, 0, 0.5, 0.5, 0 },
{ -0.5, -0.5, 0, 0.5, 0.5, 0 },
{ 0, -0.5, -0.5, 0, 0.5, 0.5 },
{ 0, -0.5, -0.5, 0, 0.5, 0.5 },
}
local connected_stem_selectionbox = {
{-0.1, -0.5, -0.1, 0.5, 0.2, 0.1},
{-0.5, -0.5, -0.1, 0.1, 0.2, 0.1},
{-0.1, -0.5, -0.1, 0.1, 0.2, 0.5},
{-0.1, -0.5, -0.5, 0.1, 0.2, 0.1},
{ -0.1, -0.5, -0.1, 0.5, 0.2, 0.1 },
{ -0.5, -0.5, -0.1, 0.1, 0.2, 0.1 },
{ -0.1, -0.5, -0.1, 0.1, 0.2, 0.5 },
{ -0.1, -0.5, -0.5, 0.1, 0.2, 0.1 },
}
for i=1, 4 do
for i = 1, 4 do
minetest.register_node(connected_stem_names[i], {
_doc_items_create_entry = false,
paramtype = "light",
@ -369,7 +369,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
},
tiles = connected_stem_tiles[i],
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,},
groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1, },
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
})
@ -380,9 +380,9 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
end
minetest.register_abm({
label = "Grow gourd stem to gourd ("..full_unconnected_stem..""..gourd_itemstring..")",
nodenames = {full_unconnected_stem},
neighbors = {"air"},
label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. "" .. gourd_itemstring .. ")",
nodenames = { full_unconnected_stem },
neighbors = { "air" },
interval = grow_interval,
chance = grow_chance,
action = function(stempos)
@ -390,20 +390,20 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
if light and light > 10 then
-- Check the four neighbors and filter out neighbors where gourds can't grow
local neighbors = {
{ x=-1, y=0, z=0 },
{ x=1, y=0, z=0 },
{ x=0, y=0, z=-1 },
{ x=0, y=0, z=1 },
{ x = -1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 0, z = 1 },
}
local floorpos, floor
for n=#neighbors, 1, -1 do
for n = #neighbors, 1, -1 do
local offset = neighbors[n]
local blockpos = vector.add(stempos, offset)
floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
floorpos = vector.offset (blockpos, 0, -1,0) -- replaces { x = blockpos.x, y = blockpos.y - 1, z = blockpos.z }
floor = minetest.get_node(floorpos)
local block = minetest.get_node(blockpos)
local soilgroup = minetest.get_item_group(floor.name, "soil")
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name == "mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
table.remove(neighbors, n)
end
end
@ -416,27 +416,35 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local blockpos = vector.add(stempos, offset)
local p2
if offset.x == 1 then
minetest.set_node(stempos, {name=connected_stem_names[1]})
minetest.set_node(stempos, { name = connected_stem_names[1] })
p2 = 3
elseif offset.x == -1 then
minetest.set_node(stempos, {name=connected_stem_names[2]})
minetest.set_node(stempos, { name = connected_stem_names[2] })
p2 = 1
elseif offset.z == 1 then
minetest.set_node(stempos, {name=connected_stem_names[3]})
minetest.set_node(stempos, { name = connected_stem_names[3] })
p2 = 2
elseif offset.z == -1 then
minetest.set_node(stempos, {name=connected_stem_names[4]})
minetest.set_node(stempos, { name = connected_stem_names[4] })
p2 = 0
end
-- Place the gourd
if gourd_def.paramtype2 == "facedir" then
minetest.add_node(blockpos, {name=gourd_itemstring, param2=p2})
minetest.add_node(blockpos, { name = gourd_itemstring, param2 = p2 })
else
minetest.add_node(blockpos, {name=gourd_itemstring})
minetest.add_node(blockpos, { name = gourd_itemstring })
end
-- Reset farmland, etc. to dirt when the gourd grows on top
-- FIXED: The following 2 lines were missing, and wasn't being set (outside of the above loop that
-- finds the neighbors.)
-- FYI - don't factor this out thinking that the loop above is setting the positions correctly.
floorpos = vector.offset (blockpos, 0, -1,0) -- replaces { x = blockpos.x, y = blockpos.y - 1, z = blockpos.z }
floor = minetest.get_node(floorpos)
-- END OF FIX -------------------------------------
if minetest.get_item_group(floor.name, "dirtifies_below_solid") == 1 then
minetest.set_node(floorpos, {name = "mcl_core:dirt"})
minetest.set_node(floorpos, { name = "mcl_core:dirt" })
end
end
end
@ -452,7 +460,7 @@ end
function mcl_farming:stem_color(startcolor, endcolor, step, step_count)
local color = {}
local function get_component(startt, endd, step, step_count)
return math.floor(math.max(0, math.min(255, (startt + (((step-1)/step_count) * endd)))))
return math.floor(math.max(0, math.min(255, (startt + (((step - 1) / step_count) * endd)))))
end
color.r = get_component(startcolor.r, endcolor.r, step, step_count)
color.g = get_component(startcolor.g, endcolor.g, step, step_count)
@ -464,14 +472,14 @@ end
minetest.register_lbm({
label = "Add growth for unloaded farming plants",
name = "mcl_farming:growth",
nodenames = {"group:plant"},
nodenames = { "group:plant" },
run_at_every_load = true,
action = function(pos, node)
local identifier = plant_nodename_to_id_list[node.name]
if not identifier then
return
end
local low_speed = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "mcl_farming:soil_wet"
local low_speed = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
end,
})