Eliy21
0a8874ecad
Make vertical pvp knockbacks less floaty
2023-12-17 16:39:04 +00:00
Eliy21
e8ee9c4463
Remove obsolete work-around code
2023-12-16 12:58:58 +00:00
Eliy21
32e91b45ae
Add vertical pvp knockbacks from downward hits & reduce pvp kb on half block angled upward hits
2023-12-16 11:48:16 +00:00
Eliy21
8fbd72c142
Optimize code by calling get_enchantment function only once
2023-12-16 09:46:18 +00:00
Eliy21
cfab59d68a
Rebalanced moving pvp knockbacks
2023-12-16 09:20:29 +00:00
Eliy21
33e8337bbb
Finish remaining excessive vertical pvp knockback prevention adjustments when hit from below
2023-12-16 07:58:26 +00:00
Eliy21
f799596db9
Make vertical pvp knockbacks respect attack reach limit & complete excess vertical kb prevention
2023-12-15 22:56:02 +00:00
Eliy21
9b9747b3d8
Prevent excessive vertical knockbacks if hit by a player from below
2023-12-15 21:02:07 +00:00
Eliy21
c9692c6224
Fix player invulnerability not getting disabled permanently bug
2023-12-15 19:49:04 +00:00
Eliy21
cd83305f07
Make the vertical lift on pvp knockback similar to MC
2023-12-15 18:17:15 +00:00
Eliy21
d7b10d18d8
Fix not being able to give minimum knockback to players when both near and lower than them
2023-12-15 16:27:09 +00:00
Eliy21
8e2c5249f5
Fix comment on player invul code
2023-12-15 15:59:08 +00:00
Eliy21
ca556c052f
Prevent pvp knockbacks when invulnerable
2023-12-15 15:52:26 +00:00
Eliy21
60367cdbe0
Revert unreliable bugfix
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There are times when the continuous damage when punching players does not happen so will not fix at the moment as using other weapons does still work.
2023-12-15 15:42:49 +00:00
Eliy21
ae169b2814
Add fix to crash when moving bought villager trade item to empty sell slot bug by JoseDouglas26 ( #4079 )
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Add fix to #4062 by JoseDouglas26 https://git.minetest.land/MineClone2/MineClone2/issues/4062#issuecomment-74045
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4079
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-15 03:09:48 +00:00
bakawun
cee5bbc206
mobs:fix typo in homing function
2023-12-14 16:50:23 +01:00
Eliy21
6b439fd1de
Add maximum pvp knockback limit & approximate enchant knockback distance to be similar to MC
2023-12-14 11:57:55 +00:00
Eliy21
bf9e487fa9
Adjust minimum pvp knockback to be closer to MC
2023-12-14 09:27:28 +00:00
Eliy21
49af5d2013
Rebalance minimum pvp knockback to account for added knockbacks when moving
2023-12-14 08:51:34 +00:00
Eliy21
ed507d8509
Remove unnecessary space in the attack reach limit on mobs code
2023-12-14 08:15:55 +00:00
Eliy21
b2507c3640
Make fire aspect enchant respect attack reach limit
2023-12-14 08:12:13 +00:00
Eliy21
85b1f5247a
Add vertical lift & minimum pvp knockback
2023-12-14 07:46:16 +00:00
Eliy21
2b71462c1e
Prevent knockback if player is beyond attack reach limit
2023-12-13 20:36:54 +00:00
Eliy21
b0e33793ec
Fix a potential bug that could bypass attack reach limit when a stronger attack breaches the invul
2023-12-13 20:04:15 +00:00
Eliy21
96aaf89036
Readjust pvp enchant knockback to make the running knockback difference more pronounced
2023-12-13 18:49:08 +00:00
Eliy21
a8c2d4534a
Nerf long pvp enchanted knockbacks especially when running
2023-12-13 17:42:42 +00:00
Eliy21
a8806fe04e
Add player invulnerability & fix not continuously damaging players when holding the attack key
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Player invulnerability is the same as Minecraft's Damage Immunity https://minecraft.wiki/w/Damage#Immunity
The old code for some reason only allows a few damage by holding and does not continuously damage other players after a few hits
2023-12-13 17:34:42 +00:00
Wbjitscool
ebd733be82
update's the campfire's fire burning animation to make it look better ( #4077 )
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improve the look of the campfire's flame/burning animation
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4077
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Wbjitscool <dwsda121@gmail.com>
Co-committed-by: Wbjitscool <dwsda121@gmail.com>
2023-12-13 05:22:41 +00:00
the-real-herowl
a2c8d13f04
Nerfed vexes and evokers
2023-12-13 04:51:56 +01:00
the-real-herowl
610bcab0d6
Merge pull request 'Update's the stonecutter animation speed to match to the MC's one' ( #4074 ) from stonecutter_fixes into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4074
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 03:14:27 +00:00
the-real-herowl
ed205190e4
Nerfed slime and magma cube attack range
2023-12-13 04:10:01 +01:00
Wbjitscool
07eb70e9be
Update mods/ITEMS/mcl_stonecutter/init.lua
2023-12-13 02:39:25 +00:00
the-real-herowl
b3da7a473d
Merge pull request 'Move deepslate ore registration within generation check' ( #4070 ) from Zasco/MineClone2:master into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4070
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 02:06:25 +00:00
bakawun
bc101314df
mobs:shulker:use on_attack to set shoot interval
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to between 1 and 6 seconds
2023-12-13 02:42:08 +01:00
the-real-herowl
69903aa4ec
Fixed crashes
2023-12-13 02:42:08 +01:00
bakawun
686646b86d
Shulker: align armor value with mc and set it to 0 when opened
2023-12-13 02:42:08 +01:00
bakawun
789c9a9a6d
Shulker: make bullet speed match mc
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speed is 5 according to https://www.gmbinder.com/share/-MelLRYIg8yCfuAqQ82g#:~:text=After%20doing%20some%20experimentation%20I,~5%20blocks%2Fsecond ).
2023-12-13 02:42:08 +01:00
cora
cf51c60527
Fix shulker bullets ignoring armor
2023-12-13 02:42:08 +01:00
cora
55fe71d73b
Add a get_arrow_hit_func function to mcl_mobs
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reason for this is that player:punch used by most mobs ignores armor
worn by player
2023-12-13 02:42:08 +01:00
cora
58bb26a7ef
Make shulker bullets homing
2023-12-13 02:42:08 +01:00
cora
f5079f1568
Add an option for mob arrows to be "homing"
2023-12-13 02:42:08 +01:00
Bakawun
b4511fb8c7
Shulker, add missing false statement
2023-12-13 02:42:08 +01:00
Bakawun
b02a3deec7
Shulker; fix attack open animation, improve peek
2023-12-13 02:42:08 +01:00
Bakawun
26cfdf0b7c
Shulker: randomize shoot interval
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Randomize shoot interval to between 1 and 5.5 seconds and set default shoot interval to 5.5
2023-12-13 02:42:08 +01:00
Bakawun
8d34ff2a9a
Shulker: Make shulker peek periodically
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Adjust walk and animation settings so the shulker peeks out randomly.
2023-12-13 02:42:08 +01:00
Bakawun
e6ddc03d3c
Shulker: lower shoot interval to 1 second
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In this video we can see the shulkers are shooting at a rate of once per second.
https://youtube.com/shorts/8tUFaSZ4b7I?si=sszp4cnyXR4dXg9B
The wiki confirms this but mentions a range of 1 to 5.5 seconds.
I think this range is caused by the shulker closing and stopping shots for a few seconds but no longer than the max interval of 5.5
https://minecraft.fandom.com/wiki/Shulker#:~:text=The%20shulker%20continues%20firing%20every,unaffected%20by%20Levitation%20when%20hit
2023-12-13 02:42:08 +01:00
Zasco
351e31a889
Move deepslate ore registration within generation check
2023-12-12 23:16:51 +00:00
the-real-herowl
aff4216ccf
Merge pull request 'on_attack callback fix' ( #4065 ) from on_attack_callback into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4065
2023-12-10 23:55:47 +00:00
the-real-herowl
8b00fff4cb
Remove dangling else
2023-12-11 00:54:30 +01:00
the-real-herowl
cf70de0ecc
Add an on_attack callback for mobs ( #4064 )
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Added an on_attack callback that allows to execute additional custom logic after each attack.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4064
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-12-10 16:10:33 +00:00