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11806 Commits (64af5cc268bf759337670201f164ee6df30c9511)

Author SHA1 Message Date
Eliy21 0a8874ecad Make vertical pvp knockbacks less floaty 2023-12-17 16:39:04 +00:00
Eliy21 e8ee9c4463 Remove obsolete work-around code 2023-12-16 12:58:58 +00:00
Eliy21 32e91b45ae Add vertical pvp knockbacks from downward hits & reduce pvp kb on half block angled upward hits 2023-12-16 11:48:16 +00:00
Eliy21 8fbd72c142 Optimize code by calling get_enchantment function only once 2023-12-16 09:46:18 +00:00
Eliy21 cfab59d68a Rebalanced moving pvp knockbacks 2023-12-16 09:20:29 +00:00
Eliy21 33e8337bbb Finish remaining excessive vertical pvp knockback prevention adjustments when hit from below 2023-12-16 07:58:26 +00:00
Eliy21 f799596db9 Make vertical pvp knockbacks respect attack reach limit & complete excess vertical kb prevention 2023-12-15 22:56:02 +00:00
Eliy21 9b9747b3d8 Prevent excessive vertical knockbacks if hit by a player from below 2023-12-15 21:02:07 +00:00
Eliy21 c9692c6224 Fix player invulnerability not getting disabled permanently bug 2023-12-15 19:49:04 +00:00
Eliy21 cd83305f07 Make the vertical lift on pvp knockback similar to MC 2023-12-15 18:17:15 +00:00
Eliy21 d7b10d18d8 Fix not being able to give minimum knockback to players when both near and lower than them 2023-12-15 16:27:09 +00:00
Eliy21 8e2c5249f5 Fix comment on player invul code 2023-12-15 15:59:08 +00:00
Eliy21 ca556c052f Prevent pvp knockbacks when invulnerable 2023-12-15 15:52:26 +00:00
Eliy21 60367cdbe0 Revert unreliable bugfix
There are times when the continuous damage when punching players does not happen so will not fix at the moment as using other weapons does still work.
2023-12-15 15:42:49 +00:00
Eliy21 ae169b2814 Add fix to crash when moving bought villager trade item to empty sell slot bug by JoseDouglas26 (#4079)
Add fix to #4062 by JoseDouglas26 https://git.minetest.land/MineClone2/MineClone2/issues/4062#issuecomment-74045

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4079
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-15 03:09:48 +00:00
bakawun cee5bbc206 mobs:fix typo in homing function 2023-12-14 16:50:23 +01:00
Eliy21 6b439fd1de Add maximum pvp knockback limit & approximate enchant knockback distance to be similar to MC 2023-12-14 11:57:55 +00:00
Eliy21 bf9e487fa9 Adjust minimum pvp knockback to be closer to MC 2023-12-14 09:27:28 +00:00
Eliy21 49af5d2013 Rebalance minimum pvp knockback to account for added knockbacks when moving 2023-12-14 08:51:34 +00:00
Eliy21 ed507d8509 Remove unnecessary space in the attack reach limit on mobs code 2023-12-14 08:15:55 +00:00
Eliy21 b2507c3640 Make fire aspect enchant respect attack reach limit 2023-12-14 08:12:13 +00:00
Eliy21 85b1f5247a Add vertical lift & minimum pvp knockback 2023-12-14 07:46:16 +00:00
Eliy21 2b71462c1e Prevent knockback if player is beyond attack reach limit 2023-12-13 20:36:54 +00:00
Eliy21 b0e33793ec Fix a potential bug that could bypass attack reach limit when a stronger attack breaches the invul 2023-12-13 20:04:15 +00:00
Eliy21 96aaf89036 Readjust pvp enchant knockback to make the running knockback difference more pronounced 2023-12-13 18:49:08 +00:00
Eliy21 a8c2d4534a Nerf long pvp enchanted knockbacks especially when running 2023-12-13 17:42:42 +00:00
Eliy21 a8806fe04e Add player invulnerability & fix not continuously damaging players when holding the attack key
Player invulnerability is the same as Minecraft's Damage Immunity https://minecraft.wiki/w/Damage#Immunity

The old code for some reason only allows a few damage by holding and does not continuously damage other players after a few hits
2023-12-13 17:34:42 +00:00
Wbjitscool ebd733be82 update's the campfire's fire burning animation to make it look better (#4077)
improve the look of the campfire's flame/burning animation

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4077
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Wbjitscool <dwsda121@gmail.com>
Co-committed-by: Wbjitscool <dwsda121@gmail.com>
2023-12-13 05:22:41 +00:00
the-real-herowl a2c8d13f04 Nerfed vexes and evokers 2023-12-13 04:51:56 +01:00
the-real-herowl 610bcab0d6 Merge pull request 'Update's the stonecutter animation speed to match to the MC's one' (#4074) from stonecutter_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4074
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 03:14:27 +00:00
the-real-herowl ed205190e4 Nerfed slime and magma cube attack range 2023-12-13 04:10:01 +01:00
Wbjitscool 07eb70e9be Update mods/ITEMS/mcl_stonecutter/init.lua 2023-12-13 02:39:25 +00:00
the-real-herowl b3da7a473d Merge pull request 'Move deepslate ore registration within generation check' (#4070) from Zasco/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4070
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 02:06:25 +00:00
bakawun bc101314df mobs:shulker:use on_attack to set shoot interval
to between 1 and 6 seconds
2023-12-13 02:42:08 +01:00
the-real-herowl 69903aa4ec Fixed crashes 2023-12-13 02:42:08 +01:00
bakawun 686646b86d Shulker: align armor value with mc and set it to 0 when opened 2023-12-13 02:42:08 +01:00
bakawun 789c9a9a6d Shulker: make bullet speed match mc
speed is 5 according to https://www.gmbinder.com/share/-MelLRYIg8yCfuAqQ82g#:~:text=After%20doing%20some%20experimentation%20I,~5%20blocks%2Fsecond).
2023-12-13 02:42:08 +01:00
cora cf51c60527 Fix shulker bullets ignoring armor 2023-12-13 02:42:08 +01:00
cora 55fe71d73b Add a get_arrow_hit_func function to mcl_mobs
reason for this is that player:punch used by most mobs ignores armor
worn by player
2023-12-13 02:42:08 +01:00
cora 58bb26a7ef Make shulker bullets homing 2023-12-13 02:42:08 +01:00
cora f5079f1568 Add an option for mob arrows to be "homing" 2023-12-13 02:42:08 +01:00
Bakawun b4511fb8c7 Shulker, add missing false statement 2023-12-13 02:42:08 +01:00
Bakawun b02a3deec7 Shulker; fix attack open animation, improve peek 2023-12-13 02:42:08 +01:00
Bakawun 26cfdf0b7c Shulker: randomize shoot interval
Randomize shoot interval to between 1 and 5.5 seconds and set default shoot interval to 5.5
2023-12-13 02:42:08 +01:00
Bakawun 8d34ff2a9a Shulker: Make shulker peek periodically
Adjust walk and animation settings so the shulker peeks out randomly.
2023-12-13 02:42:08 +01:00
Bakawun e6ddc03d3c Shulker: lower shoot interval to 1 second
In this video we can see the shulkers are shooting at a rate of once per second.
https://youtube.com/shorts/8tUFaSZ4b7I?si=sszp4cnyXR4dXg9B

The wiki confirms this but mentions a range of 1 to 5.5 seconds. 
I think this range is caused by the shulker closing and stopping shots for a few seconds but no longer than the max interval of 5.5

https://minecraft.fandom.com/wiki/Shulker#:~:text=The%20shulker%20continues%20firing%20every,unaffected%20by%20Levitation%20when%20hit
2023-12-13 02:42:08 +01:00
Zasco 351e31a889 Move deepslate ore registration within generation check 2023-12-12 23:16:51 +00:00
the-real-herowl aff4216ccf Merge pull request 'on_attack callback fix' (#4065) from on_attack_callback into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4065
2023-12-10 23:55:47 +00:00
the-real-herowl 8b00fff4cb Remove dangling else 2023-12-11 00:54:30 +01:00
the-real-herowl cf70de0ecc Add an on_attack callback for mobs (#4064)
Added an on_attack callback that allows to execute additional custom logic after each attack.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4064
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-12-10 16:10:33 +00:00