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747 Commits (56e10f67849a0c9dc5d74393f31fcd4a5b073796)

Author SHA1 Message Date
cora 56e10f6784 Add more variation to jungle schematics 2022-09-14 00:45:58 +02:00
cora cba931b752 Fix dragon spawning with crystals 2022-09-14 00:45:58 +02:00
cora 16800b1ac6 fix iron cage size, doubled dragon view range 2022-09-14 00:45:58 +02:00
cora 3dc5b56310 Fix gateway portals to come out on land 2022-09-14 00:45:58 +02:00
cora 98858f70d0 Make dragon spawn again, fix dragon fight 2022-09-14 00:45:58 +02:00
cora ce9862d55e Put register_generator api in a separate file 2022-09-14 00:45:58 +02:00
cora de84694a51 Fix barrels in woodland cabins 2022-09-14 00:45:58 +02:00
cora 39e05c31d2 Add iron cages to some obsidian pillars 2022-09-14 00:45:58 +02:00
cora 8b4e3c3db0 Fix loot, elytra and shulker spawning 2022-09-14 00:45:58 +02:00
cora 14ce64fd5b add construct_nodes to structure api 2022-09-14 00:45:58 +02:00
cora b4809982c5 Add end boats and shipwrecks 2022-09-14 00:45:58 +02:00
cora cfb9a0cf56 Add End biomes, fix island decorations 2022-09-14 00:45:58 +02:00
cora fd26d4f9c7 make the end island slightly larger
also uses the mcl_mapgen_core api now
2022-09-14 00:45:58 +02:00
cora 313d71e9a3 Add End island biome at spawn, proper end island 2022-09-14 00:45:58 +02:00
cora 8f070e5da3 Properly close exit portal 2022-09-14 00:45:58 +02:00
cora 2e1e04d499 Add End Spikes 2022-09-14 00:45:58 +02:00
cora f72626bf40 Fix inaccurate warning about spawn platform 2022-09-14 00:45:58 +02:00
cora 969b6a6138 Fix end lighting 2022-09-14 00:45:58 +02:00
cora c0c17da5fe Remove unused functions 2022-09-14 00:45:58 +02:00
cora c49ab06eb9 Exit portal and spawn platform -> mcl_structures 2022-09-14 00:45:58 +02:00
cora 1c02d68602 some refactoring 2022-09-14 00:45:58 +02:00
cora ad8c548473 Spawn clay as ore 2022-09-14 00:45:58 +02:00
cora d2bf912f94 Move jungle vines to jungle tree schematics 2022-09-14 00:45:58 +02:00
cora 5763bbd6db Enable deepslate and copper generation 2022-09-14 00:45:58 +02:00
cora 318b3a3905 Move v6 fixes to separate file 2022-09-14 00:45:58 +02:00
cora 44473ade85 move mapgen ores regs to separate file 2022-09-14 00:45:58 +02:00
cora 9449cdfd88 Don't spawn illagers in cabins in peaceful 2022-09-07 11:58:16 +02:00
cora 89f3bb5aa6 only prevent mob spawning, not wall fixing 2022-09-07 11:58:16 +02:00
cora 962425faa5 Don't spawn structure mobs in peaceful mode 2022-09-07 11:58:16 +02:00
FaceDeer 9c1cc9e141 Merge pull request 'Merge master into my fork' (#2) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/2
2022-09-02 01:05:45 +00:00
3raven 5329e70df9 Merge branch 'master' into master 2022-08-31 17:04:43 +00:00
PrairieWind 0c6cbc9e99 Chest on top floor of Pillager Outpost now works. 2022-08-30 23:04:43 +02:00
FaceDeer be36022249 Merge pull request 'Update from master' (#1) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/1
2022-08-29 07:16:32 +00:00
FaceDeer e1bf4081dd since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.
I discovered this when I attempted to register an lvm in a mod that was intended to run after "main", to modify clay that the main mapgen lvm adds to the world. It wasn't finding any clay because priority was being ignored and it was running before "main" was.
2022-08-28 22:11:02 -06:00
3raven 1a405b291a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 05:39:45 +00:00
3raven 0d23a89713 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 05:39:11 +00:00
3raven 561396f4e6 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 05:38:30 +00:00
3raven bb5aea08ef Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.ru.tr' 2022-08-24 04:57:18 +00:00
3raven d6d70757a3 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 04:56:58 +00:00
3raven ec91be347a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:56:32 +00:00
3raven 2d377dc539 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:55:04 +00:00
3raven 17a5526bd2 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:54:04 +00:00
3raven eb37b49604 Transférer les fichiers vers 'mods/MAPGEN/mcl_villages/locale' 2022-08-24 04:50:59 +00:00
3raven 0556a3c9bf Ajouter 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:49:08 +00:00
PrairieWind 092b746b0b Add Pillager and Evoker Spawning to Pillager Outpost 2022-08-16 01:53:42 +02:00
FaceDeer 1a09b5c132 fixing registration of node functions
"#registered_generators" was attempting to count a non-array table and was always returning 0. So every node function registered was named "mod_1" and overwrote each other in that index.

also, "nodes" wasn't counting node_functions, it was counting lvm_functions.
2022-08-14 01:11:30 -06:00
cora 79ce9f89d3 More adaptive foundation height 2022-08-11 14:26:34 +02:00
cora 0bcbea4ce3 Add lots of water lakes to mangrove swamps 2022-08-11 14:26:34 +02:00
cora b7f26e2ddc Add setting to selectively disable strucutres 2022-08-11 14:26:34 +02:00
cora 4f96b38fa3 Make foundations less cubic 2022-08-11 14:26:34 +02:00