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51 Commits (4205915a0b43061b2668ebc8b24f5af1406bf4fa)

Author SHA1 Message Date
ancientmarinerdev 1c0387b898 Fix warnings and global vars 2023-03-21 22:20:26 +00:00
FossFanatic d8d44fce0f Remove source of warnings for leaves
This commit changes some code so the debug log no longer gets flooded with warnings about leaves and palettes.
2023-03-11 00:30:22 +00:00
FossFanatic 17fc7a3256 Use metadata method to make player leaves 2023-02-15 18:29:18 +00:00
FossFanatic 17cae6896e Add back the logical code?
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic 4d29fab932 Improve some trees code 2023-02-13 10:22:28 +00:00
FossFanatic 1fb300ef18 Fix leaves not dropping
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.

This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic fdb2333493 Make placed leaves always become player leaves
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic 198375a18e Change stuff in mcl_core
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.

This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
ancientmarinerdev c4ea504123 Fix crash when leaves don't have a registered orphan but try to rot 2023-01-23 20:58:05 +00:00
kabou cec5b1668a Remove unused `leafdecay` group.
* This group is no longer used and is removed from leaves node groups.
* Since it was never added to GROUPS.md, nothing needs changed there.
* Remove the `leafdecay_distance` parameter from node registrations.
2022-12-15 22:42:08 +00:00
kabou a4ef367708 Add "orphaned" leaves nodes.
* Add "orphaned" leaves nodes, these are copies of the regular leaves
  nodes whose sole purpose is to replace leaves nodes when no more tree
  trunks are present nearby.  The orphaned nodes are swapped in by a
  callback on destruction of tree trunk nodes and will be decayed by a
  dedicated abm that processes all nodes in `group:leaves_orphan`.
* Add `mcl_core.update_leaves()` function, a `after_destruct` callback
  handler for tree trunk nodes.  The function finds leaves nodes nearby
  destroyed tree trunk nodes and swaps these for orphaned leaves nodes
  if no other tree trunk nodes remain near them.
* Add `after_destruct` callbacks to tree trunk node registrations in
  mcl_core/nodes_trees.lua and mcl_mangrove/init.lua to update orphaned
  leaves.
* Add entry for group `leaves_orphan` to GROUPS.md
* Also add entry for group `leaves` to GROUPS.md (it was missing).
2022-12-15 22:42:08 +00:00
cora 6bc676545b Allow saplings to grow on coarse d. and mycelium 2022-04-25 15:30:45 +02:00
kabou de16eb3c5a Add `compostability` to node definition group.
* mcl_cake/init.lua (cake);
* mcl_core/craftitems.lua (apple);
* mcl_core/nodes_base.lua (dirt with grass);
* mcl_core/nodes_cactuscane.lua (cactus, sugarcane);
* mcl_core/nodes_climb.lua (vines);
* mcl_core/nodes_trees.lua (leaves, saplings);
* mcl_dye/init.lua (cocoa beans);
* mcl_farming/beetroot.lua (beetroot, & seeds);
* mcl_farming/carrots.lua (carrot);
* mcl_farming/melon.lua (melon, & slice, & seeds);
* mcl_farming/potatoes.lua (potato, baked potato);
* mcl_farming/pumpkin.lua (pumpkin, carved &, & seeds, & pie);
* mcl_farming/wheat.lua (wheat, cookie, bread, hay block);
* mcl_flowers/init.lua (flowers, ferns, grass, & tall variants);
* mcl_mushrooms/small.lua (red and brown mushrooms);
* mcl_mushrooms/huge.lua (red and brown huge mushrooms);
* mcl_nether/init.lua (nether wart block);
* mcl_nether/nether_wart.lua (nether wart);
* mcl_ocean/kelp.lua (kelp, dried &, & block);
* mcl_ocean/sea_pickle.lua (sea pickle);
* mcl_ocean/seagrass.lua (seagrass).
2022-04-02 03:32:56 +02:00
NO11 a62d3ff2ee Add specific help text and fix typos for stripped wood 2021-06-18 19:30:20 +00:00
NO11 c542ff998e Remove misspellings part1 2021-06-15 17:33:04 +00:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
NO11 656891ec61 [mcl_core] fix function codestyle in nodes_trees.lua 2021-05-26 18:02:28 +00:00
AFCMS f9a86947e5 [mcl_core] fix warnings 2021-05-23 00:09:07 +02:00
NO11 e8c15867ad Add mcl_stripped_varient node def 2021-04-19 16:50:21 +00:00
NO11 3668b2dee6 Summarize all debarked types of wood 2021-04-18 18:02:37 +00:00
Elias Fleckenstein 5fb7913355 Revert "Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master""
This reverts commit 615b15f133.
2021-04-12 16:36:08 +02:00
Elias Fleckenstein d3a3253563 Revert "Revert "Make hoe dig some blocks faster""
This reverts commit db5626fcb4.
2021-04-12 16:34:40 +02:00
Elias Fleckenstein 615b15f133 Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master"
This reverts commit 7a8079bb64, reversing
changes made to 849823af1f.
2021-04-12 15:25:31 +02:00
Elias Fleckenstein db5626fcb4 Revert "Make hoe dig some blocks faster"
This reverts commit c1e295de5f.
2021-04-12 15:05:01 +02:00
NO11 cdd12a0c71 Charcoal made from debarked wood 2021-04-10 11:19:51 +00:00
NO11 9e5fb7f533 Add #490 2021-04-09 22:04:42 +00:00
Elias Åström c1e295de5f Make hoe dig some blocks faster
- Sponges
- Hay and kelp blocks
- Nether wart
- Leaves
2021-03-21 12:39:14 +01:00
Elias Fleckenstein 86b2cd70f9 Fortune 2020-11-06 13:46:52 +01:00
Elias Fleckenstein 7c28bf8507 Silk Touch 2020-11-02 19:09:23 +01:00
Wuzzy 3087621b11 Merge branch 'mcl_explosions' 2020-04-30 20:55:10 +02:00
Wuzzy e268370452 Add fire metadata to many nodes (unused for now) 2020-04-18 23:24:42 +02:00
Elias Åström 063595ac3c Change blast resistance of nodes in mcl_core
The new blast resistance values are copied from the Minecraft wiki.

https://minecraft.gamepedia.com/Explosion
2020-04-17 20:47:12 +02:00
Wuzzy cbda2ef326 Add _tt_help to many more items 2020-03-08 03:30:40 +01:00
Wuzzy 92ef7c3b9a Simplify rotation of pillar-like nodes 2019-12-14 23:42:17 +01:00
Wuzzy e4fbbeddb2 New translation system, part 6: Items, part 2 2019-03-07 23:40:57 +01:00
Wuzzy 7821a69226 Make saplings break when pushed by piston 2018-03-13 02:47:54 +01:00
Wuzzy 3e7ad08db0 Set is_ground_content=false for some nodes 2018-01-31 19:36:27 +01:00
Wuzzy 71e663efe6 Merge branch 'lever' 2018-01-08 21:00:36 +01:00
Wuzzy d4d03526db Cocoas now use attached_node_facedir
This fixes some annoying bugs when removing jungle trees nearby
2018-01-08 20:19:33 +01:00
Wuzzy b221ca379c Make bark craftable 2017-11-24 04:55:02 +01:00
Wuzzy 7cc6b9eada Add 6 bark blocks 2017-11-22 22:58:45 +01:00
Wuzzy 192a440745 Tweak selection boxes of plantlike nodes 2017-11-15 04:40:29 +01:00
Wuzzy 72f5591400 Add dry-colored grass/fern variants 2017-11-14 23:44:53 +01:00
Wuzzy f1bbb1237b Enable waving small plants and leaves
Caveats: Double plants do not wave
2017-09-13 06:50:54 +02:00
Wuzzy 50bb82c20f Reduce jungle leaves decay distance back to 4 2017-09-12 05:39:55 +02:00
Wuzzy 8ee837d158 Make huge spruce trees growable by sapling 2017-08-31 22:16:08 +02:00
Wuzzy 7d87b6c742 Update sapling help 2017-08-31 02:59:53 +02:00
Wuzzy dc8faa69a4 Increase jungle leaves decay distance to 6
(so the huge jungle trees work)
2017-08-31 01:51:25 +02:00
Wuzzy ac55b024b8 Fix accidental global in mcl_core 2017-08-18 21:34:28 +02:00
Wuzzy 54fb702c8f Shears selfdrop dead bush, tall grass, fern, vine, leaves 2017-08-03 02:27:55 +02:00