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234 Commits (404f6235278253a4c76309d41d6cea6c4a4d5a79)

Author SHA1 Message Date
cora 47d06ff6b9 Fix undeclared var 2022-09-14 20:37:08 +00:00
cora 78703d2baa Fix lighting issues in the end 2022-09-14 20:37:08 +00:00
cora 540bf56b91 Add logging settings for mapgen and structures
mapgen logging being default off and structure generation default
on as the latter is the far more useful of the 2 in most situations
2022-09-14 20:37:08 +00:00
cora f3e40803f4 Put register_generator api in a separate file 2022-09-14 20:37:07 +00:00
cora 538d900ccc Add End biomes, fix island decorations 2022-09-14 20:37:07 +00:00
cora 232ea1da06 Fix end lighting 2022-09-14 20:37:07 +00:00
cora 61f9a047e3 Remove unused functions 2022-09-14 20:37:07 +00:00
cora 1d942e9946 Exit portal and spawn platform -> mcl_structures 2022-09-14 20:37:07 +00:00
cora 52c4a7dc28 some refactoring 2022-09-14 20:37:07 +00:00
cora b377f67214 Move v6 fixes to separate file 2022-09-14 20:37:07 +00:00
cora fc64907b15 move mapgen ores regs to separate file 2022-09-14 20:37:07 +00:00
FaceDeer e1bf4081dd since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.
I discovered this when I attempted to register an lvm in a mod that was intended to run after "main", to modify clay that the main mapgen lvm adds to the world. It wasn't finding any clay because priority was being ignored and it was running before "main" was.
2022-08-28 22:11:02 -06:00
FaceDeer 1a09b5c132 fixing registration of node functions
"#registered_generators" was attempting to count a non-array table and was always returning 0. So every node function registered was named "mod_1" and overwrote each other in that index.

also, "nodes" wasn't counting node_functions, it was counting lvm_functions.
2022-08-14 01:11:30 -06:00
cora 8ff559d4ad Add ancient debris as normal ore 2022-07-16 02:07:17 +02:00
cora 9f66c9f673 let railcorridors be placed by new api
this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora a09226c370 fossil & igloo -> new api 2022-07-01 02:05:48 +02:00
cora 3ca6d4de3b fix chunk probability and distributions 2022-07-01 02:05:48 +02:00
cora 14cd360214 witch hut, boulders, ice-spikes -> new api 2022-07-01 02:05:48 +02:00
cora dfbb832f96 Terrain feature fixes 2022-07-01 02:05:48 +02:00
cora 9381657f5d use new struct api for desert well and temples 2022-07-01 02:05:48 +02:00
cora fed81932e2 structs: use mcl_register_generator, cave decos 2022-07-01 02:05:48 +02:00
cora 41f708e03e Regular decorations for legacy nether(except v6)
minetest supports this now
2022-06-19 00:24:56 +02:00
Elias Fleckenstein f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
Alexander Minges faf3f60cff Use uncarved pumpkin instead of carved in mapgen 2022-04-22 18:07:37 +00:00
cora 3cb9947cf4 fix sugarcane not getting param2 on mapgen 2022-04-19 12:16:07 +02:00
E 87e494f42b mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.

(ref. Mineclonia/Mineclonia#26)
2022-02-25 18:38:50 +01:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS 00063cde73 speedup mcl_observer 2021-05-27 09:34:12 +02:00
AFCMS 9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
AFCMS 1870a89af0 remove unused var 2021-05-22 20:01:59 +02:00
kay27 96be84161f [mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason 2021-05-10 01:57:34 +04:00
AFCMS 02f393998f fix many warnings (644 remaining) 2021-04-17 09:26:37 +02:00
Elias Fleckenstein 430f958fae Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
Elias Fleckenstein ea08fee9ba Make the dragon stay within a 50 blocks range of the portal 2021-04-06 16:38:23 +02:00
Elias Fleckenstein 83b9cf3ad2 End exit portal openng / closing on dragon death / spawn 2021-04-06 15:48:17 +02:00
kay27 80d845adb6 [mcl_mapgen_core] Fix Nether generation chain reaction 2021-03-29 03:18:17 +04:00
kay27 1818fcf592 [mcl_mapgen_core] Remove water from End, fix https://git.minetest.land/MineClone2/MineClone2/issues/1394 2021-03-29 02:43:08 +04:00
kay27 cb2aae5a55 [mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up 2021-03-28 22:57:11 +04:00
kay27 03feb36558 Improve Nether Portals (#1315) (as a squash)
Remove Nether portal caches, https://git.minetest.land/MineClone2/MineClone2/issues/1210

Store all exits from Nether portals in quick-access table

Implement proper Nether portal search, using the table, https://git.minetest.land/MineClone2/MineClone2/issues/1055

Store Nether portal exits table in mod storage

Remove exits from table on Nether portal destruction

Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void) to avoid lots of ```emerge_area()``` calls

Support Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1267

Implement better suitable place search, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Implement object queue not to trigger the same search again

Avoid lava lakes, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
kay27 15fa1e5b7a Fix https://git.minetest.land/MineClone2/MineClone2/issues/1060 - attempt number 3 2021-03-08 03:05:43 +04:00
kay27 8ed28adf7c Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix https://git.minetest.land/MineClone2/MineClone2/issues/1212#issuecomment-16139 2021-03-07 06:31:43 +04:00
Elias Fleckenstein d859d94a63 Merge pull request 'Fix #1204' (#1208) from AFCMS/MineClone2:afcms-patch-1 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1208
2021-02-26 16:26:46 +00:00
AFCMS 41e715ef39 Fix #1204 2021-02-26 15:57:44 +00:00
kay27 a5168721b1 Fix https://git.minetest.land/MineClone2/MineClone2/issues/1186 2021-02-25 17:36:42 +04:00
AFCMS 0e6177ee1f Add setting to dissable ores generation #874 2021-02-22 12:33:28 +00:00
kay27 89e55e9065 Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
Elias Fleckenstein 100e37183d Update noise_params to the minetest 5.4 convention 2021-02-18 11:54:51 +01:00
Wuzzy d0678d33f8 Use dungeons flag in mg_dungeons for MCL2 dungeons 2020-06-16 02:33:51 +02:00
Wuzzy 2394809649 Respect player's choice of mg_flags 2020-06-16 01:46:07 +02:00
Wuzzy dded403409 Mapgen: Set biomes flag explicitly 2020-06-16 00:20:13 +02:00