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674 Commits (1da7bb0bdcf438276faadae17ac1426ec8c68612)

Author SHA1 Message Date
the-real-herowl fdf823fff6 Merge pull request 'Update trapdoor climbable behavior' (#3938) from Dehydrate6684/MineClone2:trapdoor-ladder into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3938
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-06 20:29:23 +00:00
Dehydrate6684 e5a260b563
Added vines and skulk vines to ladder group 2023-11-05 14:10:58 +08:00
Dehydrate6684 9b2b8ee56e
Removed direction checks 2023-11-05 14:06:53 +08:00
seventeenthShulker 0637182697 Tallgrass and dead bush added to dig_by_piston 2023-11-04 16:01:46 +00:00
FossFanatic ce403b9245 Rename Liquid Textures (#3758)
This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention.

The code has also been changed to now reflect these new names.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3758
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-11-02 23:47:26 +00:00
SmokeyDope fa1d8dfc47 Adjust grass path long description to inform players of new way to turn paths back to dirt. 2023-11-02 17:34:01 +00:00
SmokeyDope d2a4a6d042 add group 'path_remove_possible' to grass paths 2023-11-02 17:34:01 +00:00
Dehydrate6684 b320d008ca
Unhardcoded nil 2023-10-18 08:04:54 +08:00
Dehydrate6684 23468cc2dd
Used vector.offset instead of add/subtract 2023-10-10 09:39:16 +08:00
Dehydrate6684 0c48a46f7c
Updated code based on reviews 2023-10-09 13:55:08 +08:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a620d24ec8 Fix a number of crashes involving unknown nodes, also fix fishbuckets on_place (#3914)
Fixes: #3913 #3915

~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node.

I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~

Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here.
https://codeberg.org/mineclonia/mineclonia/pulls/549

Here is the list of fixes from that PR:
- Crash when placing snow layer on unknown nodes
- Crash when snow layers on unknown nodes are flooded
- Crash when placing fishbucket on snow on top of unknown nodes
- Crash when placing chorus flower and stem on unknown
- Crash when placing mob spawners on unknown
- The fishbucket on place to actually replace buildable_to

Co-authored-by: cora <coradelamouche@gmx.ch>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3914
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-09-29 18:47:07 +00:00
Dehydrate6684 e6653b78ee
Added directional checks 2023-09-17 17:04:24 +08:00
Dehydrate6684 a960bf2e8e
Update trapdoor climbable behavior 2023-09-16 13:16:49 +08:00
Sab Pyrope 8b7a71f93e Update Russian translation. Fix 1. 2023-09-02 15:51:49 +08:00
Sab Pyrope 5b4a79a26d Update russian translation 2023-08-31 14:16:42 +08:00
Isaac Dennis 75a31a2106
Fix malformed line and missing part of translation 2023-06-27 21:44:43 -03:00
ancientmarinerdev 3c4fb9abb2 Ensure dark oak has separate tt message 2023-06-25 16:37:02 +00:00
ancientmarinerdev 1dfbd612be Remove warning for use of global variable and set default tt_help message 2023-06-25 16:37:02 +00:00
PrairieWind 0902e137e3 Uncover wood api functions and use them in cherry and mangrove wood 2023-06-25 16:37:02 +00:00
ancientmarinerdev 52fba55910 Merge pull request 'Fix texture modifiers relying on undocumented behavior' (#3761) from appgurueu/MineClone2:fix-textures into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3761
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-06-18 17:56:58 +00:00
seventeenthShulker 758d38894d Prevent slime blocks from 'connecting' to honey blocks when pushing/pulling, like in Minecraft. 2023-06-17 16:42:06 +02:00
Lars Mueller b866d5d98e Fix texture modifiers relying on undocumented behavior 2023-05-27 17:27:01 +02:00
3raven 9518d47662 (french) translation enhancements (#3643)
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation

Translations templates have been updated,other translations must be updated.

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Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
ancientmarinerdev 1c0387b898 Fix warnings and global vars 2023-03-21 22:20:26 +00:00
ancientmarinerdev 994f720385 Merge pull request 'Improve French translation' (#3531) from syl/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3531
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-03-12 20:55:36 +00:00
FossFanatic d8d44fce0f Remove source of warnings for leaves
This commit changes some code so the debug log no longer gets flooded with warnings about leaves and palettes.
2023-03-11 00:30:22 +00:00
syl 96b2f6a01d Improve French translation 2023-03-10 22:48:46 +01:00
ancientmarinerdev 67ddad987d Fix grass not growing issue 2023-03-06 17:45:38 +00:00
FossFanatic e82ff4781a Add grass palette nodes in a special group
This commit adds any nodes which make use of a grass palette to a `grass_palette` group, to avoid having to create a list of said nodes every time.
2023-03-05 12:45:44 +00:00
FossFanatic 0abda8ff20 Add new function for water nodes 2023-02-18 08:25:08 +00:00
FossFanatic 624c853cb3 Improve water 2023-02-18 08:21:24 +00:00
FossFanatic 68e6965dd0 Remove excessive functions and change the appropriate stuff 2023-02-16 18:09:39 +00:00
FossFanatic 17fc7a3256 Use metadata method to make player leaves 2023-02-15 18:29:18 +00:00
FossFanatic 319beb91ce Improve vines code 2023-02-14 18:11:43 +00:00
FossFanatic bea9bbe212 Improve certain functions 2023-02-14 18:10:49 +00:00
FossFanatic 3a24903a01 Add nil check 2023-02-13 15:46:45 +00:00
FossFanatic abdd5e11c0 Shorten code slightly 2023-02-13 15:46:08 +00:00
FossFanatic e17fab385b Add nil checks 2023-02-13 15:44:23 +00:00
FossFanatic 17cae6896e Add back the logical code?
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic 4d29fab932 Improve some trees code 2023-02-13 10:22:28 +00:00
FossFanatic c88f0047c1 Merge branch 'master' into biome_colored_foliage 2023-02-12 08:44:29 +00:00
FossFanatic 0400d9a2a5 Even further improvements to some foliage code 2023-02-12 08:28:21 +00:00
FossFanatic d1ceacf7ba Improve some vines code 2023-02-12 08:22:07 +00:00
FossFanatic a70a6ef13d Improve some foliage code 2023-02-12 08:21:14 +00:00
FossFanatic 81dbdaab94 Adjust palette foliage check
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.

I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
FossFanatic 1fb300ef18 Fix leaves not dropping
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.

This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic 7fbc84971e Remove useless function
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic fdb2333493 Make placed leaves always become player leaves
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic 1defd03408 Make the function work self grown saplings
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic d163faeb42 Use more fitting names for the newly added function
Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00