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54 Commits (0df4f9518a18f4a4e913787d0c4d371eff66a903)

Author SHA1 Message Date
Riu Sakura 2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
ancientmarinerdev 94a37790aa Fix incorrectly sized foundations 2022-12-15 21:52:24 +00:00
ancientmarinerdev 89f5d41366 Fix village building foundation material for desert 2022-12-15 21:52:24 +00:00
ancientmarinerdev b33b87b9dd Fix village building foundations 2022-12-15 21:52:24 +00:00
ancientmarinerdev 295970fbac Adding extra row of blocks in front of doors to schemas so villagers can get out 2022-12-15 21:52:24 +00:00
3raven 1a405b291a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 05:39:45 +00:00
3raven 0d23a89713 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 05:39:11 +00:00
3raven 561396f4e6 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 05:38:30 +00:00
3raven bb5aea08ef Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.ru.tr' 2022-08-24 04:57:18 +00:00
3raven d6d70757a3 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 04:56:58 +00:00
3raven ec91be347a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:56:32 +00:00
3raven 2d377dc539 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:55:04 +00:00
3raven 17a5526bd2 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:54:04 +00:00
3raven eb37b49604 Transférer les fichiers vers 'mods/MAPGEN/mcl_villages/locale' 2022-08-24 04:50:59 +00:00
3raven 0556a3c9bf Ajouter 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:49:08 +00:00
Elias Fleckenstein e7898352d8 Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
Elias Fleckenstein f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
Elias Fleckenstein ff33794487 Rename mobs global to mcl_mobs 2022-05-25 23:13:33 +02:00
cora fca259c074 fix crash during (artificial) village creation
when using the village tool doing that on an unsuitable location
would result in no position for the belltower being available
this checks for that and ... doesn't crash then ^^
2022-05-22 02:01:21 +02:00
cora 7379d5bee8 Add Belltower to villages 2022-05-21 14:48:56 +02:00
cora d67dd0577f fix crash through forgotten function call 2022-05-21 12:36:57 +02:00
cora 2b63866c14 spawn villagers (and golem) immediately after mg 2022-05-21 12:36:57 +02:00
cora e51ea1e079 initialize inventory nodes on mapgen 2022-05-21 12:36:57 +02:00
cora b58422a584 write villager id into bed nodemeta 2022-05-21 12:36:57 +02:00
cora 3ff4ea576d spawn iron golem on villagegen 2022-05-21 12:36:57 +02:00
cora 0d56ef1a90 add jobsites to villagegen schematics 2022-05-21 12:36:57 +02:00
cora 8d0afede37 don't block mapgen on village generation 2022-05-09 10:29:57 +00:00
cora 0288581407 increase wait til village generated 2022-05-09 10:29:57 +00:00
cora 46dbf8c0ab Spawn villagers on villagegen, stay in village
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
kabou ace0dc00c7 Remove `settlements_in_world` and `settlements.txt`
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag.  This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS 9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
AFCMS 388ab6d8df fix some codestyle issues 2021-05-25 10:56:06 +02:00
AFCMS cbb014ed38 basic working script 2021-05-03 22:11:49 +02:00
AFCMS 22a2fdbf5f fix more codestyle 2021-04-17 07:46:24 +02:00
AFCMS 5f076d372a fix many codestyle errors 2021-04-17 07:42:49 +02:00
AFCMS 1a58b0c510 fix many codestyle issues 2021-04-16 13:35:03 +02:00
kay27 cb2aae5a55 [mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up 2021-03-28 22:57:11 +04:00
AFCMS bddc4a3ac7 make village tool experimental 2021-03-07 17:07:55 +01:00
Elias Fleckenstein d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
kay27 2ce5c5415a Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209 2021-02-27 03:33:51 +04:00
kay27 54cd5007ed Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic 2021-02-25 01:03:41 +04:00
kay27 47db5c5917 Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
kay27 89e55e9065 Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
kay27 a73f5dabbd Cleanup 2021-02-10 15:36:32 +00:00
kay27 1d792a650f Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work) 2021-02-10 13:07:32 +00:00
MysticTempest dc9ca16321 Enable villager spawning. 2021-02-09 06:06:19 -06:00
MysticTempest e716ebd911 Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode. 2021-02-01 15:45:22 -06:00
kay27 30b4b9661c Villages cleanup 2021-01-29 23:03:39 +04:00
MysticTempest 2fe5ac8569 Add experimental, pseudobiome-based village variation. 2021-01-28 23:59:01 -06:00