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Add creeper and vex sounds

objects
Wuzzy 2018-09-18 16:14:55 +02:00
parent 8b38a169e6
commit fd33d9d2ec
7 changed files with 16 additions and 5 deletions

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@ -144,5 +144,16 @@ Origin of those models:
* [ERH](https://freesound.org/people/ERH/) * [ERH](https://freesound.org/people/ERH/)
* `mobs_mc_horse_random.2.ogg` (CC BY 3.0) * `mobs_mc_horse_random.2.ogg` (CC BY 3.0)
* Source: <https://freesound.org/people/ERH/sounds/32043/> * Source: <https://freesound.org/people/ERH/sounds/32043/>
* [j1987](https://freesound.org/people/j1987/)
* `mobs_mc_creeper_death.ogg` (CC0)
* Source: <https://freesound.org/people/j1987/sounds/111325>
* [themightyglider](https://opengameart.org/users/themightyglider)
* `mobs_mc_creeper_hurt.ogg` (CC0)
* Source: <https://opengameart.org/content/simple-fuse-sound>
* [pauliw](https://opengameart.org/users/pauliw)
* `mobs_mc_vex_hurt.ogg` (CC0)
* Source: <https://opengameart.org/content/some-kind-of-beings-soundsx>
* `mobs_mc_vex_death.ogg` (CC0)
* Source: <https://opengameart.org/content/some-kind-of-beings-sounds7>
Note: Many of these sounds have been more or less modified to fit the game. Note: Many of these sounds have been more or less modified to fit the game.

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@ -28,8 +28,8 @@ mobs:register_mob("mobs_mc:creeper", {
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
sounds = { sounds = {
attack = "tnt_ignite", attack = "tnt_ignite",
--TODO: death = "", death = "mobs_mc_creeper_death",
--TODO: damage = "", damage = "mobs_mc_creeper_hurt",
fuse = "tnt_ignite", fuse = "tnt_ignite",
explode = "tnt_explode", explode = "tnt_explode",
distance = 16, distance = 16,

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@ -36,9 +36,9 @@ mobs:register_mob("mobs_mc:vex", {
run_velocity = 5.9, run_velocity = 5.9,
attack_type = "dogfight", attack_type = "dogfight",
sounds = { sounds = {
random = "mobs_rat", -- TODO: random
death = "green_slime_death", death = "mobs_mc_vex_death",
-- TODO: Sounds: random (better), death (better), damage damage = "mobs_mc_vex_hurt",
distance = 16, distance = 16,
}, },
animation = { animation = {