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Add basic horse sounds

objects
Wuzzy 2018-09-18 14:23:11 +02:00
parent e422e47ada
commit 8b38a169e6
6 changed files with 18 additions and 2 deletions

View File

@ -136,6 +136,13 @@ Origin of those models:
* [Cribbler](https://freesound.org/people/Cribbler/)
* `mobs_mc_skeleton_hurt.ogg` (CC0)
* Source: <https://freesound.org/people/Cribbler/sounds/381859/>
* [GoodListener](https://freesound.org/people/GoodListener/)
* `mobs_mc_horse_random.1.ogg` (CC BY 3.0)
* Source: <https://freesound.org/people/GoodListener/sounds/322454/>
* `mobs_mc_horse_death.ogg` (CC BY 3.0)
* Source: <https://freesound.org/people/GoodListener/sounds/322445/>
* [ERH](https://freesound.org/people/ERH/)
* `mobs_mc_horse_random.2.ogg` (CC BY 3.0)
* Source: <https://freesound.org/people/ERH/sounds/32043/>
Note: Many of these sounds have been more or less modified to fit the game.

View File

@ -102,7 +102,13 @@ local horse = {
run_end = 40,
},
textures = horse_textures,
-- TODO: sounds
sounds = {
random = "mobs_mc_horse_random",
-- TODO: Separate damage sound
damage = "mobs_mc_horse_death",
death = "mobs_mc_horse_death",
distance = 16,
},
fear_height = 4,
fly = false,
walk_chance = 60,
@ -363,6 +369,8 @@ donkey.animation = {
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
}
-- TODO: donkey sounds
donkey.sounds = nil
donkey.visual_size = { x=horse.visual_size.x*d, y=horse.visual_size.y*d }
donkey.collisionbox = {
horse.collisionbox[1] * d,
@ -382,6 +390,7 @@ local m = 0.94
local mule = table.copy(donkey)
mule.textures = {{"blank.png", "mobs_mc_mule.png", "blank.png"}}
mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m }
mule.sounds = horse.sounds
mule.collisionbox = {
horse.collisionbox[1] * m,
horse.collisionbox[2] * m,

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