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Fix slime code using nil arguments

objects
Wuzzy 2019-02-08 22:27:45 +01:00
parent 79e5a6dfa3
commit fb3db5077c
1 changed files with 5 additions and 5 deletions

View File

@ -12,7 +12,7 @@ local S, NS = dofile(MP.."/intllib.lua")
-- children_count: Number of children to spawn
-- spawn_distance: Spawn distance from "mother" mob
-- eject_speed: Initial speed of child mob away from "mother" mob
local spawn_children_on_die = function(self, pos, child_mob, children_count, spawn_distance, eject_speed)
local spawn_children_on_die = function(child_mob, children_count, spawn_distance, eject_speed)
return function(self, pos)
local angle, posadd, newpos, dir
if not eject_speed then
@ -111,7 +111,7 @@ local slime_big = {
jump_chance = 100,
fear_height = 60,
spawn_small_alternative = "mobs_mc:slime_small",
on_die = spawn_children_on_die(self, pos, "mobs_mc:slime_small", 4, 1.0, 1.5)
on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5)
}
mobs:register_mob("mobs_mc:slime_big", slime_big)
@ -126,7 +126,7 @@ slime_small.walk_velocity = 1.3
slime_small.run_velocity = 1.3
slime_small.jump_height = 4.3
slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
slime_small.on_die = spawn_children_on_die(self, pos, "mobs_mc:slime_tiny", 4, 0.6, 1.0)
slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0)
mobs:register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
@ -215,7 +215,7 @@ local magma_cube_big = {
jump_chance = 100,
fear_height = 100000,
spawn_small_alternative = "mobs_mc:magma_cube_small",
on_die = spawn_children_on_die(self, pos, "mobs_mc:magma_cube_small", 3, 0.8, 1.5)
on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 3, 0.8, 1.5)
}
mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
@ -235,7 +235,7 @@ magma_cube_small.damage = 4
magma_cube_small.reach = 2.75
magma_cube_small.armor = 70
magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
magma_cube_small.on_die = spawn_children_on_die(self, pos, "mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)