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Fix typo in 3d_armor_stand

objects
Wuzzy 2019-02-08 22:23:26 +01:00
parent c141f4ece5
commit 79e5a6dfa3
1 changed files with 3 additions and 3 deletions

View File

@ -123,7 +123,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
local protname = clicker:get_player_name()
if minetest.is_protected(pos, protname) then
minetest.record_protection_violation(pos, protname)
return
return itemstack
end
-- Check if player wields armor
local name = itemstack:get_name()
@ -139,7 +139,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
-- If player wields armor, put it on armor stand
local inv = minetest.get_inventory({type = "node", pos = pos})
local wielditem = clicker:get_wielded_item()
if not inv then return end
if not inv then return itemstack end
if list then
-- ... but only if the slot is free
local single_item = ItemStack(itemstack)
@ -148,7 +148,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
inv:add_item(list, single_item)
update_entity(pos)
itemstack:take_item()
return itmstack
return itemstack
end
end