Merge pull request 'Several fixes for applying bone meal to grass (Fix #900)' (#1894) from NO11/MineClone2:bone_meal into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1894new_mapgen_api
commit
f233fb5d30
|
@ -288,38 +288,39 @@ local function apply_bone_meal(pointed_thing)
|
|||
return true
|
||||
elseif minetest.get_item_group(n.name, "grass_block") == 1 then
|
||||
-- Grass Block: Generate tall grass and random flowers all over the place
|
||||
for i = -2, 2 do
|
||||
for j = -2, 2 do
|
||||
pos = pointed_thing.above
|
||||
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
|
||||
n = minetest.get_node(pos)
|
||||
local n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
for i = -7, 7 do
|
||||
for j = -7, 7 do
|
||||
for y = -1, 1 do
|
||||
pos = vector.offset(pointed_thing.above, i, y, j)
|
||||
n = minetest.get_node(pos)
|
||||
local n2 = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
|
||||
if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then
|
||||
-- Randomly generate flowers, tall grass or nothing
|
||||
if math.random(1,100) <= 90 then
|
||||
-- 90% tall grass, 10% flower
|
||||
mcl_dye.add_bone_meal_particle(pos, {amount = 4})
|
||||
if math.random(1,100) <= 90 then
|
||||
local col = n2.param2
|
||||
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
|
||||
else
|
||||
local flowers_table
|
||||
if mg_name == "v6" then
|
||||
flowers_table = flowers_table_plains
|
||||
if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then
|
||||
-- Randomly generate flowers, tall grass or nothing
|
||||
if math.random(1, 100) <= 90 / ((math.abs(i) + math.abs(j)) / 2)then
|
||||
-- 90% tall grass, 10% flower
|
||||
mcl_dye.add_bone_meal_particle(pos, {amount = 4})
|
||||
if math.random(1,100) <= 90 then
|
||||
local col = n2.param2
|
||||
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
|
||||
else
|
||||
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
|
||||
if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
|
||||
flowers_table = flowers_table_swampland
|
||||
elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
|
||||
flowers_table = flowers_table_flower_forest
|
||||
elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
|
||||
local flowers_table
|
||||
if mg_name == "v6" then
|
||||
flowers_table = flowers_table_plains
|
||||
else
|
||||
flowers_table = flowers_table_simple
|
||||
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
|
||||
if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
|
||||
flowers_table = flowers_table_swampland
|
||||
elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
|
||||
flowers_table = flowers_table_flower_forest
|
||||
elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
|
||||
flowers_table = flowers_table_plains
|
||||
else
|
||||
flowers_table = flowers_table_simple
|
||||
end
|
||||
end
|
||||
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
|
||||
end
|
||||
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue