Merge branch 'master' into bone_meal
commit
9e4e7f0695
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@ -67,6 +67,7 @@
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* SmallJoker
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* Sven792
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* aldum
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* Dieter44
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## MineClone5
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* kay27
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@ -115,16 +115,22 @@ function place_wet_sponge(itemstack, placer, pointed_thing)
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if mcl_worlds.pos_to_dimension(pointed_thing.above) == "nether" then
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minetest.item_place_node(ItemStack("mcl_sponges:sponge"), placer, pointed_thing)
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local pos = pointed_thing.above
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for n = 0, 25 do
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minetest.add_particle({
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pos = {x = pos.x + math.random(-1, 1)*math.random()/2, y = pos.y + 0.6, z = pos.z + math.random(-1, 1)*math.random()/2},
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velocity = {x = 0, y = math.random(), z = 0},
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acceleration = {x=0, y=0, z=0},
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expirationtime = math.random(),
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for n = 1, 5 do
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minetest.add_particlespawner({
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amount = 5,
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time = 0.1,
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minpos = vector.offset(pos, -0.5, 0.6, -0.5),
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maxpos = vector.offset(pos, 0.5, 0.6, 0.5),
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minvel = vector.new(0, 0.1, 0),
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maxvel = vector.new(0, 1, 0),
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 2,
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maxsize = 5,
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collisiondetection = false,
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vertical = false,
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size = math.random(2, 5),
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texture = "mcl_particles_sponge"..math.random(1, 5)..".png",
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texture = "mcl_particles_sponge" .. n .. ".png",
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})
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end
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if not minetest.is_creative_enabled(name) then
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@ -91,8 +91,8 @@ end
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-- register saturation hudbar
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hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false)
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if mcl_hunger.debug then
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false)
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false)
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end
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minetest.register_on_joinplayer(function(player)
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@ -134,47 +134,46 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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end
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end)
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local main_timer = 0
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local timer = 0 -- Half second timer
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local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
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if main_timer > mcl_hunger.HUD_TICK or timer > 0.25 then
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if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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for _,player in pairs(minetest.get_connected_players()) do
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local h = tonumber(mcl_hunger.get_hunger(player))
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local hp = player:get_hp()
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if timer > 0.25 then
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-- Slow health regeneration, and hunger damage (every 4s).
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-- Regeneration rate based on tutorial video <https://www.youtube.com/watch?v=zs2t-xCVHBo>.
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-- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate.
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if timerMult == 0 then
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if h >= 18 and hp > 0 and hp < 20 then
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-- +1 HP, +exhaustion
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player:set_hp(hp+1)
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
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local food_tick_timer = food_tick_timers[player] and food_tick_timers[player] + dtime or 0
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local player_name = player:get_player_name()
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local food_level = mcl_hunger.get_hunger(player)
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local food_saturation_level = mcl_hunger.get_saturation(player)
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local player_health = player:get_hp()
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if food_tick_timer > 4.0 then
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food_tick_timer = 0
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if food_level >= 18 then -- slow regenration
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if player_health > 0 and player_health < 20 then
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player:set_hp(player_health+1)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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elseif h == 0 then
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-- Damage hungry player down to 1 HP
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-- TODO: Allow starvation at higher difficulty levels
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if hp-1 > 0 then
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mcl_util.deal_damage(player, 1, {type = "starve"})
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end
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end
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elseif food_level == 0 then -- starvation
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-- the amount of health at which a player will stop to get
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-- harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard)
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local maximum_starvation = 1
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-- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here
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if player_health > maximum_starvation then
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mcl_util.deal_damage(player, 1, {type = "starve"})
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end
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end
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elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level >= 6 then -- fast regeneration
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if player_health > 0 and player_health < 20 then
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food_tick_timer = 0
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player:set_hp(player_health+1)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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end
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end
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end
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end
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if timer > 0.25 then
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timer = 0
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timerMult = timerMult + 2
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if timerMult > 7 then
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timerMult = 0
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end
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food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
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end
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end)
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