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Reset mob velocity when surviving flop

objects
Wuzzy 2020-12-05 14:20:58 +01:00
parent c48371e859
commit e23bdca570
1 changed files with 1 additions and 0 deletions

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@ -2166,6 +2166,7 @@ local follow_flop = function(self)
elseif self.state == "flop" then
self.state = "stand"
self.object:set_acceleration({x = 0, y = 0, z = 0})
set_velocity(self, 0)
end
end
end