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Mobs can't runaway while in flop state

objects
Wuzzy 2020-12-05 14:16:07 +01:00
parent a9b59816c4
commit c48371e859
1 changed files with 2 additions and 2 deletions

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@ -1962,7 +1962,7 @@ end
-- find someone to runaway from
local runaway_from = function(self)
if not self.runaway_from then
if not self.runaway_from and self.state ~= "flop" then
return
end
@ -3018,7 +3018,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
end -- END if damage
-- if skittish then run away
if not die and self.runaway == true then
if not die and self.runaway == true and self.state ~= "flop" then
local lp = hitter:get_pos()
local s = self.object:get_pos()