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Merge branch 'master' into swimming_fix

wood_api
SumianVoice 2022-07-19 02:32:19 +00:00
commit d54d8fc657
2 changed files with 59 additions and 101 deletions

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@ -1,66 +1,55 @@
-- Dripping Water Mod -- Dripping Water Mod
-- by kddekadenz -- by kddekadenz
local math = math
-- License of code, textures & sounds: CC0 -- License of code, textures & sounds: CC0
local function register_drop(liquid, glow, sound, nodes) local math = math
minetest.register_entity("mcl_dripping:drop_" .. liquid, { local function make_drop(pos,liquid,sound,interval)
hp_max = 1, local pt = {
physical = true, velocity = vector.new(0,0,0),
collide_with_objects = false, collision_removal = false,
collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01}, }
glow = glow, local t = math.random() + math.random(1, interval)
pointable = false, minetest.after(t,function()
visual = "sprite", local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
visual_size = {x = 0.1, y = 0.1}, pt.pos = vector.offset(pos,x,-0.52,z)
textures = {""}, pt.acceleration = vector.new(0,0,0)
spritediv = {x = 1, y = 1}, pt.collisiondetection = false
initial_sprite_basepos = {x = 0, y = 0}, pt.expirationtime = t
static_save = false,
_dropped = false, pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"
on_activate = function(self) minetest.add_particle(pt)
self.object:set_properties({ minetest.after(t,function()
textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"} pt.acceleration = vector.new(0,-5,0)
}) pt.collisiondetection = true
end, pt.expirationtime = math.random() + math.random(1, interval/2)
on_step = function(self, dtime) minetest.add_particle(pt)
local k = math.random(1, 222) minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
local ownpos = self.object:get_pos() end)
if k == 1 then end)
self.object:set_acceleration(vector.new(0, -5, 0)) end
end
if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then local function register_drop(liquid, glow, sound, nodes, interval, chance)
self.object:set_acceleration(vector.new(0, -5, 0))
end
if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
local ent = self.object:get_luaentity()
if not ent._dropped then
ent._dropped = true
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
if k < 3 then
self.object:remove()
end
end
end,
})
minetest.register_abm({ minetest.register_abm({
label = "Create drops", label = "Create drops",
nodenames = nodes, nodenames = nodes,
neighbors = {"group:" .. liquid}, neighbors = {"group:" .. liquid},
interval = 2, interval = interval,
chance = 22, chance = chance,
action = function(pos) action = function(pos)
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0 local r = math.ceil(interval / 20)
and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then local nn=minetest.find_nodes_in_area(vector.offset(pos,-r,0,-r),vector.offset(pos,r,0,r),nodes)
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100 --start a bunch of particle cycles to be able to get away
minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid) --with longer abm cycles
table.shuffle(nn)
for i=1,math.random(#nn) do
if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, liquid) ~= 0
and minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name == "air" then
make_drop(nn[i],liquid,sound,interval)
end
end end
end, end,
}) })
end end
register_drop("water", 1, "", {"group:opaque", "group:leaves"}) register_drop("water", 1, "", {"group:opaque", "group:leaves"},60,10)
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"}) register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"},60,10)

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@ -1702,41 +1702,14 @@ end
-- Obsidian crying -- Obsidian crying
local crobby_psdef = { local crobby_particle = {
amount = 1, velocity = vector.new(0,0,0),
time = 0.9, --everything longer than 1 is a coord exploit size = math.random(1.3,2.5),
minvel = vector.new(0,-2,0), texture = "mcl_core_crying_obsidian_tear.png",
maxvel = vector.new(0,-0.5,0), collision_removal = false,
minacc = vector.new(0,-10,0),
maxacc = vector.new(0,-8,0),
minexptime = 1,
maxexptime = 6,
minsize = 1.5,
maxsize = 2,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
texture = "mcl_core_crying_obsidian_tear.png",
}
local crobby_psdef2 = {
amount = 1,
time = 0.9, --everything longer than 1 is a coord exploit
minvel = vector.new(0,-0.01,0),
maxvel = vector.new(0,-0.005,0),
minacc = vector.new(0,-0.1,0),
maxacc = vector.new(0,-0.01,0),
minexptime = 2,
maxexptime = 3,
minsize = 0.3,
maxsize = 0.6,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
texture = "mcl_core_crying_obsidian_tear.png",
} }
minetest.register_abm({ minetest.register_abm({
label = "Obsidian cries", label = "Obsidian cries",
nodenames = {"mcl_core:crying_obsidian"}, nodenames = {"mcl_core:crying_obsidian"},
@ -1744,22 +1717,18 @@ minetest.register_abm({
chance = 10, chance = 10,
action = function(pos, node) action = function(pos, node)
minetest.after(math.random(0.1,1.5),function() minetest.after(math.random(0.1,1.5),function()
crobby_psdef.minpos = vector.offset(pos,-0.6,-0.51,-0.6) local pt = table.copy(crobby_particle)
crobby_psdef.maxpos = vector.offset(pos,0.6,0.51,0.6) pt.acceleration = vector.new(0,0,0)
minetest.add_particlespawner(crobby_psdef) pt.collisiondetection = false
crobby_psdef2.minpos = vector.offset(pos,-0.51,-0.51,-0.51) pt.expirationtime = math.random(0.5,1.5)
crobby_psdef2.maxpos = vector.offset(pos,-0.5,0.51,-0.5) pt.pos = vector.offset(pos,math.random(-0.5,0.5),-0.51,math.random(-0.5,0.5))
minetest.add_particlespawner(crobby_psdef2) minetest.add_particle(pt)
crobby_psdef2.minpos = vector.offset(pos,0.51,-0.51,-0.51) minetest.after(pt.expirationtime,function()
crobby_psdef2.maxpos = vector.offset(pos,0.5,0.51,-0.5) pt.acceleration = vector.new(0,-9,0)
minetest.add_particlespawner(crobby_psdef2) pt.collisiondetection = true
crobby_psdef2.minpos = vector.offset(pos,0.51,-0.51,0.51) pt.expirationtime = math.random(1.2,4.5)
crobby_psdef2.maxpos = vector.offset(pos,0.5,0.51,0.5) minetest.add_particle(pt)
minetest.add_particlespawner(crobby_psdef2) end)
crobby_psdef2.minpos = vector.offset(pos,-0.51,-0.51,0.51)
crobby_psdef2.maxpos = vector.offset(pos,-0.5,0.51,0.5)
minetest.add_particlespawner(crobby_psdef2)
end) end)
end end
}) })