Add animal eat sound
parent
da7214bafa
commit
b70e58ab05
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@ -4357,6 +4357,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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clicker:set_wielded_item(item)
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end
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mob_sound(self, "eat", nil, true)
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-- increase health
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self.health = self.health + 4
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@ -145,6 +145,7 @@ functions needed for the mob to work properly which contains the following:
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'base_pitch' base pitch to use adult mobs, default is 1.0 (MCL2 extension)
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'random' played randomly from time to time.
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also played for overfeeding animal.
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'eat' played when mob eats something
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'war_cry' what you hear when mob starts to attack player. (currently disabled)
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'attack' what you hear when being attacked.
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'shoot_attack' sound played when mob shoots.
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@ -236,6 +236,9 @@ Origin of those models:
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* [kbnevel](https://freesound.org/people/kbnevel/)
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* `mobs_mc_magma_cube_attack.ogg` (CC0)
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* Derived from: <https://freesound.org/people/kbnevel/sounds/119863/>
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* [InspectorJ](https://freesound.org/people/InspectorJ/sounds/429591/)
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* `mobs_mc_animal_eat_generic.ogg` (CC BY 3.0)
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* Source: <https://freesound.org/people/InspectorJ/>
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Note: Many of these sounds have been more or less modified to fit the game.
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@ -42,12 +42,14 @@ mobs:register_mob("mobs_mc:chicken", {
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random = "mobs_mc_chicken_buck",
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damage = "mobs_mc_chicken_hurt",
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death = "mobs_mc_chicken_hurt",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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sounds_child = {
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random = "mobs_mc_chicken_child",
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damage = "mobs_mc_chicken_child",
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death = "mobs_mc_chicken_child",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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animation = {
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@ -32,6 +32,7 @@ local cow_def = {
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random = "mobs_mc_cow",
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damage = "mobs_mc_cow_hurt",
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death = "mobs_mc_cow_hurt",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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animation = {
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@ -106,6 +106,7 @@ local horse = {
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-- TODO: Separate damage sound
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damage = "mobs_mc_horse_death",
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death = "mobs_mc_horse_death",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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fear_height = 4,
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@ -361,6 +362,7 @@ skeleton_horse.sounds = {
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random = "mobs_mc_skeleton_random",
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death = "mobs_mc_skeleton_death",
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damage = "mobs_mc_skeleton_hurt",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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}
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skeleton_horse.harmed_by_heal = true
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@ -380,6 +382,7 @@ zombie_horse.sounds = {
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random = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
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damage = "mobs_mc_zombie_hurt",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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}
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zombie_horse.harmed_by_heal = true
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@ -398,6 +401,7 @@ donkey.sounds = {
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random = "mobs_mc_donkey_random",
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damage = "mobs_mc_donkey_hurt",
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death = "mobs_mc_donkey_death",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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}
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donkey.visual_size = { x=horse.visual_size.x*d, y=horse.visual_size.y*d }
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@ -57,6 +57,7 @@ mobs:register_mob("mobs_mc:llama", {
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fear_height = 4,
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sounds = {
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random = "mobs_mc_llama",
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eat = "mobs_mc_animal_eat_generic",
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-- TODO: Death and damage sounds
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distance = 16,
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},
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@ -49,6 +49,7 @@ local ocelot = {
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sounds = {
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damage = "mobs_mc_ocelot_hurt",
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death = "mobs_mc_ocelot_hurt",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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animation = {
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@ -113,6 +114,7 @@ cat.sounds = {
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random = "mobs_mc_cat_idle",
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damage = "mobs_mc_cat_hiss",
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death = "mobs_mc_ocelot_hurt",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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}
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cat.on_rightclick = function(self, clicker)
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@ -28,6 +28,7 @@ mobs:register_mob("mobs_mc:parrot", {
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random = "mobs_mc_parrot_random",
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damage = {name="mobs_mc_parrot_hurt", gain=0.3},
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death = {name="mobs_mc_parrot_death", gain=0.6},
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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drops = {
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@ -67,6 +68,7 @@ mobs:register_mob("mobs_mc:parrot", {
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local item = clicker:get_wielded_item()
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-- Kill parrot if fed with cookie
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if item:get_name() == mobs_mc.items.cookie then
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minetest.sound_play("mobs_mc_animal_eat_generic", {object = self.object, max_hear_distance=16}, true)
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self.health = 0
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-- Doomed to die
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self._doomed = true
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@ -32,6 +32,7 @@ mobs:register_mob("mobs_mc:pig", {
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random = "mobs_pig",
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death = "mobs_pig_angry",
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damage = "mobs_pig",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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animation = {
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@ -23,7 +23,11 @@ local rabbit = {
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{"mobs_mc_rabbit_black.png"},
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},
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visual_size = {x=1.5, y=1.5},
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sounds = {
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-- TODO: sounds: random, damage, death
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 3.7,
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@ -73,6 +73,7 @@ mobs:register_mob("mobs_mc:sheep", {
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random = "mobs_sheep",
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death = "mobs_sheep",
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damage = "mobs_sheep",
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sounds = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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animation = {
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Binary file not shown.
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@ -39,6 +39,7 @@ local wolf = {
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war_cry = "mobs_mc_wolf_growl",
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damage = {name = "mobs_mc_wolf_hurt", gain=0.6},
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death = {name = "mobs_mc_wolf_death", gain=0.6},
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sounds = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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pathfinding = 1,
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@ -71,7 +72,7 @@ local wolf = {
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ent = dog:get_luaentity()
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ent.owner = clicker:get_player_name()
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-- cornfirm taming
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minetest.sound_play("mobs_mc_wolf_bark", {object=self.object, max_hear_distance=16})
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minetest.sound_play("mobs_mc_wolf_bark", {object=self.object, max_hear_distance=16}, true)
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self.object:remove()
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end
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end
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