Wolf: Bark when tamed, show icon when change order
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376e1c32c5
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da7214bafa
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@ -70,6 +70,8 @@ local wolf = {
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dog:set_yaw(yaw)
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ent = dog:get_luaentity()
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ent.owner = clicker:get_player_name()
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-- cornfirm taming
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minetest.sound_play("mobs_mc_wolf_bark", {object=self.object, max_hear_distance=16})
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self.object:remove()
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end
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end
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@ -195,16 +197,30 @@ dog.on_rightclick = function(self, clicker)
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self.owner = clicker:get_player_name()
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end
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local pos = self.object:get_pos()
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local particle
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if not self.order or self.order == "" or self.order == "sit" then
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particle = "mobs_mc_wolf_icon_roam.png"
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self.order = "roam"
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self.walk_chance = default_walk_chance
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self.jump = true
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else
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-- TODO: Add sitting model
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else
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particle = "mobs_mc_wolf_icon_sit.png"
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self.order = "sit"
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self.walk_chance = 0
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self.jump = false
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end
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-- Display icon to show current order (sit or roam)
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minetest.add_particle({
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pos = vector.add(pos, {x=0,y=1,z=0}),
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velocity = {x=0,y=0.2,z=0},
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expirationtime = 1,
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size = 4,
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texture = particle,
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playername = self.owner,
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glow = minetest.LIGHT_MAX,
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})
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end
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end
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