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Wolf: Bark when tamed, show icon when change order

objects
Wuzzy 2020-12-05 22:57:46 +01:00
parent 376e1c32c5
commit da7214bafa
3 changed files with 17 additions and 1 deletions

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@ -70,6 +70,8 @@ local wolf = {
dog:set_yaw(yaw)
ent = dog:get_luaentity()
ent.owner = clicker:get_player_name()
-- cornfirm taming
minetest.sound_play("mobs_mc_wolf_bark", {object=self.object, max_hear_distance=16})
self.object:remove()
end
end
@ -195,16 +197,30 @@ dog.on_rightclick = function(self, clicker)
self.owner = clicker:get_player_name()
end
local pos = self.object:get_pos()
local particle
if not self.order or self.order == "" or self.order == "sit" then
particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam"
self.walk_chance = default_walk_chance
self.jump = true
else
-- TODO: Add sitting model
else
particle = "mobs_mc_wolf_icon_sit.png"
self.order = "sit"
self.walk_chance = 0
self.jump = false
end
-- Display icon to show current order (sit or roam)
minetest.add_particle({
pos = vector.add(pos, {x=0,y=1,z=0}),
velocity = {x=0,y=0.2,z=0},
expirationtime = 1,
size = 4,
texture = particle,
playername = self.owner,
glow = minetest.LIGHT_MAX,
})
end
end