Shulker; fix attack open animation, improve peek
parent
26cfdf0b7c
commit
b02a3deec7
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@ -68,8 +68,10 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
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stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
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stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
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speed_normal = 25, speed_run = 50,
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 25,
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stand_start = 0, stand_end = 25,
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walk_start = 65, walk_end = 65,
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walk_start = 45, walk_end = 65,
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walk_loop = false,
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run_start = 65, run_end = 85,
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run_start = 65, run_end = 85,
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run_loop
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punch_start = 80, punch_end = 100,
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punch_start = 80, punch_end = 100,
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},
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},
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view_range = 16,
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view_range = 16,
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@ -85,7 +87,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
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mcl_mobs:yaw(self, 0, 0, dtime)
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mcl_mobs:yaw(self, 0, 0, dtime)
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end
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end
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if self.state == "attack" then
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if self.state == "attack" then
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self:set_animation("punch")
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self:set_animation("run")
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end
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end
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self.path.way = false
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self.path.way = false
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self.look_at_players = false
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self.look_at_players = false
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