Added the ability to stonecut up to full stack
parent
e324a1a74b
commit
af2f58248f
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@ -92,6 +92,20 @@ local function fieldname_to_itemname(fieldname)
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return string.gsub(fieldname, "__", ":")
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return string.gsub(fieldname, "__", ":")
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end
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end
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-- Get the player configured stack size when taking items from creative inventory
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---@param player mt.PlayerObjectRef
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---@return integer
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local function get_stack_size(player)
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return player:get_meta():get_int("mcl_stonecutter:switch_stack")
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end
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-- Set the player configured stack size when taking items from creative inventory
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---@param player mt.PlayerObjectRef
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---@param n integer
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local function set_stack_size(player, n)
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player:get_meta():set_int("mcl_stonecutter:switch_stack", n)
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end
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---Build the formspec for the stonecutter with given output button
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---Build the formspec for the stonecutter with given output button
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---@param player mt.PlayerObjectRef
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---@param player mt.PlayerObjectRef
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---@param items? table<string, integer>
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---@param items? table<string, integer>
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@ -142,6 +156,11 @@ local function build_stonecutter_formspec(player, items)
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math.max(math.floor(#items / 4) + 1 - 4, 0) .. ";smallstep=1;largesteps=1]",
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math.max(math.floor(#items / 4) + 1 - 4, 0) .. ";smallstep=1;largesteps=1]",
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"scrollbar[7.625,0.7;0.75,3.6;vertical;scroll;0]",
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"scrollbar[7.625,0.7;0.75,3.6;vertical;scroll;0]",
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-- Switch stack size button
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"image_button[9.75,0.75;1,1;mcl_stonecutter_saw.png^[verticalframe:3:1;__switch_stack;]",
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"label[10.25,1.5;" .. C("#FFFFFF", tostring(get_stack_size(player))) .. "]",
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"tooltip[__switch_stack;" .. S("Switch stack size") .. "]",
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-- Output slot
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-- Output slot
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mcl_formspec.get_itemslot_bg_v4(9.75, 2, 1, 1, 0.2),
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mcl_formspec.get_itemslot_bg_v4(9.75, 2, 1, 1, 0.2),
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"list[current_player;stonecutter_output;9.75,2;1,1;]",
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"list[current_player;stonecutter_output;9.75,2;1,1;]",
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@ -209,13 +228,16 @@ function update_stonecutter_slots(player)
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local input = inv:get_stack("stonecutter_input", 1)
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local input = inv:get_stack("stonecutter_input", 1)
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local recipes = mcl_stonecutter.registered_recipes[input:get_name()]
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local recipes = mcl_stonecutter.registered_recipes[input:get_name()]
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local output_item = meta:get_string("stonecutter_selected")
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local output_item = meta:get_string("stonecutter_selected")
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local stack_size = meta:get_int("mcl_stonecutter:switch_stack")
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if recipes then
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if recipes then
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if output_item then
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if output_item then
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local recipe = recipes[output_item]
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local recipe = recipes[output_item]
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if recipe then
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if recipe then
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local cut_item = ItemStack(output_item)
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local cut_item = ItemStack(output_item)
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cut_item:set_count(recipe)
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local count = math.min(math.floor(stack_size/recipe), input:get_count()) * recipe
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if count < recipe then count = recipe end
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cut_item:set_count(count)
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inv:set_stack("stonecutter_output", 1, cut_item)
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inv:set_stack("stonecutter_output", 1, cut_item)
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else
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else
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inv:set_stack("stonecutter_output", 1, nil)
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inv:set_stack("stonecutter_output", 1, nil)
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@ -240,6 +262,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return
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return
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end
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end
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if fields.__switch_stack then
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local switch = 1
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if get_stack_size(player) == 1 then
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switch = 64
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end
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set_stack_size(player, switch)
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update_stonecutter_slots(player)
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mcl_stonecutter.show_stonecutter_form(player)
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return
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end
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for field_name, value in pairs(fields) do
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for field_name, value in pairs(fields) do
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if field_name ~= "scroll" then
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if field_name ~= "scroll" then
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local itemname = fieldname_to_itemname(field_name)
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local itemname = fieldname_to_itemname(field_name)
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@ -277,10 +310,15 @@ function remove_from_input(player, inventory)
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local meta = player:get_meta()
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local meta = player:get_meta()
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local selected = meta:get_string("stonecutter_selected")
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local selected = meta:get_string("stonecutter_selected")
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local istack = inventory:get_stack("stonecutter_input", 1)
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local istack = inventory:get_stack("stonecutter_input", 1)
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local recipes = mcl_stonecutter.registered_recipes[istack:get_name()]
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local stack_size = meta:get_int("mcl_stonecutter:switch_stack")
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-- selected should normally never be nil, but just in case
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-- selected should normally never be nil, but just in case
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if selected then
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if selected and recipes then
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istack:set_count(math.max(0, istack:get_count() - 1))
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local recipe = recipes[selected]
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local count = math.floor(stack_size/recipe)
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if count < 1 then count = 1 end
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istack:set_count(math.max(0, istack:get_count() - count))
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inventory:set_stack("stonecutter_input", 1, istack)
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inventory:set_stack("stonecutter_input", 1, istack)
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end
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end
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end
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end
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