Make inventory use the util functions
parent
4836418cf6
commit
e324a1a74b
|
@ -3,56 +3,6 @@ mcl_inventory = {}
|
|||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
|
||||
|
||||
--local mod_player = minetest.get_modpath("mcl_player")
|
||||
--local mod_craftguide = minetest.get_modpath("mcl_craftguide")
|
||||
|
||||
---Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left.
|
||||
---@param itemstack mt.ItemStack
|
||||
---@param dropper mt.ObjectRef
|
||||
---@param pos mt.Vector
|
||||
---@param inv mt.InvRef
|
||||
local function return_item(itemstack, dropper, pos, inv)
|
||||
if dropper:is_player() then
|
||||
-- Return to main inventory
|
||||
if inv:room_for_item("main", itemstack) then
|
||||
inv:add_item("main", itemstack)
|
||||
else
|
||||
-- Drop item on the ground
|
||||
local v = dropper:get_look_dir()
|
||||
local p = vector.offset(pos, 0, 1.2, 0)
|
||||
p.x = p.x + (math.random(1, 3) * 0.2)
|
||||
p.z = p.z + (math.random(1, 3) * 0.2)
|
||||
local obj = minetest.add_item(p, itemstack)
|
||||
if obj then
|
||||
v.x = v.x * 4
|
||||
v.y = v.y * 4 + 2
|
||||
v.z = v.z * 4
|
||||
obj:set_velocity(v)
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Fallback for unexpected cases
|
||||
minetest.add_item(pos, itemstack)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
---Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left.
|
||||
---@param player mt.PlayerObjectRef
|
||||
---@param name string
|
||||
local function return_fields(player, name)
|
||||
local inv = player:get_inventory()
|
||||
|
||||
local list = inv:get_list(name)
|
||||
if not list then return end
|
||||
for i, stack in ipairs(list) do
|
||||
return_item(stack, player, player:get_pos(), inv)
|
||||
stack:clear()
|
||||
inv:set_stack(name, i, stack)
|
||||
end
|
||||
end
|
||||
|
||||
---@param player mt.PlayerObjectRef
|
||||
---@param armor_change_only? boolean
|
||||
local function set_inventory(player, armor_change_only)
|
||||
|
@ -72,9 +22,9 @@ end
|
|||
-- Drop items in craft grid and reset inventory on closing
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.quit then
|
||||
return_fields(player, "craft")
|
||||
return_fields(player, "enchanting_lapis")
|
||||
return_fields(player, "enchanting_item")
|
||||
mcl_util.move_player_list(player, "craft")
|
||||
mcl_util.move_player_list(player, "enchanting_lapis")
|
||||
mcl_util.move_player_list(player, "enchanting_item")
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
|
||||
set_inventory(player)
|
||||
end
|
||||
|
@ -88,9 +38,9 @@ end
|
|||
|
||||
-- Drop crafting grid items on leaving
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
return_fields(player, "craft")
|
||||
return_fields(player, "enchanting_lapis")
|
||||
return_fields(player, "enchanting_item")
|
||||
mcl_util.move_player_list(player, "craft")
|
||||
mcl_util.move_player_list(player, "enchanting_lapis")
|
||||
mcl_util.move_player_list(player, "enchanting_item")
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
@ -116,9 +66,9 @@ minetest.register_on_joinplayer(function(player)
|
|||
items remaining in the crafting grid from the previous join; this is likely
|
||||
when the server has been shutdown and the server didn't clean up the player
|
||||
inventories. ]]
|
||||
return_fields(player, "craft")
|
||||
return_fields(player, "enchanting_item")
|
||||
return_fields(player, "enchanting_lapis")
|
||||
mcl_util.move_player_list(player, "craft")
|
||||
mcl_util.move_player_list(player, "enchanting_lapis")
|
||||
mcl_util.move_player_list(player, "enchanting_item")
|
||||
end)
|
||||
|
||||
---@param player mt.PlayerObjectRef
|
||||
|
|
Loading…
Reference in New Issue