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fix indoor weather + multiplayer issue

mobs_head_rotation
cora 2022-05-28 02:00:17 +02:00
parent 663e6dfe9e
commit a179a1cb62
2 changed files with 28 additions and 48 deletions

View File

@ -1,5 +1,5 @@
local PARTICLES_COUNT_RAIN = 100
local PARTICLES_COUNT_THUNDER = 300
local PARTICLES_COUNT_RAIN = 800
local PARTICLES_COUNT_THUNDER = 1200
local get_connected_players = minetest.get_connected_players
@ -26,38 +26,22 @@ local size = math.random(1,3)
local psdef= {
amount = mcl_weather.rain.particles_count,
time=0,
minpos = vector.new(-6,3,-6),
maxpos = vector.new(6,15,6),
minvel = vector.new(-vel,-falling_speed,-vel),
maxvel = vector.new(vel,-falling_speed+vel,vel),
minpos = vector.new(-15,20,-15),
maxpos = vector.new(15,25,15),
minvel = vector.new(-2,-falling_speed-2,-2),
maxvel = vector.new(2,-falling_speed+2,2),
minacc = vector.new(0,0,0),
maxacc = vector.new(0,-0.4,0),
minexptime = 0.5,
maxexptime = 2,
maxacc = vector.new(0,-0.5,0),
minexptime = 15,
maxexptime = 30,
minsize = size,
maxsize= size*2,
collisiondetection = true,
collision_removal = true,
vertical = true,
}
local psdef_backsplash= {
amount = 10,
time=0,
minpos = vector.new(-3,-1,-3),
maxpos = vector.new(3,0,3),
minvel = vector.new(-vel,falling_speed*2,-vel),
maxvel = vector.new(vel,falling_speed*2+vel,vel),
minacc = vector.new(0,0,0),
maxacc = vector.new(0,0,0),
minexptime = 0.1,
maxexptime = 0.2,
minsize = size*0.1,
maxsize= size*0.5,
collisiondetection = true,
collision_removal = true,
vertical = true,
}
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"}
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
function mcl_weather.rain.sound_handler(player)
return minetest.sound_play("weather_rain", {
@ -90,8 +74,6 @@ function mcl_weather.rain.add_rain_particles(player)
psdef.texture=v
mcl_weather.add_spawner_player(player,"rain"..k,psdef)
end
psdef_backsplash.texture=textures[math.random(1,#textures)]
local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash)
if l then
update_sound[player:get_player_name()]=true
end
@ -185,14 +167,14 @@ function mcl_weather.rain.make_weather()
for _, player in pairs(get_connected_players()) do
local pos=player:get_pos()
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.is_outdoor(pos) then
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) then
mcl_weather.rain.remove_sound(player)
mcl_weather.remove_spawners_player(player)
return false
else
mcl_weather.rain.add_player(player)
mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.update_sound(player)
end
mcl_weather.rain.add_player(player)
mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.update_sound(player)
end
end
@ -200,11 +182,9 @@ end
function mcl_weather.rain.set_particles_mode(mode)
if mode == "thunder" then
psdef.amount=PARTICLES_COUNT_THUNDER
psdef_backsplash.amount=PARTICLES_COUNT_THUNDER
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
else
psdef.amount=PARTICLES_COUNT_RAIN
psdef_backsplash.amount=PARTICLES_COUNT_RAIN
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
end
end

View File

@ -8,14 +8,14 @@ mcl_weather.snow.init_done = false
local psdef= {
amount = 99,
time = 0, --stay on til we turn it off
minpos = vector.new(-15,-5,-15),
maxpos =vector.new(15,10,15),
minvel = vector.new(0,-1,0),
maxvel = vector.new(0,-4,0),
minpos = vector.new(-25,20,-25),
maxpos =vector.new(25,25,25),
minvel = vector.new(-0.2,-1,-0.2),
maxvel = vector.new(0.2,-4,0.2),
minacc = vector.new(0,-1,0),
maxacc = vector.new(0,-4,0),
minexptime = 1,
maxexptime = 1,
minexptime = 15,
maxexptime = 30,
minsize = 0.5,
maxsize = 5,
collisiondetection = true,
@ -70,13 +70,13 @@ minetest.register_globalstep(function(dtime)
end
for _, player in pairs(get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.is_outdoor(player:get_pos())) then
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
mcl_weather.remove_spawners_player(player)
return false
end
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
else
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
end
end
end
end)