Merge pull request 'Add Parrot perching' (#2232) from parrot_perching_2 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2232mobs_head_rotation
commit
663e6dfe9e
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@ -363,6 +363,35 @@ local remove_texture_mod = function(self, mod)
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self.object:set_texture_mod(full_mod)
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end
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-- are we flying in what we are suppose to? (taikedz)
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local flight_check = function(self)
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local nod = self.standing_in
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local def = minetest.registered_nodes[nod]
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if not def then return false end -- nil check
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local fly_in
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if type(self.fly_in) == "string" then
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fly_in = { self.fly_in }
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elseif type(self.fly_in) == "table" then
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fly_in = self.fly_in
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else
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return false
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end
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for _,checknode in pairs(fly_in) do
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if nod == checknode then
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return true
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elseif checknode == "__airlike" or def.walkable == false and
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(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
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return true
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end
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end
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return false
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end
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-- set defined animation
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local set_animation = function(self, anim, fixed_frame)
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if not self.animation or not anim then
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@ -372,6 +401,8 @@ local set_animation = function(self, anim, fixed_frame)
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return
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end
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if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
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self.animation.current = self.animation.current or ""
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if (anim == self.animation.current
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@ -513,37 +544,6 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
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return false
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end
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-- are we flying in what we are suppose to? (taikedz)
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local flight_check = function(self)
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local nod = self.standing_in
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local def = minetest.registered_nodes[nod]
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if not def then return false end -- nil check
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local fly_in
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if type(self.fly_in) == "string" then
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fly_in = { self.fly_in }
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elseif type(self.fly_in) == "table" then
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fly_in = self.fly_in
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else
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return false
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end
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for _,checknode in pairs(fly_in) do
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if nod == checknode then
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return true
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elseif checknode == "__airlike" and def.walkable == false and
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(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
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return true
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end
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end
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return false
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end
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-- custom particle effects
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local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
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@ -8,8 +8,74 @@ local S = minetest.get_translator("mobs_mc")
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--###################
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--################### PARROT
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--###################
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local shoulders = {
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left = vector.new(-3.75,10.5,0),
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right = vector.new(3.75,10.5,0)
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}
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--find a free shoulder or return nil
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local function get_shoulder(player)
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local sh = "left"
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for _,o in pairs(player:get_children()) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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local _,_,a = l.object:get_attach()
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for _,s in pairs(shoulders) do
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if a and vector.equals(a,s) then
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if sh == "left" then
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sh = "right"
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else
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return
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end
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end
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end
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end
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end
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return shoulders[sh]
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end
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local function perch(self,player)
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if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
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local shoulder = get_shoulder(player)
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if not shoulder then return true end
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self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
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mcl_mobs:set_animation(self, "stand")
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end
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end
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local function check_perch(self,dtime)
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if self.object:get_attach() then
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for _,p in pairs(minetest.get_connected_players()) do
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for _,o in pairs(p:get_children()) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
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local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
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local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
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if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then
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o:set_detach()
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self.detach_timer = 0
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return
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end
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end
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end
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end
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elseif not self.detach_timer then
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(self.object:get_pos(),p:get_pos()) < 0.5 then
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perch(self,p)
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return
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end
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end
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elseif self.detach_timer then
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if self.detach_timer > 1 then
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self.detach_timer = nil
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else
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self.detach_timer = self.detach_timer + dtime
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end
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end
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end
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mcl_mobs:register_mob("mobs_mc:parrot", {
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description = S("Parrot"),
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@ -45,12 +111,12 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
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stand_speed = 50,
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walk_speed = 50,
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fly_speed = 50,
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stand_start = 30,
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stand_end = 45,
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stand_start = 0,
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stand_end = 0,
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fly_start = 30,
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fly_end = 45,
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walk_start = 30,
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walk_end = 45,
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walk_start = 0,
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walk_end = 20,
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-- TODO: actual walk animation
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--walk_start = 0,
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--walk_end = 20,
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@ -87,13 +153,18 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
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end
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return
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end
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-- Feed to tame, but not breed
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if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
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if mcl_mobs:protect(self, clicker) then return end
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if mcl_mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
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perch(self,clicker)
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end,
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do_custom = function(self,dtime)
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check_perch(self,dtime)
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end,
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do_punch = function(self,puncher) --do_punch is the mcl_mobs_redo variant - it gets called by on_punch later....
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if self.object:get_attach() == puncher then
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return false --return false explicitly here. mcl_mobs checks for that
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end
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end,
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})
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-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
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