Refactor Minecraft chunk probability code for structures
parent
98654b45b1
commit
98e5f2b0ba
|
@ -927,6 +927,20 @@ else
|
|||
minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,decorations,light", true)
|
||||
end
|
||||
|
||||
-- Helper function for converting a MC probability to MT, with
|
||||
-- regards to MapBlocks.
|
||||
-- Some MC generated structures are generated on per-chunk
|
||||
-- probability.
|
||||
-- The MC probability is 1/x per Minecraft chunk (16×16).
|
||||
|
||||
-- x: The MC probability is 1/x.
|
||||
-- minp, maxp: MapBlock limits
|
||||
-- returns: Probability (1/return_value) for a single MT mapblock
|
||||
local function minecraft_chunk_probability(x, minp, maxp)
|
||||
-- 256 is the MC chunk height
|
||||
return x * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
|
||||
end
|
||||
|
||||
-- Perlin noise objects
|
||||
local perlin_structures
|
||||
local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length, perlin_vines_density
|
||||
|
@ -1024,9 +1038,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
end
|
||||
end
|
||||
if not chunk_has_desert_temple and not chunk_has_desert_well and ground_y > 3 then
|
||||
-- Minecraft probability: 1/1000 per Minecraft chunk (16×16).
|
||||
-- We adjust the probability to Minetest's MapBlock size.
|
||||
local desert_well_prob = 1000 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
|
||||
local desert_well_prob = minecraft_chunk_probability(1000, minp, maxp)
|
||||
|
||||
-- Spawn desert well
|
||||
if math.random(1, desert_well_prob) == 1 then
|
||||
-- Check surface
|
||||
|
@ -1054,9 +1067,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
|
||||
-- Fossil
|
||||
if nn == "mcl_core:sandstone" or nn == "mcl_core:sand" and not chunk_has_desert_temple and ground_y > 3 then
|
||||
-- Minecraft probability: 1/64 per Minecraft chunk (16×16).
|
||||
-- We adjust the probability to Minetest's MapBlock size.
|
||||
local fossil_prob = 64 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
|
||||
local fossil_prob = minecraft_chunk_probability(64, minp, maxp)
|
||||
|
||||
if math.random(1, fossil_prob) == 1 then
|
||||
-- Spawn fossil below desert surface between layers 40 and 49
|
||||
|
@ -1074,9 +1085,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
|
||||
-- Witch hut
|
||||
if ground_y <= 0 and (nn == "mcl_core:dirt" or n == "mcl_core:redsand") then
|
||||
local prob = 64 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
|
||||
local prob = minecraft_chunk_probability(64, minp, maxp)
|
||||
|
||||
if math.random(1, 20) == 1 then
|
||||
if math.random(1, prob) == 1 then
|
||||
local r = tostring(math.random(0, 3) * 90) -- "0", "90", "180" or 270"
|
||||
local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1}
|
||||
if r == "0" or r == "180" then
|
||||
|
@ -1090,7 +1101,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
local free_nodes = minetest.find_nodes_in_area(p1, p2, {"air", "mcl_core:water_source", "mcl_flowers:waterlily"})
|
||||
if #free_nodes >= ((size.x+1)*(size.y+1)*(size.z+1)) then
|
||||
local place = {x=p.x, y=WITCH_HUT_HEIGHT-1, z=p.z}
|
||||
|
||||
-- FIXME: For some mysterious reason (black magic?) this
|
||||
-- function does sometimes NOT spawn the witch hut. One can only see the
|
||||
-- oak wood nodes in the water, but no hut. :-/
|
||||
mcl_structures.call_struct(place, "witch_hut", r)
|
||||
|
||||
-- TODO: Spawn witch in or around hut when the mob sucks less.
|
||||
|
||||
local place_tree_if_free = function(pos, prev_result)
|
||||
local nn = minetest.get_node(pos).name
|
||||
if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" then
|
||||
|
|
Loading…
Reference in New Issue