Remove zombie pigman file as no longer needed
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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-- TODO Alias needs to be created
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-- TODO DELETE THIS FILE. No longer needed.
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-- Spawning removed
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-- Mob copied to piglin.lua
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local pigman = {
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description = S("Zombie Piglin"),
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-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
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type = "animal",
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passive = false,
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spawn_class = "passive",
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hp_min = 20,
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hp_max = 20,
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xp_min = 6,
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xp_max = 6,
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armor = {undead = 90, fleshy = 90},
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attack_type = "dogfight",
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group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
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damage = 9,
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reach = 2,
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head_swivel = "head.control",
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bone_eye_height = 2.4,
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head_eye_height = 1.4,
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curiosity = 15,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_zombie_pigman.b3d",
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textures = { {
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"blank.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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} },
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_zombiepig_random",
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war_cry = "mobs_mc_zombiepig_war_cry",
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death = "mobs_mc_zombiepig_death",
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damage = "mobs_mc_zombiepig_hurt",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = .8,
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run_velocity = 2.6,
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pathfinding = 1,
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drops = {
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{name = "mcl_mobitems:rotten_flesh",
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chance = 1,
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min = 1,
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max = 1,
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looting = "common"},
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{name = "mcl_core:gold_nugget",
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chance = 1,
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min = 0,
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max = 1,
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looting = "common"},
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{name = "mcl_core:gold_ingot",
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chance = 40, -- 2.5%
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min = 1,
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max = 1,
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looting = "rare"},
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{name = "mcl_tools:sword_gold",
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chance = 100 / 8.5,
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min = 1,
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max = 1,
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looting = "rare"},
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},
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animation = {
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stand_speed = 25,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 40,
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stand_end = 80,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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punch_start = 90,
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punch_end = 130,
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},
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lava_damage = 0,
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fire_damage = 0,
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fear_height = 4,
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view_range = 16,
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harmed_by_heal = true,
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fire_damage_resistant = true,
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}
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-- Baby pigman.
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-- A smaller and more dangerous variant of the pigman
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local baby_pigman = table.copy(pigman)
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baby_pigman.description = S("Baby Zombie Piglin")
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baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_pigman.xp_min = 13
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baby_pigman.xp_max = 13
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baby_pigman.textures = { {
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"mobs_mc_zombie_pigman.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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} }
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baby_pigman.walk_velocity = 1.2
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baby_pigman.run_velocity = 2.4
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baby_pigman.light_damage = 0
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baby_pigman.child = 1
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