Remove zombie pigmen and ensure zombie piglin named correctly. Add Piglin description names.
parent
47e26bbfe6
commit
530c8ec0da
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@ -39,7 +39,7 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
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* Cave Spider
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* Enderman
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* Zombie Villager
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* Zombie Pigman
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* Zombie Piglin
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* Wither Skeleton
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* Magma Cube
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* Blaze
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@ -139,7 +139,6 @@ dofile(path .. "/silverfish.lua") -- maikerumine Mesh and animation by toby109tt
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dofile(path .. "/skeleton+stray.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/skeleton_wither.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/zombiepig.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/slime+magma_cube.lua") -- Wuzzy
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dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
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dofile(path .. "/vex.lua") -- KrupnoPavel
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@ -153,7 +152,7 @@ dofile(path .. "/dolphin.lua")
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dofile(path .. "/glow_squid.lua")
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dofile(path .. "/piglin.lua")
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dofile(path .. "/piglin.lua") -- "mobs_mc_zombie_pigman.b3d" Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/hoglin+zoglin.lua")
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dofile(path .. "/strider.lua")
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@ -48,7 +48,7 @@ Wither=Wither
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Wolf=Wolf
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Husk=Wüstenzombie
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Zombie=Zombie
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Zombie Pigman=Schweinezombie
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Zombie Piglin=Schweinezombie
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Farmer=Bauer
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Fisherman=Fischer
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Fletcher=Pfeilmacher
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@ -54,8 +54,8 @@ Baby Husk=Bebé Zombi Momificado
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Baby Zombie=Bebé Zombi
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Husk=Zombi Momificado
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Zombie=Zombi
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Baby Zombie Pigman=Bebé Hombrecerdo Zombi
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Zombie Pigman=Hombrecerdo Zombi
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Baby Zombie Piglin=Bebé Hombrecerdo Zombi
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Zombie Piglin=Hombrecerdo Zombi
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Cartographer=Cartógrafo
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Armorer=Escudero
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Leatherworker=Peletero
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@ -49,7 +49,7 @@ Wither=Wither
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Wolf=Loup
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Husk=Zombie Momifié
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Zombie=Zombie
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Zombie Pigman=Zombie Cochon
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Zombie Piglin=Zombie Cochon
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Farmer=Fermier
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Fisherman=Pêcheur
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Fletcher=Archer
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@ -49,7 +49,7 @@ Wither=ウィザー
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Wolf=オオカミ
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Husk=ハスク
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Zombie=ゾンビ
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Zombie Pigman=ゾンビピッグマン
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Zombie Piglin=ゾンビピッグマン
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Farmer=農民
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Fisherman=漁師
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Fletcher=矢師
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@ -49,7 +49,7 @@ Wither=
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Wolf=
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Husk=
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Zombie=
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Zombie Pigman=
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Zombie Piglin=
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Farmer=
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Fisherman=
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Fletcher=
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@ -38,6 +38,7 @@ end
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--################### piglin
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--###################
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local piglin = {
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S("Piglin"),
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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@ -181,6 +182,7 @@ mcl_mobs.register_mob("mobs_mc:piglin", piglin)
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local sword_piglin = table.copy(piglin)
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sword_piglin.description = S("Sword Piglin")
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sword_piglin.mesh = "extra_mobs_sword_piglin.b3d"
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sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"}
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sword_piglin.on_spawn = function(self)
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@ -209,43 +211,127 @@ sword_piglin.animation = {
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punch_start = 189,
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punch_end = 198,
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}
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mcl_mobs.register_mob("mobs_mc:sword_piglin", sword_piglin)
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local zombified_piglin = table.copy(piglin)
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zombified_piglin.fire_resistant = 1
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zombified_piglin.do_custom = function()
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return
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end
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zombified_piglin.on_spawn = function()
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return
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end
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zombified_piglin.on_rightclick = function()
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return
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end
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zombified_piglin.lava_damage = 0
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zombified_piglin.fire_damage = 0
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zombified_piglin.attack_animals = true
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zombified_piglin.mesh = "extra_mobs_sword_piglin.b3d"
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zombified_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
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zombified_piglin.attack_type = "dogfight"
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zombified_piglin.animation = {
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stand_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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punch_start = 189,
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punch_end = 198,
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-- Zombified Piglin --
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local zombified_piglin = {
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description = S("Zombie Piglin"),
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-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
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type = "animal",
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passive = false,
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spawn_class = "passive",
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hp_min = 20,
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hp_max = 20,
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xp_min = 6,
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xp_max = 6,
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armor = {undead = 90, fleshy = 90},
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attack_type = "dogfight",
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group_attack = {"mobs_mc:zombified_piglin", "mobs_mc:baby_zombified_piglin"},
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damage = 9,
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reach = 2,
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head_swivel = "head.control",
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bone_eye_height = 2.4,
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head_eye_height = 1.4,
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curiosity = 15,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, -- same
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visual = "mesh",
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mesh = "mobs_mc_zombie_pigman.b3d",
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textures = { {
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"blank.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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} },
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_zombiepig_random",
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war_cry = "mobs_mc_zombiepig_war_cry",
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death = "mobs_mc_zombiepig_death",
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damage = "mobs_mc_zombiepig_hurt",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = .8,
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run_velocity = 2.6,
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pathfinding = 1,
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drops = {
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{name = "mcl_mobitems:rotten_flesh",
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chance = 1,
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min = 1,
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max = 1,
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looting = "common"},
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{name = "mcl_core:gold_nugget",
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chance = 1,
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min = 0,
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max = 1,
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looting = "common"},
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{name = "mcl_core:gold_ingot",
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chance = 40, -- 2.5%
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min = 1,
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max = 1,
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looting = "rare"},
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{name = "mcl_tools:sword_gold",
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chance = 100 / 8.5,
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min = 1,
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max = 1,
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looting = "rare"},
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},
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animation = {
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stand_speed = 25,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 40,
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stand_end = 80,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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punch_start = 90,
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punch_end = 130,
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},
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lava_damage = 0,
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fire_damage = 0,
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fear_height = 4,
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view_range = 16,
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harmed_by_heal = true,
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fire_damage_resistant = true,
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}
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mcl_mobs.register_mob("mobs_mc:zombified_piglin", zombified_piglin)
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local baby_zombified_piglin = table.copy(zombified_piglin)
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baby_zombified_piglin.description = S("Baby Zombie Piglin")
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baby_zombified_piglin.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_zombified_piglin.xp_min = 13
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baby_zombified_piglin.xp_max = 13
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baby_zombified_piglin.textures = {
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{
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"mobs_mc_zombie_pigman.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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}
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}
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baby_zombified_piglin.walk_velocity = 1.2
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baby_zombified_piglin.run_velocity = 2.4
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baby_zombified_piglin.light_damage = 0
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baby_zombified_piglin.child = 1
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mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
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-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
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-- This is only to catch old cases. Maybe could be an alias?
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mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
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mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
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-- Piglin Brute --
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local piglin_brute = table.copy(piglin)
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piglin_brute.description = S("Piglin Brute")
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piglin_brute.xp_min = 20
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piglin_brute.xp_max = 20
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piglin_brute.hp_min = 50
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@ -283,10 +369,11 @@ piglin_brute.animation = {
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}
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piglin_brute.can_despawn = false
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piglin_brute.group_attack = { "mobs_mc:piglin", "mobs_mc:piglin_brute" }
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mcl_mobs.register_mob("mobs_mc:piglin_brute", piglin_brute)
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mcl_mobs:non_spawn_specific("mobs_mc:piglin","overworld",0,7)
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-- Regular spawning in the Nether
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mcl_mobs:spawn_specific(
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"mobs_mc:piglin",
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@ -303,15 +390,15 @@ minetest.LIGHT_MAX+1,
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3,
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mcl_vars.mg_lava_nether_max,
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mcl_vars.mg_nether_max)
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mcl_mobs:non_spawn_specific("mobs_mc:sword_piglin","overworld",0,7)
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mcl_mobs:spawn_specific(
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"mobs_mc:sword_piglin",
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"nether",
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"ground",
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{
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"Nether",
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"CrimsonForest"
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},
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"Nether",
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"CrimsonForest"
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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@ -319,7 +406,45 @@ minetest.LIGHT_MAX+1,
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3,
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mcl_vars.mg_lava_nether_max,
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mcl_vars.mg_nether_max)
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-- spawn eggs
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mcl_mobs:spawn_specific(
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"mobs_mc:zombified_piglin",
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"nether",
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"ground",
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{
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"Nether",
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"CrimsonForest",
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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6000,
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3,
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mcl_vars.mg_nether_min,
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mcl_vars.mg_nether_max)
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-- Baby zombie is 20 times less likely than regular zombies
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mcl_mobs:spawn_specific(
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"mobs_mc:baby_zombified_piglin",
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"nether",
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"ground",
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{
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"Nether",
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"CrimsonForest",
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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100000,
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4,
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mcl_vars.mg_nether_min,
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mcl_vars.mg_nether_max)
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mcl_mobs:non_spawn_specific("mobs_mc:piglin","overworld",0,7)
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mcl_mobs:non_spawn_specific("mobs_mc:sword_piglin","overworld",0,7)
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mcl_mobs:non_spawn_specific("mobs_mc:piglin_brute","overworld",0,7)
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mcl_mobs:non_spawn_specific("mobs_mc:zombified_piglin","overworld",0,minetest.LIGHT_MAX+1)
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mcl_mobs.register_egg("mobs_mc:piglin", S("Piglin"), "#7b4a17","#d5c381", 0)
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mcl_mobs.register_egg("mobs_mc:piglin_brute", S("Piglin Brute"), "#562b0c","#ddc89d", 0)
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mcl_mobs:non_spawn_specific("mobs_mc:piglin_brute","overworld",0,7)
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mcl_mobs.register_egg("mobs_mc:zombified_piglin", S("Zombie Piglin"), "#ea9393", "#4c7129", 0)
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@ -5,13 +5,14 @@
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### ZOMBIE PIGMAN
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--###################
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-- TODO Alias needs to be created
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-- TODO DELETE THIS FILE. No longer needed.
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-- Spawning removed
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-- Mob copied to piglin.lua
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local pigman = {
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description = S("Zombie Pigman"),
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description = S("Zombie Piglin"),
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-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
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type = "animal",
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passive = false,
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@ -93,13 +94,12 @@ local pigman = {
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fire_damage_resistant = true,
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}
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mcl_mobs.register_mob("mobs_mc:pigman", pigman)
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-- Baby pigman.
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-- A smaller and more dangerous variant of the pigman
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local baby_pigman = table.copy(pigman)
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baby_pigman.description = S("Baby Zombie Pigman")
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baby_pigman.description = S("Baby Zombie Piglin")
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baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_pigman.xp_min = 13
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baby_pigman.xp_max = 13
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@ -113,44 +113,4 @@ baby_pigman.run_velocity = 2.4
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baby_pigman.light_damage = 0
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baby_pigman.child = 1
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mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman)
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-- Regular spawning in the Nether
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mcl_mobs:spawn_specific(
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"mobs_mc:pigman",
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"nether",
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"ground",
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{
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"Nether",
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"CrimsonForest",
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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6000,
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3,
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mcl_vars.mg_nether_min,
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mcl_vars.mg_nether_max)
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-- Baby zombie is 20 times less likely than regular zombies
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mcl_mobs:spawn_specific(
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"mobs_mc:baby_pigman",
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"nether",
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"ground",
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{
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"Nether",
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"CrimsonForest",
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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100000,
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4,
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mcl_vars.mg_nether_min,
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mcl_vars.mg_nether_max)
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-- Spawning in Nether portals in the Overworld
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--mobs:spawn_specific("mobs_mc:pigman", {"mcl_portals:portal"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_max)
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:pigman", S("Zombie Pigman"), "#ea9393", "#4c7129", 0)
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mcl_mobs:non_spawn_specific("mobs_mc:pigman","overworld",0,minetest.LIGHT_MAX+1)
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@ -56,5 +56,5 @@ A ghast scared @1 to death.=Se ha asustado @1 hasta morir.
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@1 was killed by a zombie villager.=@1 fue asesinado por un aldeano zombie.
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@1 was killed by a husk.=@1 fue asesinado por un husk.
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@1 was killed by a baby husk.=@1 fue asesinado por un bebé husk.
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@1 was killed by a zombie pigman.=@1 fue asesinado por un cerdo zombie.
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@1 was killed by a baby zombie pigman.=@1 fue asesinado por un bebé cerdo zombie.
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@1 was killed by a zombie piglin.=@1 fue asesinado por un cerdo zombie.
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@1 was killed by a baby zombie piglin.=@1 fue asesinado por un bebé cerdo zombie.
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@ -57,5 +57,5 @@ A ghast scared @1 to death.=Гаст напугал @1 до смерти.
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@1 was killed by a zombie villager.=@1 был(а) убит(а) зомби-жителем.
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@1 was killed by a husk.=@1 был(а) убит(а) кадавром.
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@1 was killed by a baby husk.=@1 был(а) убит(а) машылом-кадавром.
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@1 was killed by a zombie pigman.=@1 был(а) убит(а) зомби-свиночеловеком.
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@1 was killed by a baby zombie pigman.=@1 был(а) убит(а) малышом-зомби-свиночеловеком.
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||||
@1 was killed by a zombie piglin.=@1 был(а) убит(а) зомби-свиночеловеком.
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||||
@1 was killed by a baby zombie piglin.=@1 был(а) убит(а) малышом-зомби-свиночеловеком.
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||||
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@ -118,7 +118,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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||||
-- No sleeping if monsters nearby.
|
||||
-- The exceptions above apply.
|
||||
-- Zombie pigmen only prevent sleep while they are hostle.
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||||
-- Zombie piglin only prevent sleep while they are hostle.
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(bed_pos, 8)) do
|
||||
if obj and not obj:is_player() then
|
||||
local ent = obj:get_luaentity()
|
||||
|
|
Loading…
Reference in New Issue