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Slabs: Add separate upper slab nodes

objects
Wuzzy 2017-06-05 15:41:42 +02:00
parent e5e604617d
commit 6229b34c78
1 changed files with 61 additions and 9 deletions

View File

@ -6,7 +6,27 @@
stairs = {}
local function rotate_and_place(itemstack, placer, pointed_thing)
local function place_slab(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local placer_pos = placer:getpos()
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
local place = ItemStack(itemstack)
local origname = itemstack:get_name()
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
place:set_name(origname .. "_top")
end
local ret = minetest.item_place(place, placer, pointed_thing, 0)
ret:set_name(origname)
return ret
end
local function place_stair(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
@ -68,7 +88,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
return place_stair(itemstack, placer, pointed_thing)
end,
_mcl_hardness = hardness,
})
@ -114,13 +134,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
else
longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a new full block is created."
end
minetest.register_node(":stairs:slab_" .. subname, {
local slabdef = {
description = description,
_doc_items_longdesc = longdesc,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
-- Facedir intentionally left out (see below)
sunlight_propagates = false,
is_ground_content = false,
groups = groups,
@ -142,8 +163,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then
if wield_item == under.name then
if not recipeitem then
return itemstack
@ -185,11 +205,36 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
end
return itemstack
else
return rotate_and_place(itemstack, placer, pointed_thing)
return place_slab(itemstack, placer, pointed_thing)
end
end,
_mcl_hardness = hardness,
})
}
minetest.register_node(":stairs:slab_" .. subname, slabdef)
-- Register the upper slab.
-- Using facedir is not an option, as this would rotate the textures as well and would make
-- e.g. upper sandstone slabs look completely wrong.
local topdef = table.copy(slabdef)
topdef.groups.slab = 1
topdef.groups.slab_top = 1
topdef.groups.not_in_creative_inventory = 1
topdef.description = string.format("Upper %s", description)
topdef._doc_items_create_entry = false
topdef._doc_items_longdesc = nil
topdef._doc_items_usagehelp = nil
topdef.drop = "stairs:slab_" .. subname
topdef.node_box = {
type = "fixed",
fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
}
topdef.selection_box = {
type = "fixed",
fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
}
minetest.register_node(":stairs:slab_" .. subname .. "_top", topdef)
-- Double slab node
local dgroups = table.copy(groups)
@ -217,6 +262,11 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
})
end
-- Help alias for the upper slab
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "stairs:slab_" .. subname, "nodes", "stairs:slab_" .. subname .. "_top")
end
end
@ -289,7 +339,7 @@ stairs.register_slab("acaciawood", "mcl_core:acaciawood",
"Acacia Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_stair("sprucewood", "mcl_core:sprucewood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"mcl_core_planks_spruce.png"},
@ -449,3 +499,5 @@ minetest.register_craft({
-- Original burn time: 7.5 (PC edition)
burntime = 8,
})