504 lines
16 KiB
Lua
504 lines
16 KiB
Lua
-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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-- Global namespace for functions
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stairs = {}
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local function place_slab(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local placer_pos = placer:getpos()
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = finepos.y % 1
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local place = ItemStack(itemstack)
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local origname = itemstack:get_name()
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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or (fpos < -0.5 and fpos > -0.999999999) then
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place:set_name(origname .. "_top")
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end
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local ret = minetest.item_place(place, placer, pointed_thing, 0)
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ret:set_name(origname)
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return ret
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end
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local function place_stair(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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end
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = finepos.y % 1
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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or (fpos < -0.5 and fpos > -0.999999999) then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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-- Register stairs.
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness)
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groups.stair = 1
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groups.building_block = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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_doc_items_longdesc = "Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the ceiling will be placed upside down.",
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = false,
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return place_stair(itemstack, placer, pointed_thing)
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end,
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_mcl_hardness = hardness,
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})
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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end
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-- Slab facedir to placement 6d matching table
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local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Register slabs.
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-- Node will be called stairs:slab_<subname>
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-- double_description, full_node: NEW arguments, not supported in Minetest Game
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-- double_description: If set, add a separate “double slab” node. The description is the name of this new node
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-- full_node: If set, this node is used when two nodes are placed on top of each other. Use this if recipeitem is a group
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description, full_node)
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groups.slab = 1
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groups.building_block = 1
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local longdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. Slabs placed on the ceiling of another block will be upside-down."
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if double_description then
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longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a double slab is created."
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else
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longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a new full block is created."
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end
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local slabdef = {
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description = description,
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_doc_items_longdesc = longdesc,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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-- Facedir intentionally left out (see below)
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sunlight_propagates = false,
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
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local wield_item = itemstack:get_name()
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local creative_enabled = minetest.setting_getbool("creative_mode")
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if under and wield_item == under.name then
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-- place slab using under node orientation
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local dir = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local p2 = under.param2
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-- combine two slabs if possible
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if wield_item == under.name then
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if not recipeitem then
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return itemstack
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end
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local player_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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local newnode
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if full_node then
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newnode = full_node
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elseif double_description then
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newnode = "stairs:slab_"..subname.."_double"
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else
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newnode = recipeitem
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end
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minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
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if not creative_enabled then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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-- same for the opposite case: slab below normal slab
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elseif p2 <= 3 and dir == 4 then
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p2 = p2 + 20
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end
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-- else attempt to place node with proper param2
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minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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if not creative_enabled then
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itemstack:take_item()
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end
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return itemstack
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else
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return place_slab(itemstack, placer, pointed_thing)
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end
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end,
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_mcl_hardness = hardness,
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}
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minetest.register_node(":stairs:slab_" .. subname, slabdef)
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-- Register the upper slab.
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-- Using facedir is not an option, as this would rotate the textures as well and would make
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-- e.g. upper sandstone slabs look completely wrong.
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local topdef = table.copy(slabdef)
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topdef.groups.slab = 1
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topdef.groups.slab_top = 1
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topdef.groups.not_in_creative_inventory = 1
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topdef.description = string.format("Upper %s", description)
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topdef._doc_items_create_entry = false
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topdef._doc_items_longdesc = nil
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topdef._doc_items_usagehelp = nil
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topdef.drop = "stairs:slab_" .. subname
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topdef.node_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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}
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topdef.selection_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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}
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minetest.register_node(":stairs:slab_" .. subname .. "_top", topdef)
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-- Double slab node
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local dgroups = table.copy(groups)
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dgroups.not_in_creative_inventory = 1
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if double_description then
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minetest.register_node(":stairs:slab_" .. subname .. "_double", {
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description = double_description,
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_doc_items_longdesc = "Double slabs are full blocks which are created by placing two slabs of the same kind on each other.",
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paramtype2 = "facedir",
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tiles = images,
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is_ground_content = false,
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groups = dgroups,
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sounds = sounds,
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drop = "stairs:slab_"..subname.." 2",
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_mcl_hardness = hardness,
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})
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end
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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-- Help alias for the upper slab
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "stairs:slab_" .. subname, "nodes", "stairs:slab_" .. subname .. "_top")
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end
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end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem,
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groups, images, desc_stair, desc_slab, sounds, hardness,
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double_description, full_node)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, hardness)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, hardness, double_description, full_node)
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end
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-- Very simple registration function
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-- Makes stair and slab out of a source node
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function stairs.register_stair_and_slab_simple(subname, sourcenode, desc_stair, desc_slab)
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local def = minetest.registered_nodes[sourcenode]
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local groups = {}
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-- Only allow a strict set of groups to be added to stairs and slabs for more predictable results
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local allowed_groups = { "dig_immediate", "handy", "pickaxey", "axey", "shovely", "shearsy", "shearsy_wool", "swordy", "swordy_wool" }
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for a=1, #allowed_groups do
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if def.groups[allowed_groups[a]] then
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groups[allowed_groups[a]] = def.groups[allowed_groups[a]]
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end
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end
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stairs.register_stair_and_slab(subname, sourcenode, groups, def.tiles, desc_stair, desc_slab, def.sounds, def._mcl_hardness)
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end
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-- Register all Minecraft stairs and slabs
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-- Note about hardness: For some reason, the hardness of slabs and stairs don't always match nicely, so that some
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-- slabs actually take slightly longer to be dug than their stair counterparts.
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-- Note sure if it is a good idea to preserve this oddity.
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stairs.register_stair("wood", "mcl_core:wood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_wood.png"},
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"Oak Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("wood", "mcl_core:wood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"default_wood.png"},
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"Oak Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("junglewood", "mcl_core:junglewood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_junglewood.png"},
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"Jungle Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("junglewood", "mcl_core:junglewood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"default_junglewood.png"},
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"Jungle Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("acaciawood", "mcl_core:acaciawood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_acacia_wood.png"},
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"Acacia Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("acaciawood", "mcl_core:acaciawood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"default_acacia_wood.png"},
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"Acacia Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("sprucewood", "mcl_core:sprucewood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"mcl_core_planks_spruce.png"},
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"Spruce Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("sprucewood", "mcl_core:sprucewood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"mcl_core_planks_spruce.png"},
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"Spruce Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("birchwood", "mcl_core:birchwood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"mcl_core_planks_birch.png"},
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"Birch Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("birchwood", "mcl_core:birchwood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"mcl_core_planks_birch.png"},
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"Birch Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("darkwood", "mcl_core:darkwood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"mcl_core_planks_big_oak.png"},
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"Dark Oak Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("darkwood", "mcl_core:darkwood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"mcl_core_planks_big_oak.png"},
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"Dark Oak Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("stone", "mcl_core:stone",
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{pickaxey=1, material_stone=1},
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{"stairs_stone_slab_top.png", "stairs_stone_slab_top.png", "stairs_stone_slab_side.png"},
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"Stone Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, "Double Stone Slab")
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stairs.register_stair_and_slab_simple("cobble", "mcl_core:cobble", "Cobblestone Stairs", "Cobblestone Slab")
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stairs.register_stair_and_slab_simple("brick_block", "mcl_core:brick_block", "Brick Stairs", "Brick Slab")
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stairs.register_stair("sandstone", "group:sandstone",
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{pickaxey=1, material_stone=1},
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{"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"},
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"Sandstone Stairs",
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mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:sandstone")
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stairs.register_slab("sandstone", "group:sandstone",
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{pickaxey=1, material_stone=1},
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{"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"},
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"Sandstone Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:sandstone")
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stairs.register_stair("redsandstone", "group:redsandstone",
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{pickaxey=1, material_stone=1},
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{"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"},
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"Red Sandstone Stairs",
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mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:redsandstone")
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stairs.register_slab("redsandstone", "group:redsandstone",
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{pickaxey=1, material_stone=1},
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{"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"},
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"Red Sandstone Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:redsandstone")
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stairs.register_stair("stonebrick", "group:stonebrick",
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{pickaxey=1, material_stone=1},
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{"default_stone_brick.png"},
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"Stone Bricks Stairs",
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mcl_sounds.node_sound_stone_defaults(), 1.5, nil, "mcl_core:stonebrick")
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stairs.register_slab("stonebrick", "group:stonebrick",
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{pickaxey=1, material_stone=1},
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{"default_stone_brick.png"},
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"Stone Bricks Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:stonebrick")
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stairs.register_stair("quartzblock", "group:quartz_block",
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{pickaxey=1, material_stone=1},
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{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
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"Quartz Stairs",
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mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_nether:quartz_block")
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stairs.register_slab("quartzblock", "group:quartz_block",
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{pickaxey=1, material_stone=1},
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{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
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"Quartz Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_nether:quartz_block")
|
|
|
|
stairs.register_stair_and_slab("nether_brick", "mcl_nether:nether_brick",
|
|
{pickaxey=1, material_stone=1},
|
|
{"mcl_nether_nether_brick.png"},
|
|
"Nether Brick Stairs",
|
|
"Nether Brick Slab",
|
|
mcl_sounds.node_sound_stone_defaults(),
|
|
2)
|
|
|
|
stairs.register_stair("purpur_block", "mcl_end:purpur_block",
|
|
{pickaxey=1, material_stone=1},
|
|
{"mcl_end_purpur_block.png"},
|
|
"Purpur Stairs",
|
|
mcl_sounds.node_sound_stone_defaults(),
|
|
1.5)
|
|
stairs.register_slab("purpur_block", "mcl_end:purpur_block",
|
|
{pickaxey=1, material_stone=1},
|
|
{"mcl_end_purpur_block.png"},
|
|
"Purpur Slab",
|
|
mcl_sounds.node_sound_stone_defaults(),
|
|
2)
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_core:sandstonecarved',
|
|
recipe = {
|
|
{'stairs:slab_sandstone'},
|
|
{'stairs:slab_sandstone'}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_core:redsandstonecarved',
|
|
recipe = {
|
|
{'stairs:slab_redsandstone'},
|
|
{'stairs:slab_redsandstone'}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_core:stonebrickcarved',
|
|
recipe = {
|
|
{'stairs:slab_stonebrick'},
|
|
{'stairs:slab_stonebrick'}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_end:purpur_pillar',
|
|
recipe = {
|
|
{'stairs:slab_purpur_block'},
|
|
{'stairs:slab_purpur_block'}
|
|
}
|
|
})
|
|
|
|
-- Fuel
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "group:wood_stairs",
|
|
burntime = 15,
|
|
})
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "group:wood_slab",
|
|
-- Original burn time: 7.5 (PC edition)
|
|
burntime = 8,
|
|
})
|
|
|
|
|