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Refactor stairs code a bit

objects
Wuzzy 2017-06-05 15:45:47 +02:00
parent 6229b34c78
commit 5e38d1b32f
1 changed files with 12 additions and 8 deletions

View File

@ -126,6 +126,10 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- double_description: If set, add a separate “double slab” node. The description is the name of this new node
-- full_node: If set, this node is used when two nodes are placed on top of each other. Use this if recipeitem is a group
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description, full_node)
local lower_slab = "stairs:slab_"..subname
local upper_slab = lower_slab.."_top"
local double_slab = lower_slab.."_double"
groups.slab = 1
groups.building_block = 1
local longdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. Slabs placed on the ceiling of another block will be upside-down."
@ -179,7 +183,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
if full_node then
newnode = full_node
elseif double_description then
newnode = "stairs:slab_"..subname.."_double"
newnode = double_slab
else
newnode = recipeitem
end
@ -211,7 +215,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
_mcl_hardness = hardness,
}
minetest.register_node(":stairs:slab_" .. subname, slabdef)
minetest.register_node(":"..lower_slab, slabdef)
-- Register the upper slab.
-- Using facedir is not an option, as this would rotate the textures as well and would make
@ -224,7 +228,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
topdef._doc_items_create_entry = false
topdef._doc_items_longdesc = nil
topdef._doc_items_usagehelp = nil
topdef.drop = "stairs:slab_" .. subname
topdef.drop = lower_slab
topdef.node_box = {
type = "fixed",
fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
@ -233,14 +237,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
type = "fixed",
fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
}
minetest.register_node(":stairs:slab_" .. subname .. "_top", topdef)
minetest.register_node(":"..upper_slab, topdef)
-- Double slab node
local dgroups = table.copy(groups)
dgroups.not_in_creative_inventory = 1
if double_description then
minetest.register_node(":stairs:slab_" .. subname .. "_double", {
minetest.register_node(":"..double_slab, {
description = double_description,
_doc_items_longdesc = "Double slabs are full blocks which are created by placing two slabs of the same kind on each other.",
paramtype2 = "facedir",
@ -248,14 +252,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
is_ground_content = false,
groups = dgroups,
sounds = sounds,
drop = "stairs:slab_"..subname.." 2",
drop = lower_slab .. " 2",
_mcl_hardness = hardness,
})
end
if recipeitem then
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6',
output = lower_slab .. " 6",
recipe = {
{recipeitem, recipeitem, recipeitem},
},
@ -265,7 +269,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
-- Help alias for the upper slab
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "stairs:slab_" .. subname, "nodes", "stairs:slab_" .. subname .. "_top")
doc.add_entry_alias("nodes", lower_slab, "nodes", upper_slab)
end
end