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Remove mobs_mc

objects
Wuzzy 2017-07-05 03:15:18 +02:00
parent 8c3db50528
commit 316419555d
140 changed files with 0 additions and 67188 deletions

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MC MOBS
WIP
assembled by maikerumine
compatable with Mobs Redo API
## LICENSING
Note: In the following file name lists, the asterisk (“`*`”) is a placeholder which stands for any sequence of characters.
Everything not explicitly mentioned or with no license mentioned falls under the license of the MineClone 2 project (see README.md in the top directory of MineClone 2).
### Code
MIT License
by PilzAdam and others
### Sound files
- `mobs_mc_squid_hurt.ogg`
- Author: daufinsyd
- `mobs_mc_chicken_lay_egg.ogg`
- WTFPL, by PilzAdam and Wuzzy
- `mobs_mc_cow.ogg`
- CC0, by Freesound.org user Zozzy
- Source: <https://www.freesound.org/people/Zozzy/sounds/59245/>
- `mobs_*.ogg` (except the files above)
- MIT License, from `mobs_animal` and `mobs_monster` by TenPlus1
- `blaze_breath.ogg`
- `blaze_died1.ogg`
- Author: daufinsyd
- `blaze_hurt1.ogg`
- CC0, by freesound.org user thefilmbakery
- Source: <https://freesound.org/people/thefilmbakery/sounds/137836/>
- `green_slime_death.ogg`
- CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>
- By freesound.org user DrMinky
- Source: <https://freesound.org/people/DrMinky/sounds/167074/>
- `green_slime_*.ogg`
- MIT License
- `mobs_sheep.ogg`
- [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/), created by the Blender Foundation
### Textures
- `mobs_squid.png`
- `mobs_blaze.png`
- GPLv3 by 22i
- `mobs_bunny_*.png`
- MIT License, by ExeterDad
- `spawn_egg_squid.png`
- `spawn_egg_blaze.png`
- Author: daufinsyd
- `spawn_egg_rabbit.png`
- MIT License, by Wuzzy
- `mobs_skeleton2.png`
- MIT License, originally from Faithful texture pack
(see MineClone 2 main readme file), edited by kingoscargames
### Models
- `mobs_bunny.b3d`
- MIT License, by ExeterDad
Everything else:
Faithful 1.11
- MIT License, by Vattic, xMrVizzy and contributors

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-- daufinsyd
-- My work is under the LGPL terms
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- blaze.lua partial copy of mobs_mc/ghast.lua
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:blaze", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.4, 0.4, -0.4, 0.4, 1.9, 0.4},
textures = {
{"mobs_blaze.png"}
},
visual = "mesh",
mesh = "mobs_blaze.b3d",
makes_footstep_sound = true,
sounds = {
random = "blaze_breath",
death = "blaze_died",
damage = "blaze_hurt1",
attack = "default_punch3",
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 2.5,
pathfinding = 1,
group_attack = true,
armor = 80,
drops = {
{name = "mcl_mobitems:blaze_rod",
chance = 1,
min = 0,
max = 1,},
},
animation = {
stand_start = 1,
stand_end = 40,
walk_start = 1,
walk_end = 40,
run_start = 1,
run_end = 40,
shoot_start = 1,
shoot_end = 40,
},
drawtype = "front",
-- MC Wiki: 1 damage every half second
water_damage = 2,
lava_damage = 0,
fall_damage = 0,
light_damage = 0,
view_range = 16,
attack_type = "shoot",
arrow = "mobs_mc:blaze_fireball",
shoot_interval = 3.5,
passive = false,
jump = true,
jump_height = 4,
floats = 1,
fly = true,
jump_chance = 98,
fear_height = 120,
})
mobs:register_spawn("mobs_mc:blaze", {"mcl_core:lava_flowing", "mcl_nether:netherrack","air"}, 30, -1, 5000, 1, -1000)
-- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", {
visual = "sprite",
visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"},
velocity = 12,
-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
mcl_hunger.exhaust(player:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
-- Node hit, make fire
hit_node = function(self, pos, node)
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
minetest.set_node(pos_above, {name="mcl_fire:fire"})
end
end
})
-- spawn eggs
mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Blaze loaded")
end

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:chicken", {
type = "animal",
hp_min = 4,
hp_max = 4,
-- The x/z size is slightly bigger than in Minecraft (MC: 0.4×0.4; MCL2: 0.5×0.5)
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.69, 0.25},
visual = "mesh",
visual_size = {x=0.7, y=0.7},
mesh = "mobs_mc_chicken.x",
textures = {
{"mobs_mc_chicken.png"}
},
makes_footstep_sound = true,
walk_velocity = 1,
armor = 100,
drops = {
{name = "mcl_mobitems:chicken",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_mobitems:feather",
chance = 1,
min = 0,
max = 2,},
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fall_damage = false,
fear_height = 4,
jump_height = 4.5,
sounds = {
random = "mobs_chicken",
death = "Chickenhurt1",
hurt = "Chickenhurt1",
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
fly_start = 181,
fly_end = 187,
},
--from mobs_animals
follow = {"mcl_farming:wheat_seeds", "mcl_farming:beetroot_seeds", "mcl_farming:pumpkin_seeds", "mcl_farming:melon_seeds"},
view_range = 5,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then
return
end
end,
do_custom = function(self)
if self.child
or math.random(1, 5000) > 1 then
return
end
local pos = self.object:getpos()
minetest.add_item(pos, "mcl_throwing:egg")
minetest.sound_play("mobs_mc_chicken_lay_egg", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
end,
})
mobs:register_spawn("mobs_mc:chicken", {"mcl_core:dirt_with_grass"}, 20, 9, 7000, 1, 31000)
-- compatibility
mobs:alias_mob("mobs:chicken", "mobs_mc:chicken")
-- spawn eggs
mobs:register_egg("mobs_mc:chicken", "Spawn Chicken", "spawn_egg_chicken.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC chicken loaded")
end

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
mobs:register_mob("mobs_mc:cow", {
type = "animal",
hp_min = 10,
hp_max = 10,
collisionbox = {-0.8, -0.01, -0.8, 0.8, 1.8, 0.8},
visual = "mesh",
mesh = "mobs_mc_cow.x",
textures = {
{"mobs_mc_cow.png"}
},
makes_footstep_sound = true,
walk_velocity = 1,
armor = 100,
drops = {
{name = "mcl_mobitems:beef",
chance = 1,
min = 1,
max = 3,},
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,},
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fear_height = 3,
sounds = {
random = "mobs_mc_cow",
death = "Cowhurt1",
damage = "Cowhurt1",
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
--from mobs_animals
follow = "mcl_farming:wheat_item",
view_range = 10,
fear_height = 2,
jump_height = 1.25,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 1, true, true) then
return
end
local tool = clicker:get_wielded_item()
-- milk cow with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
if self.child == true then
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mcl_mobitems:milk_bucket"}) then
clicker:get_inventory():add_item("main", "mcl_mobitems:milk_bucket")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mcl_mobitems:milk_bucket"})
end
return
end
end,
})
mobs:register_spawn("mobs_mc:cow", {"mcl_core:dirt_with_grass"}, 20, 9, 7000, 1, 31000)
-- compatibility
mobs:alias_mob("mobs:cow", "mobs_mc:cow")
-- spawn egg
mobs:register_egg("mobs_mc:cow", "Spawn Cow", "spawn_egg_cow.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Cow loaded")
end

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:creeper", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.6, 0.4},
pathfinding = 1,
group_attack = true,
visual = "mesh",
visual_size = {x=.75, y=.75, z=.75},
mesh = "mobs_creeper.x",
textures = {
{"mobs_creeper.png"}
},
makes_footstep_sound = false,
sounds = {
attack = "tnt_ignite",
death = "Creeperdeath",
damage = "Creeper4",
war_cry = "tnt_ignite",
explode = "tnt_explode",
},
walk_velocity = 1.5,
run_velocity = 3,
damage = 1,
explosion_radius = 3,
armor = 100,
maxdrops = 3,
drops = {
{name = "mcl_mobitems:gunpowder",
chance = 1,
min = 0,
max = 2,},
-- TODO: In Minecraft, record discs only drop when a creeper got killed by a skeleton's arrow
{name = "mcl_jukebox:record_6",
chance = 100,
min = 1,
max = 1,},
{name = "mcl_jukebox:record_7",
chance = 125,
min = 1,
max = 1,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
run_start = 24,
run_end = 49,
hurt_start = 110,
hurt_end = 139,
death_start = 140,
death_end = 189,
look_start = 50,
look_end = 108,
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
view_range = 16,
attack_type = "explode",
})
mobs:register_spawn("mobs_mc:creeper", {"group:solid"}, 7, -1, 5000, 4, 31000)
-- compatibility
mobs:alias_mob("mobs:creeper", "mobs_mc:creeper")
-- spawn eggs
mobs:register_egg("mobs_mc:creeper", "Spawn Creeper", "spawn_egg_creeper.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Creeper loaded")
end

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mcl_core
mcl_tools
mcl_hunger
mcl_fire
mobs
mcl_tnt
mcl_mobitems
3d_armor?

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Adds Minecraft-like monsters and animals.

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:enderman", {
type = "monster",
hp_min = 40,
hp_max = 40,
collisionbox = {-0.4, -1.5, -0.4, 0.4, 1.5, 0.4},
pathfinding = 1,
visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_endermen.png"}
},
visual_size = {x=1.5, y=1.6},
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
death = "green_slime_death",
damage = "Creeperdeath",
},
walk_velocity = 3.2,
run_velocity = 5.4,
damage = 1,
armor = 100,
drops = {
{name = "mcl_throwing:ender_pearl",
chance = 1,
min = 0,
max = 1,},
},
animation = {
speed_normal = 45,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
drawtype = "front",
water_damage = 1,
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
view_range = 16,
attack_type = "dogfight",
replace_rate = 1,
replace_what = {"mcl_flowers:allium", "mcl_flowers:azure_bluet", "mcl_flowers:blue_orchid", "mcl_flowers:dandelion", "mcl_flowers:tulip_orange", "mcl_flowers:tulip_red", "mcl_flowers:tulip_pink", "mcl_flowers:tulip_white", "mcl_flowers:oxeye_daisy", "mcl_flowers:poppy", "mcl_core:cactus", "mcl_core:clay", "mcl_core:coarse_dirt", "mcl_core:dirt", "mcl_core:dirt_with_grass", "mcl_core:gravel", "mcl_farming:melon", "mcl_farming:pumpkin_face", "mcl_core:mycelium", "mcl_core:podzol", "mcl_mushrooms:mushroom_red", "mcl_mushrooms:mushroom_brown", "mcl_core:redsand", "mcl_core:sand", "mcl_tnt:tnt", "mcl_nether:netherrack"},
replace_with = "air",
replace_offset = -1,
})
mobs:register_spawn("mobs_mc:enderman", { "group:solid"}, 7, -1, 6000, 4, 31000)
-- spawn eggs
mobs:register_egg("mobs_mc:enderman", "Spawn Enderman", "spawn_egg_enderman.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Enderman loaded")
end

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:ghast", {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 10,
hp_max = 10,
collisionbox = {-1.45, -1.45, -1.45 ,1.45, 1.45, 1.45},
visual_size = {x=3.0, y=3.0},
textures = {
{"ghast_white.png", "ghast_white.png", "ghast_front.png", "ghast_white.png", "ghast_white.png", "ghast_white.png"}
},
visual = "cube",
blood_texture ="mobs_blood.png",
rotate = 270,
makes_footstep_sound = true,
sounds = {
shoot = "mobs_fireball",
death = "zombiedeath",
damage = "ghast_damage",
attack = "mobs_fireball",
random = "mobs_eerie",
},
walk_velocity = .8,
run_velocity = 2.6,
damage = 1,
armor = 100,
drops = {
{name = "mcl_mobitems:ghast_tear",
chance = 1,
min = 0,
max = 1,},
{name = "mcl_mobitems:gunpowder",
chance = 1,
min = 0,
max = 2,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
lava_damage = 0,
light_damage = 0,
fall_damage = 0,
view_range = 100,
--attack_type = "dogshoot",
attack_type = "dogshoot",
arrow = "mobs_mc:ghast_fireball",
shoot_interval = 3.5,
shoot_offset = 1,
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
--'dogshoot_count_max' number of seconds before switching above modes.
dogshoot_switch = 1,
dogshoot_count_max =1,
passive = false,
jump = true,
jump_height = 4,
floats=1,
fly = true,
jump_chance = 98,
fear_height = 120,
})
mobs:register_spawn("mobs_mc:ghast", {"mcl_core:lava_flowing", "mcl_nether:netherrack", "air"}, 17, -1, 5000, 1, -2000)
-- Ghast fireball
mobs:register_arrow("mobs_mc:ghast_fireball", {
visual = "sprite",
visual_size = {x = 0.8, y = 0.8},
textures = {"mcl_fire_fire_charge.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
mcl_hunger.exhaust(player:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})
-- spawn eggs
mobs:register_egg("mobs_mc:ghast", "Spawn Ghast", "spawn_egg_ghast.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Ghast loaded")
end

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local path = minetest.get_modpath("mobs_mc")
-- Animals
dofile(path .. "/rabbit.lua") -- ExeterDad
dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/cow.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/pig.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
-- NPC
dofile(path .. "/villager.lua") -- KrupnoPavel
--Monsters
dofile(path .. "/creeper.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/skeleton.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/zombiepig.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/slimes.lua") -- Tomas J. Luis
dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
dofile(path .. "/enderman.lua") -- maikerumine
dofile(path .. "/ghast.lua") -- maikerumine
dofile(path .. "/blaze.lua") -- Animation by daufinsyd
dofile(path .. "/old_mobs.lua") -- Compability with old removed mobs. To be removed later
print ("[MOD] Mobs Redo 'MC' loaded")

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name = mobs_mc

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-- Compatibility with deleted mobs
-- Magically turn horses into rabbits and cows. :D
mobs:alias_mob("mobs_mc:horse", "mobs_mc:rabbit")
mobs:alias_mob("mobs_mc:horse2", "mobs_mc:cow")
mobs:alias_mob("mobs_mc:horse3", "mobs_mc:cow")
minetest.register_alias("mobs_mc:horse", "mobs_mc:rabbit")
minetest.register_alias("mobs_mc:horse2", "mobs_mc:cow")
minetest.register_alias("mobs_mc:horse3", "mobs_mc:cow")
-- Magically turn wolves into sheep. (How ironic!)
mobs:alias_mob("mobs_mc:wolf", "mobs_mc:sheep")
mobs:alias_mob("mobs_mc:dog", "mobs_mc:sheep")
minetest.register_alias("mobs_mc:wolf", "mobs_mc:sheep")

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:pig", {
type = "animal",
hp_min = 10,
hp_max = 10,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.874, 0.5},
visual = "mesh",
visual_size = {x=0.875, y=0.875},
mesh = "mobs_pig.x",
textures = {
{"mobs_pig.png"}
},
makes_footstep_sound = true,
walk_velocity = 1,
armor = 100,
drops = {
{name = "mcl_mobitems:porkchop",
chance = 1,
min = 1,
max = 3,},
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fear_height = 4,
jump_height = 4.5,
sounds = {
random = "mobs_pig",
death = "mobs_pig_angry",
damage = "mobs_pig",
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
follow = {"mcl_farming:beetroot_item", "mcl_farming:carrot_item", "mcl_mobitems:carrot_on_a_stick", "mcl_farming:potato_item"},
view_range = 5,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local wielditem = clicker:get_wielded_item()
-- Feed pig
if wielditem:get_name() ~= "mcl_mobitems:carrot_on_a_stick" then
if mobs:feed_tame(self, clicker, 1, true, true) then
return
end
end
-- Put saddle on pig
local item = clicker:get_wielded_item()
if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
self.object:set_properties({
textures = {"mobs_pig_with_saddle.png"},
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = "mcl_mobitems:porkchop",
chance = 1,
min = 1,
max = 3,},
{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,},
}
if not minetest.setting_getbool("creative_mode") then
local inv = clicker:get_inventory()
local stack = inv:get_stack("main", clicker:get_wield_index())
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end
return
end
-- from boats mod
-- Ride pig if it has a saddle and player uses a carrot on a stick
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
mcl_player.player_attached[name] = false
mcl_player.player_set_animation(clicker, "stand" , 30)
elseif not self.driver and self.saddle == "yes" then
self.driver = clicker
clicker:set_attach(self.object, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
mcl_player.player_attached[name] = true
minetest.after(0.2, function()
mcl_player.player_set_animation(clicker, "sit" , 30)
end)
if self.name == "mobs_mc:pig" and self.saddle == "yes" and self.driver then
if wielditem:get_name() == "mcl_mobitems:carrot_on_a_stick" then
local yaw = self.driver:get_look_yaw() - math.pi / 2
local velo = self.object:getvelocity()
local v = 1.5
if math.abs(velo.x) + math.abs(velo.z) < .6 then velo.y = 5 end
self.state = "walk"
self.object:setyaw(yaw)
self.object:setvelocity({x = -math.sin(yaw) * v, y = velo.y, z = math.cos(yaw) * v})
local inv = self.driver:get_inventory()
-- 26 uses
if wielditem:get_wear() > 63000 then
wielditem = {name = "mcl_fishing:fishing_rod", count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main", self.driver:get_wield_index(), wielditem)
return
end
end
end
end,
})
mobs:register_spawn("mobs_mc:pig", {"mcl_core:dirt_with_grass"}, 20, 9, 5000, 1, 31000)
--[[
on_step = function(self, dtime)
-- ridable pigs
if self.name == "mobs:pig" and self.saddle == "yes" and self.driver then
local item = self.driver:get_wielded_item()
if item:get_name() == "mobs:carrotstick" then
local yaw = self.driver:get_look_yaw() - math.pi / 2
local velo = self.object:getvelocity()
local v = 1.5
if math.abs(velo.x) + math.abs(velo.z) < .6 then velo.y = 5 end
self.state = "walk"
self.object:setyaw(yaw)
self.object:setvelocity({x = -math.sin(yaw) * v, y = velo.y, z = math.cos(yaw) * v})
local inv = self.driver:get_inventory()
local stack = inv:get_stack("main", self.driver:get_wield_index())
stack:add_wear(100)
if stack:get_wear() > 65400 then
stack = {name = "fishing:pole", count = 1}
end
inv:set_stack("main", self.driver:get_wield_index(), stack)
return
end
end
end,
]]
-- compatibility
mobs:alias_mob("mobs:pig", "mobs_mc:pig")
-- spawn eggs
mobs:register_egg("mobs_mc:pig", "Spawn Pig", "spawn_egg_pig.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Pig loaded")
end

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@ -1,82 +0,0 @@
local S = mobs.intllib
-- Rabbit by ExeterDad
mobs:register_mob("mobs_mc:rabbit", {
type = "animal",
passive = true,
reach = 1,
hp_min = 3,
hp_max = 3,
armor = 100,
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_black.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_salt.png"},
{"mobs_bunny_white.png"},
{"mobs_bunny_gold.png"},
},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
drops = {
{name = "mcl_mobitems:rabbit", chance = 1, min = 0, max = 1},
{name = "mcl_mobitems:rabbit_hide", chance = 1, min = 0, max = 1},
{name = "mcl_mobitems:rabbit_foot", chance = 10, min = 1, max = 1},
},
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
follow = {"mcl_farming:carrot_item", "mcl_farming:carrot_item_gold", "mcl_flowers:dandelion"},
view_range = 8,
replace_rate = 10,
replace_what = {"mcl_farming:carrot_3", "mcl_farming:carrot_2", "mcl_farming:carrot_1"},
replace_with = "air",
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 1, true, true) then
return
end
end,
})
local spawn_on = {
"mcl_core::dirt_with_grass", "mcl_core:sand", "mcl_core:snow", "mcl_core:snowblock", "mcl_core:podzol", "mcl_core:ice"
}
mobs:spawn({
name = "mobs_mc:rabbit",
nodes = spawn_on,
min_light = 10,
chance = 15000,
min_height = 0,
day_toggle = true,
})
mobs:register_egg("mobs_mc:rabbit", "Spawn Rabbit", "spawn_egg_rabbit.png", 0)
mobs:alias_mob("mobs:bunny", "mobs_mc:bunny") -- compatibility

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local colors = {
-- dyecolor = { woolcolor, textures }
white = { "white", { "mobs_sheep.png" } },
brown = { "brown", { "mobs_sheep_brown.png" } },
grey = { "silver", { "mobs_sheep_grey.png" } },
dark_grey = { "grey", { "mobs_sheep_dark_grey.png" } },
blue = { "blue", { "mobs_sheep_blue.png" } },
lightblue = { "light_blue", { "mobs_sheep_lightblue.png" } },
dark_green = { "green", { "mobs_sheep_dark_green.png" } },
green = { "lime", { "mobs_sheep_green.png" } },
violet = { "purple", { "mobs_sheep_violet.png" } },
pink = { "pink", { "mobs_sheep_pink.png" } },
yellow = { "yellow", { "mobs_sheep_yellow.png" } },
orange = { "orange", { "mobs_sheep_orange.png" } },
red = { "red", { "mobs_sheep_red.png" } },
cyan = { "cyan", { "mobs_sheep_cyan.png" } },
magenta = { "magenta", { "mobs_sheep_magenta.png" } },
black = { "black", { "mobs_sheep_black.png" } },
}
-- Sheep
mobs:register_mob("mobs_mc:sheep", {
type = "animal",
hp_min = 8,
hp_max = 8,
-- FIXME: Should be 1.3 blocks high
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.09, 0.45},
visual = "mesh",
visual_size = {x=0.6, y=0.6},
mesh = "mobs_sheep.x",
textures = {{"mobs_sheep.png"}},
makes_footstep_sound = true,
walk_velocity = 1,
armor = 100,
drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = "mcl_wool:white",
chance = 1,
min = 1,
max = 1,},
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fear_height = 4,
jump_height = 4.5,
sounds = {
random = "mobs_sheep",
death = "mobs_sheep",
damage = "mobs_sheep",
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
follow = {"mcl_farming:wheat_item"},
view_range = 5,
replace_rate = 10,
replace_what = {"mcl_core:dirt_with_grass", "mcl_flowers:tallgrass"},
replace_with = "air",
do_custom = function(self)
if not self.initial_color_set then
local r = math.random(0,100000)
local textures
if r <= 81836 then
-- 81.836%
self.color = colors["white"][1]
textures = colors["white"][2]
self.base_texture = colors["white"][2]
elseif r <= 81836 + 5000 then
-- 5%
self.color = colors["grey"][1]
textures = colors["grey"][2]
self.base_texture = colors["grey"][2]
elseif r <= 81836 + 5000 + 5000 then
-- 5%
self.color = colors["dark_grey"][1]
textures = colors["dark_grey"][2]
self.base_texture = colors["dark_grey"][2]
elseif r <= 81836 + 5000 + 5000 + 5000 then
-- 5%
self.color = colors["black"][1]
textures = colors["black"][2]
self.base_texture = colors["black"][2]
elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
-- 3%
self.color = colors["brown"][1]
textures = colors["brown"][2]
self.base_texture = colors["brown"][2]
else
-- 0.164%
self.color = colors["pink"][1]
textures = colors["pink"][2]
self.base_texture = colors["pink"][2]
end
self.textures = { textures },
self.object:set_properties({ textures = textures })
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = "mcl_wool:"..self.color,
chance = 1,
min = 1,
max = 1,},
}
self.initial_color_set = true
end
end,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
self.gotten = true
local pos = self.object:getpos()
minetest.sound_play("shears", {pos = pos})
pos.y = pos.y + 0.5
if not self.color then
minetest.add_item(pos, ItemStack("mcl_wool:white "..math.random(1,3)))
else
minetest.add_item(pos, ItemStack("mcl_wool:"..self.color.." "..math.random(1,3)))
end
self.object:set_properties({
textures = {"mobs_sheep_sheared.png"},
})
if not minetest.setting_getbool("creative_mode") then
item:add_wear(65535/238)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
end
if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then
print(item:get_name(), minetest.get_item_group(item:get_name(), "dye"))
local name = item:get_name()
local pname = name:split(":")[2]
self.object:set_properties({
textures = colors[pname][2],
})
self.base_texture = colors[pname][2]
self.color = colors[pname][1]
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = "mcl_wool:"..self.color,
chance = 1,
min = 1,
max = 1,},
}
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
end
end,
})
mobs:register_spawn("mobs_mc:sheep", {"mcl_core:dirt_with_grass"}, 20, 9, 5000, 2, 31000)
-- compatibility
mobs:alias_mob("mobs:sheep", "mobs_mc:sheep")
-- spawn eggs
mobs:register_egg("mobs_mc:sheep", "Spawn Sheep", "spawn_egg_sheep.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Sheep loaded")
end

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@ -1,144 +0,0 @@
--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:skeleton", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
pathfinding = 1,
group_attack = true,
visual = "mesh",
mesh = "mobs_skeleton.x",
textures = {
{"mobs_skeleton.png"}
},
makes_footstep_sound = true,
sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 1,
armor = 100,
drops = {
{name = "mcl_throwing:arrow",
chance = 1,
min = 0,
max = 2,},
{name = "mcl_mobitems:bone",
chance = 1,
min = 0,
max = 2,},
},
animation = {
speed_normal = 30,
speed_run = 60,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
run_start = 24,
run_end = 49,
hurt_start = 85,
hurt_end = 115,
death_start = 117,
death_end = 145,
shoot_start = 50,
shoot_end = 82,
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
-- TODO: Mob should burn only in direct sunlight
light_damage = 1,
view_range = 16,
attack_type = "dogshoot",
arrow = "mcl_throwing:arrow_entity",
shoot_interval = 2.5,
shoot_offset = 1,
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
--'dogshoot_count_max' number of seconds before switching above modes.
dogshoot_switch = 1,
dogshoot_count_max =3,
})
mobs:register_spawn("mobs_mc:skeleton", {"group:solid"}, 7, -1, 5000, 4, 31000)
mobs:register_mob("mobs_mc:skeleton2", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
pathfinding = 1,
group_attack = false,
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {
{"mobs_skeleton2.png",
"3d_armor_trans.png",
minetest.registered_items["mcl_tools:sword_stone"].inventory_image,
},
},
makes_footstep_sound = true,
sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 7,
armor = 100,
drops = {
{name = "mcl_core:coal_lump",
chance = 1,
min = 0,
max = 1,},
{name = "mcl_mobitems:bone",
chance = 1,
min = 0,
max = 2,},
{name = "mcl_heads:wither_skeleton",
chance = 40,
min = 1,
max = 1,},
},
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
drawtype = "front",
water_damage = 1,
lava_damage = 0,
light_damage = 0,
view_range = 16,
attack_type = "dogfight",
})
mobs:register_spawn("mobs_mc:skeleton2", {"group:solid"}, 7, -1, 5000, 4, -3000)
local arrows = {
{"mcl_throwing:arrow", "mcl_throwing:arrow_entity" },
}
-- compatibility
mobs:alias_mob("mobs:skeleton", "mobs_mc:skeleton")
-- spawn eggs
mobs:register_egg("mobs_mc:skeleton", "Spawn Skeleton", "spawn_egg_skeleton.png")
mobs:register_egg("mobs_mc:skeleton2", "Spawn Wither Skeleton", "spawn_egg_wither_skeleton.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Skeleton loaded")
end

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:greensmall", {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 1,
hp_max = 1,
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
visual_size = {x=0.6, y=0.6},
textures = {
{"green_slime_top.png", "green_slime_bottom.png", "green_slime_front.png", "green_slime_sides.png", "green_slime_sides.png", "green_slime_sides.png"}
},
visual = "cube",
blood_texture ="green_slime_blood.png",
rotate = 270,
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
},
-- FIXME: The tiny slimes deal damage although this number is set to 0. Strange.
damage = 0,
reach = 2.5,
armor = 100,
drops = {
{name = "mcl_mobitems:slimeball",
chance = 1,
min = 0,
max = 2,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
water_damage = 0,
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
walk_velocity = 0.7,
run_velocity = 0.7,
walk_chance = 0,
jump_height = 3,
jump_chance = 98,
fear_height = 12,
})
mobs:register_mob("mobs_mc:greenmedium", {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 4,
hp_max = 4,
collisionbox = {-0.6, -0.6, -0.6, 0.6, 0.6, 0.6},
visual_size = {x=1.2, y=1.2},
textures = {
{"green_slime_top.png", "green_slime_bottom.png", "green_slime_front.png", "green_slime_sides.png", "green_slime_sides.png", "green_slime_sides.png"}
},
visual = "cube",
blood_texture ="green_slime_blood.png",
rotate = 270,
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
},
damage = 2,
reach = 2.75,
armor = 100,
drops = {},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
water_damage = 0,
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
walk_chance = 0,
walk_velocity = 1.3,
run_velocity = 1.3,
jump_height = 4.3,
jump_chance = 100,
fear_height = 60,
on_die = function(self, pos)
local angle, posadd, dir
angle = math.random(0, math.pi*2)
for i=1,4 do
dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(dir), 0.6)
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
slime:setvelocity(dir)
slime:setyaw(angle)
angle = angle + math.pi/2
end
end
})
mobs:register_mob("mobs_mc:greenbig", {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 16,
hp_max = 16,
collisionbox = {-1.2, -1.2, -1.2, 1.2, 1.2, 1.2},
visual_size = {x=2.4, y=2.4},
textures = {
{"green_slime_top.png", "green_slime_bottom.png", "green_slime_front.png", "green_slime_sides.png", "green_slime_sides.png", "green_slime_sides.png"}
},
visual = "cube",
blood_texture ="green_slime_blood.png",
rotate = 270,
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
},
damage = 4,
reach = 3,
armor = 100,
drops = {},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
water_damage = 0,
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump_height = 5.2,
jump_chance = 100,
fear_height = 60,
on_die = function(self, pos)
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,4 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
slime:setvelocity(vector.multiply(posadd, 1.5))
slime:setyaw(angle)
angle = angle + math.pi/2
end
end,
})
mobs:register_spawn("mobs_mc:greensmall", {"mcl_core:water_flowing", "group:solid"}, 15, 0, 5000, 4, -12)
mobs:register_spawn("mobs_mc:greenmedium", {"mcl_core:water_flowing", "group:solid"}, 15, 0, 5000, 4, -12)
mobs:register_spawn("mobs_mc:greenbig", {"mcl_core:water_flowing", "group:solid"}, 15, 0, 5000, 4, -12)
mobs:register_mob("mobs_mc:lavasmall", {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 1,
hp_max = 1,
collisionbox = {-0.2505, -0.2505, -0.2505, 0.2505, 0.2505, 0.2505},
visual_size = {x=0.51, y=0.51},
textures = {
{"lava_slime_top.png", "lava_slime_bottom.png", "lava_slime_front.png", "lava_slime_sides.png", "lava_slime_sides.png", "lava_slime_sides.png"}
},
visual = "cube",
blood_texture ="lava_slime_blood.png",
rotate = 270,
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
},
walk_velocity = 1.02,
run_velocity = 1.02,
damage = 3,
reach = 2.5,
armor = 85,
drops = {},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
jump_height = 4,
walk_chance = 0,
jump_chance = 80,
fear_height = 100000,
})
mobs:register_mob("mobs_mc:lavamedium", {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 4,
hp_max = 4,
collisionbox = {-0.51, -0.51, -0.51, 0.51, 0.51, 0.51},
visual_size = {x=1.01, y=1.01},
textures = {
{"lava_slime_top.png", "lava_slime_bottom.png", "lava_slime_front.png", "lava_slime_sides.png", "lava_slime_sides.png", "lava_slime_sides.png"}
},
visual = "cube",
blood_texture ="lava_slime_blood.png",
rotate = 270,
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
},
walk_velocity = .8,
run_velocity = 2.6,
damage = 4,
reach = 2.75,
armor = 70,
drops = {
{name = "mcl_mobitems:magma_cream",
chance = 4,
min = 1,
max = 1,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
jump_height = 4,
walk_chance = 0,
jump_chance = 98,
fear_height = 100000,
on_die = function(self, pos)
local angle, posadd, dir
angle = math.random(0, math.pi*2)
for i=1,4 do
dir = vector.normalize({x=math.cos(angle),y=0,z=math.sin(angle)})
posadd = vector.multiply(dir, 0.6)
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
mob:setvelocity(dir)
mob:setyaw(angle)
angle = angle + math.pi/2
end
end
})
mobs:register_mob("mobs_mc:lavabig", {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 16,
hp_max = 16,
collisionbox = {-1.02, -1.02, -1.02, 1.02, 1.02, 1.02},
visual_size = {x=2.04, y=2.04},
textures = {
{"lava_slime_top.png", "lava_slime_bottom.png", "lava_slime_front.png", "lava_slime_sides.png", "lava_slime_sides.png", "lava_slime_sides.png"}
},
visual = "cube",
blood_texture ="lava_slime_blood.png",
rotate = 270,
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
},
walk_velocity = 4,
run_velocity = 4,
damage = 6,
reach = 3,
armor = 40,
drops = {
{name = "mcl_mobitems:magma_cream",
chance = 4,
min = 1,
max = 1,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
jump_height = 8,
walk_chance = 0,
jump_chance = 100,
fear_height = 100000,
on_die = function(self, pos)
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,3 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavamedium")
mob:setvelocity(vector.multiply(posadd, 1.5))
mob:setyaw(angle)
angle = angle + (math.pi*2) / 3
end
end
})
mobs:register_spawn("mobs_mc:lavasmall", {"group:solid"}, 15, 0, 5000, 4, -1000)
mobs:register_spawn("mobs_mc:lavamedium", {"group:solid"}, 15, 0, 5500, 4, -1000)
mobs:register_spawn("mobs_mc:lavabig", {"group:solid"}, 15, 0, 6000, 4, -1000)
mobs:register_spawn("mobs_mc:lavasmall", {"mcl_nether:nether_brick"}, 15, 0, 1000, 4, -1000)
mobs:register_spawn("mobs_mc:lavamedium", {"mcl_nether:nether_brick"}, 15, 0, 1100, 4, -1000)
mobs:register_spawn("mobs_mc:lavabig", {"mcl_nether:nether_brick"}, 15, 0, 1200, 4, -1000)
-- compatibility
mobs:alias_mob("mobs:lavasmall", "mobs_mc:lavasmall")
mobs:alias_mob("mobs:lavabig", "mobs_mc:lavabig")
mobs:alias_mob("mobs:greensmall", "mobs_mc:greensmall")
mobs:alias_mob("mobs:greenmediuml", "mobs_mc:greenmedium")
mobs:alias_mob("mobs:greenbig", "mobs_mc:greenbig")
mobs:alias_mob("slimes:lavasmall", "mobs_mc:lavasmall")
mobs:alias_mob("slimes:lavabig", "mobs_mc:lavabig")
mobs:alias_mob("slimes:greensmall", "mobs_mc:greensmall")
mobs:alias_mob("slimes:greenmediuml", "mobs_mc:greenmedium")
mobs:alias_mob("slimes:greenbig", "mobs_mc:greenbig")
-- spawn eggs
mobs:register_egg("mobs_mc:lavabig", "Spawn Magma Cube", "spawn_egg_magma_cube.png")
mobs:register_egg("mobs_mc:greenbig", "Spawn Slime", "spawn_egg_slime.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Slimes loaded")
end

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@ -1,74 +0,0 @@
--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
mobs:register_mob("mobs_mc:spider", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = 1,
damage = 2,
docile_by_day = true,
hp_min = 16,
hp_max = 16,
armor = 100,
--[[ MC: 1.5×1×1.5, MCL2: 1.5×0.5×1.5
The MC model is surprisingly high because the MC body is
high above the ground while in MCL2 the body touches the
ground. ]]
collisionbox = {-0.75, -0.01, -0.75, 0.75, 0.49, 0.75},
visual = "mesh",
mesh = "mobs_spider.x",
textures = {
{"mobs_spider.png"}
},
visual_size = {x=5,y=5},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1.7,
run_velocity = 3.3,
jump = true,
jump_height = 5,
view_range = 15,
floats = 1,
group_attack = true,
peaceful = false,
drops = {
{name = "mcl_mobitems:string",
chance = 1, min = 0, max = 2,},
{name = "mcl_mobitems:spider_eye",
chance = 3, min = 1, max = 1,},
},
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fear_height = 14,
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 1, stand_end = 1,
walk_start = 20, walk_end = 40,
run_start = 20, run_end = 40,
punch_start = 50, punch_end = 90,
},
})
mobs:register_spawn("mobs_mc:spider", {"group:solid"}, 4, -1, 17000, 2, 3000)
-- compatibility
mobs:alias_mob("mobs:spider", "mobs_mc:spider")
mobs:alias_mob("esmobs:spider", "mobs_mc:spider")
-- spawn eggs
mobs:register_egg("mobs_mc:spider", "Spawn Spider", "spawn_egg_spider.png", 0)
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Spiders loaded")
end

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@ -1,63 +0,0 @@
-- v1.1
local l_spawn_in = {"mcl_core:water_flowing","mcl_core:water_source"}
local l_spawn_near = {"mcl_core:water_flowing","mcl_core:water_source"}
local l_spawn_chance = 500
local l_min_light = -1
local l_max_light = 30
local l_max_height = -1 -- water_level - 1
mobs:register_mob("mobs_mc:squid", {
type = "animal",
passive = true,
hp_min = 10,
hp_max = 10,
armor = 100,
-- Note: This collision box is pretty generous because they can't be rotated yet, but at least it not confusing for the player.
-- TODO: Make the hitbox smaller when Minetest supports rotation of collision boxes
collisionbox = {-1.5, 1.3, -1.5, 1.5, 2.3, 1.5},
visual = "mesh",
mesh = "mobs_squid.b3d",
textures = {
{"mobs_squid.png"}
},
sounds = {
damage = "mobs_mc_squid_hurt",
},
animation = {
stand_start = 1,
stand_end = 60,
walk_start = 1,
walk_end = 60,
run_start = 1,
run_end = 60,
},
drops = {
{name = "mcl_dye:black",
chance = 1,
min = 1,
max = 3,},
},
rotate = 180,
visual_size = {x=4.5, y=4.5},
makes_footstep_sound = false,
stepheight = 0.1,
fly = true,
fly_in = "mcl_core:water_source",
fall_speed = -3,
view_range = 8,
fall_damage = 1,
water_damage = 0,
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_mc:squid", l_spawn_in, l_spawn_near, l_min_light, l_max_light, 30, 5000, 2, -31000, l_max_height )
-- compatibility
mobs:alias_mob("mobs:squid", "mobs_mc:squid")
-- spawn eggs
mobs:register_egg("mobs_mc:squid", "Spawn Squid", "spawn_egg_squid.png")

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