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Sprint particle: Pick top node texture

objects
Wuzzy 2020-07-10 14:51:39 +02:00
parent 1bfd4ca490
commit 47dd29c930
1 changed files with 40 additions and 1 deletions

View File

@ -58,6 +58,45 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
end
return false
end
-- Given the param2 and paramtype2 of a node, returns the tile that is facing upwards
local function get_top_node_tile(param2, paramtype2)
if paramtype2 == "colorwallmounted" then
paramtype2 = "wallmounted"
param2 = param2 % 8
elseif paramtype2 == "colorfacedir" then
paramtype2 = "facedir"
param2 = param2 % 32
end
if paramtype2 == "wallmounted" then
if param2 == 0 then
return 2
elseif param2 == 1 then
return 1
else
return 5
end
elseif paramtype2 == "facedir" then
if param2 >= 0 and param2 <= 3 then
return 1
elseif param2 == 4 or param2 == 10 or param2 == 13 or param2 == 19 then
return 6
elseif param2 == 5 or param2 == 11 or param2 == 14 or param2 == 16 then
return 3
elseif param2 == 6 or param2 == 8 or param2 == 15 or param2 == 17 then
return 5
elseif param2 == 7 or param2 == 9 or param2 == 12 or param2 == 18 then
return 4
elseif param2 >= 20 and param2 <= 23 then
return 2
else
return 1
end
else
return 1
end
end
minetest.register_globalstep(function(dtime)
--Get the gametime
local gameTime = minetest.get_gametime()
@ -109,7 +148,7 @@ minetest.register_globalstep(function(dtime)
attached = player,
vertical = false,
node = playerNode,
node_tile = 1,
node_tile = get_top_node_tile(playerNode.param2, def.paramtype2),
})
end
end