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Use node texture for sprint particles

objects
Wuzzy 2020-07-10 14:23:03 +02:00
parent 6ba537a096
commit 1bfd4ca490
1 changed files with 20 additions and 14 deletions

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@ -88,23 +88,29 @@ minetest.register_globalstep(function(dtime)
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
end
-- Sprint dirt particles
local numParticles = math.random(1, 2)
-- Sprint node particles
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
local def = minetest.registered_nodes[playerNode.name]
if def and def.walkable then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
velocity = {x=0, y=5, z=0},
acceleration = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "default_dirt.png",
})
end
minetest.add_particlespawner({
amount = math.random(1, 2),
time = 1,
minpos = {x=-0.5, y=0.1, z=-0.5},
maxpos = {x=0.5, y=0.1, z=0.5},
minvel = {x=0, y=5, z=0},
maxvel = {x=0, y=5, z=0},
minacc = {x=0, y=-13, z=0},
maxacc = {x=0, y=-13, z=0},
minexptime = 0.1,
maxexptime = 1,
minsize = 0.5,
maxsize = 1.5,
collisiondetection = true,
attached = player,
vertical = false,
node = playerNode,
node_tile = 1,
})
end
end