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Add "nether outpost"

As a temporary solution until large nether fortresses are there.
This is just a little tower containing some warts and a blaze
spawner.
wood_api
cora 2022-06-19 00:17:43 +02:00
parent ecf6236152
commit 31b94f5b22
5 changed files with 45 additions and 2 deletions

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@ -6,11 +6,11 @@ local modpath = minetest.get_modpath(modname)
-- adapted for mcl2 by cora
local function generate_warped_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/warped_mushroom.mts","random",nil,false,"place_center_x,place_center_z")
minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
end
function generate_crimson_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/crimson_mushroom.mts","random",nil,false,"place_center_x,place_center_z")
minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
end
minetest.register_node("mcl_crimson:warped_fungus", {

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@ -0,0 +1,36 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
mcl_structures.register_structure("nether_outpost",{
place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil"},
noise_params = {
offset = 0,
scale = 0.00022,
spread = {x = 250, y = 250, z = 250},
seed = 333,
octaves = 1,
persist = 0.0001,
flags = "absvalue",
},
flags = "all_floors",
biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
on_place = function(pos,def,pr)
local sidelen = 15
local node = minetest.get_node(vector.offset(pos,1,1,0))
local solid = minetest.find_nodes_in_area(vector.offset(pos,-sidelen/2,-1,-sidelen/2),vector.offset(pos,sidelen/2,-1,sidelen/2),{"group:solid"})
local air = minetest.find_nodes_in_area(vector.offset(pos,-sidelen/2,1,-sidelen/2),vector.offset(pos,sidelen/2,4,sidelen/2),{"air"})
if #solid < ( sidelen * sidelen ) or
#air < (sidelen * sidelen ) then return false end
minetest.bulk_set_node(solid,node)
return true
end,
y_min = mcl_vars.mg_lava_nether_max,
y_max = mcl_vars.mg_nether_max - 30,
filenames = { modpath.."/schematics/nether_outpost.mts" },
y_offset = 0,
after_place = function(pos)
local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
if not sp[1] then return end
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 3, -1)
end
})

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@ -0,0 +1,3 @@
name = mcl_nether_fortresses
author = cora
depends = mcl_init, mcl_structures, mcl_mobspawners

View File

@ -8,6 +8,10 @@ function mcl_structures.place_structure(pos, def, pr)
elseif def.y_offset then
y_offset = def.y_offset
end
if def.on_place and not def.on_place(pos,def,pr) then
minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pos).." not placed. Conditions not satisfied.")
return false
end
if def.filenames then
local file = def.filenames[pr:next(1,#def.filenames)]
local pp = vector.offset(pos,0,y_offset,0)