Set fog color according to nether biome
parent
41f708e03e
commit
ecf6236152
|
@ -146,8 +146,25 @@ mcl_weather.skycolor = {
|
|||
player:set_stars({visible = false})
|
||||
mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
|
||||
elseif dim == "nether" then
|
||||
player:set_sky({ type = "plain",
|
||||
base_color = "#300808",
|
||||
local nether_sky = {
|
||||
Nether = "#300808",
|
||||
BasaltDelta = "#685F70",
|
||||
SoulsandValley = "#1B4745",
|
||||
CrimsonForest = "#330303",
|
||||
WarpedForest = "#1A051A"
|
||||
}
|
||||
local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
|
||||
|
||||
player:set_sky({
|
||||
type = "regular",
|
||||
sky_color = {
|
||||
day_sky = "#300808",
|
||||
day_horizon = biometint,
|
||||
dawn_sky = "#300808",
|
||||
dawn_horizon = biometint,
|
||||
night_sky = "#300808",
|
||||
night_horizon = biometint,
|
||||
},
|
||||
clouds = false,
|
||||
})
|
||||
player:set_sun({visible = false , sunrise_visible = false})
|
||||
|
|
Loading…
Reference in New Issue