Add terrifying enderman noises
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1ca89f699a
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@ -124,6 +124,14 @@ Origin of those models:
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* `mobs_mc_enderman_teleport_*.ogg` (CC0)
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* Source 1: <https://opengameart.org/content/80-cc0-creature-sfx>
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* Source 2: <https://opengameart.org/content/80-cc0-creture-sfx-2>
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* [Soundscapes55](https://freesound.org/people/Soundscapes55/)
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* `mobs_mc_enderman_random.1.ogg` (CC0)
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* Source: <https://freesound.org/people/Soundscapes55/sounds/434973/>
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* [griffinjennings](https://freesound.org/people/griffinjennings/)
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* `mobs_mc_enderman_death.*.ogg` (CC BY 3.0)
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* `mobs_mc_enderman_hurt.*.ogg` (CC BY 3.0)
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* Sounds were heavily modified
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* Source: <https://freesound.org/people/griffinjennings/sounds/463972/>
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* [pointparkcinema](https://freesound.org/people/pointparkcinema/)
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* `mobs_mc_guardian_random.1.ogg` (CC0)
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* Source: <https://freesound.org/people/pointparkcinema/sounds/407252/>
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@ -205,9 +205,11 @@ mobs:register_mob("mobs_mc:enderman", {
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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sounds = {
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-- TODO: Custom war cry sound
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war_cry = "mobs_sandmonster",
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death = "green_slime_death",
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-- TODO: damage, random
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death = {name="mobs_mc_enderman_death", gain=0.7},
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damage = {name="mobs_mc_enderman_hurt", gain=0.5},
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random = {name="mobs_mc_enderman_random", gain=0.5},
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distance = 16,
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},
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walk_velocity = 0.2,
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