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MineClone2/mods/HELP/mcl_tt/snippets_mcl.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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-- Armor
tt.register_snippet(function(itemstring)
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--local def = minetest.registered_items[itemstring]
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local s = ""
local head = minetest.get_item_group(itemstring, "armor_head")
local torso = minetest.get_item_group(itemstring, "armor_torso")
local legs = minetest.get_item_group(itemstring, "armor_legs")
local feet = minetest.get_item_group(itemstring, "armor_feet")
if head > 0 then
s = s .. S("Head armor")
end
if torso > 0 then
s = s .. S("Torso armor")
end
if legs > 0 then
s = s .. S("Legs armor")
end
if feet > 0 then
s = s .. S("Feet armor")
end
if s == "" then
s = nil
end
return s
end)
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tt.register_snippet(function(itemstring, _, itemstack)
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--local def = minetest.registered_items[itemstring]
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local s = ""
local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
if pts > 0 then
s = s .. S("Armor points: @1", pts)
s = s .. "\n"
end
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if itemstack then
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
end
end
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if use > 0 then
s = s .. S("Armor durability: @1", use)
end
if s == "" then
s = nil
end
return s
end)
-- Horse armor
tt.register_snippet(function(itemstring)
local armor_g = minetest.get_item_group(itemstring, "horse_armor")
if armor_g and armor_g > 0 then
return S("Protection: @1%", 100 - armor_g)
end
end)
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
local s = ""
if def.groups.eatable and def.groups.eatable > 0 then
s = s .. S("Hunger points: +@1", def.groups.eatable)
end
if def._mcl_saturation and def._mcl_saturation > 0 then
if s ~= "" then
s = s .. "\n"
end
s = s .. S("Saturation points: +@1", string.format("%.1f", def._mcl_saturation))
end
if s == "" then
s = nil
end
return s
end)
tt.register_snippet(function(itemstring)
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--local def = minetest.registered_items[itemstring]
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if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
return S("Deals damage when falling"), mcl_colors.YELLOW
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end
end)
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
if def.groups.place_flowerlike == 1 then
return S("Grows on grass blocks or dirt")
elseif def.groups.place_flowerlike == 2 then
return S("Grows on grass blocks, podzol, dirt or coarse dirt")
end
end)
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
if def.groups.flammable then
return S("Flammable")
end
end)
tt.register_snippet(function(itemstring)
if itemstring == "mcl_heads:zombie" then
return S("Zombie view range: -50%")
elseif itemstring == "mcl_heads:skeleton" then
return S("Skeleton view range: -50%")
elseif itemstring == "mcl_heads:creeper" then
return S("Creeper view range: -50%")
end
end)
tt.register_snippet(function(itemstring, _, itemstack)
if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then
return S("Durability: @1", S("@1 uses", mcl_util.calculate_durability(itemstack or ItemStack(itemstring))))
end
end)
-- Potions info
tt.register_snippet(function(itemstring, _, itemstack)
if not itemstack then return end
local def = itemstack:get_definition()
if def.groups._mcl_potion ~= 1 then return end
local s = ""
local meta = itemstack:get_meta()
local potency = meta:get_int("mcl_potions:potion_potent")
local plus = meta:get_int("mcl_potions:potion_plus")
if def._dynamic_tt then s = s.. def._dynamic_tt(potency+1).. "\n" end
local effects = def._effect_list
local effect
local dur
local timestamp
local ef_level
local roman_lvl
local factor
local ef_tt
for name, details in pairs(effects) do
effect = mcl_potions.registered_effects[name]
if details.dur_variable then
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
if potency > 0 and details.uses_level then
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
end
else
dur = details.dur
end
timestamp = math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
if details.uses_level then
ef_level = details.level + details.level_scaling * (potency)
else
ef_level = details.level
end
if ef_level > 1 then roman_lvl = " ".. mcl_util.to_roman(ef_level)
else roman_lvl = "" end
s = s.. effect.description.. roman_lvl.. " (".. timestamp.. ")\n"
if effect.uses_factor then factor = effect.level_to_factor(ef_level) end
if effect.get_tt then ef_tt = effect.get_tt(factor) else ef_tt = "" end
if ef_tt ~= "" then s = s.. ef_tt.. "\n" end
end
return s:trim()
end)