2020-04-30 19:12:30 +00:00
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--[[
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Explosion API mod for Minetest (adapted to MineClone 2)
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This mod is based on the Minetest explosion API mod, but has been changed
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to have the same explosion mechanics as Minecraft and work with MineClone.
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The computation-intensive parts of the mod has been optimized to allow for
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larger explosions and faster world updating.
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This mod was created by Elias Astrom <ryvnf@riseup.net> and is released
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under the LGPLv2.1 license.
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2020-04-15 12:15:07 +00:00
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--]]
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mcl_explosions = {}
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2021-05-29 14:12:33 +00:00
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local mod_fire = minetest.get_modpath("mcl_fire")
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2021-05-24 22:57:42 +00:00
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--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
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2020-04-18 20:16:29 +00:00
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2021-05-29 14:12:33 +00:00
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local math = math
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local vector = vector
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local table = table
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2021-03-15 00:20:22 +00:00
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local hash_node_position = minetest.hash_node_position
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_position_from_hash = minetest.get_position_from_hash
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local get_node_drops = minetest.get_node_drops
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local get_name_from_content_id = minetest.get_name_from_content_id
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local get_voxel_manip = minetest.get_voxel_manip
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local bulk_set_node = minetest.bulk_set_node
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local check_for_falling = minetest.check_for_falling
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local add_item = minetest.add_item
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2021-05-29 14:12:33 +00:00
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local pos_to_string = minetest.pos_to_string
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2021-03-15 00:20:22 +00:00
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2020-04-15 12:15:07 +00:00
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-- Saved sphere explosion shapes for various radiuses
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local sphere_shapes = {}
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-- Saved node definitions in table using cid-keys for faster look-up.
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2020-04-18 21:06:08 +00:00
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local node_blastres = {}
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2020-04-16 21:05:50 +00:00
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local node_on_blast = {}
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2020-04-18 21:06:08 +00:00
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local node_walkable = {}
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2020-04-15 12:15:07 +00:00
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-- The step length for the rays (Minecraft uses 0.3)
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local STEP_LENGTH = 0.3
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2020-04-16 21:05:50 +00:00
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-- How many rays to compute entity exposure to explosion
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local N_EXPOSURE_RAYS = 16
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2021-01-26 15:57:18 +00:00
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-- Nodes having a blast resistance of this value or higher are treated as
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-- indestructible
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local INDESTRUCT_BLASTRES = 1000000
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2020-04-30 19:00:13 +00:00
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minetest.register_on_mods_loaded(function()
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2020-04-30 19:12:30 +00:00
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-- Store blast resistance values by content ids to improve performance.
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for name, def in pairs(minetest.registered_nodes) do
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2020-06-06 14:57:19 +00:00
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local id = minetest.get_content_id(name)
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node_blastres[id] = def._mcl_blast_resistance or 0
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node_on_blast[id] = def.on_blast
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node_walkable[id] = def.walkable
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2020-04-30 19:12:30 +00:00
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end
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2020-04-15 12:15:07 +00:00
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end)
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2020-04-30 19:12:30 +00:00
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-- Compute the rays which make up a sphere with radius. Returns a list of rays
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-- which can be used to trace explosions. This function is not efficient
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2020-04-15 12:15:07 +00:00
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-- (especially for larger radiuses), so the generated rays for various radiuses
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-- should be cached and reused.
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--
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-- Should be possible to improve by using a midpoint circle algorithm multiple
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-- times to create the sphere, currently uses more of a brute-force approach.
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local function compute_sphere_rays(radius)
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2020-04-30 19:12:30 +00:00
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local rays = {}
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local sphere = {}
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2021-05-01 13:37:14 +00:00
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local function add_ray(pos)
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sphere[hash_node_position(pos)] = pos
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end
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for y = -radius, radius do
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for z = -radius, radius do
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for x = -radius, 0 do
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local d = x * x + y * y + z * z
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if d <= radius * radius then
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add_ray(vector.new(x, y, z))
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add_ray(vector.new(-x, y, z))
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break
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2020-04-30 19:12:30 +00:00
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end
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end
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end
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end
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2021-05-01 13:37:14 +00:00
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for x = -radius, radius do
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for z = -radius, radius do
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for y = -radius, 0 do
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local d = x * x + y * y + z * z
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if d <= radius * radius then
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add_ray(vector.new(x, y, z))
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add_ray(vector.new(x, -y, z))
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break
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2020-04-30 19:12:30 +00:00
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end
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end
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end
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end
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2021-05-01 13:37:14 +00:00
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for x = -radius, radius do
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for y = -radius, radius do
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for z = -radius, 0 do
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local d = x * x + y * y + z * z
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if d <= radius * radius then
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add_ray(vector.new(x, y, z))
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add_ray(vector.new(x, y, -z))
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break
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2020-04-30 19:12:30 +00:00
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end
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end
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end
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end
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for _, pos in pairs(sphere) do
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rays[#rays + 1] = vector.normalize(pos)
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end
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return rays
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2020-04-15 12:15:07 +00:00
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end
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2020-04-15 18:30:12 +00:00
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-- Add particles from explosion
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--
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-- Parameters:
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2020-04-30 19:12:30 +00:00
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-- pos - The position of the explosion
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-- radius - The radius of the explosion
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2020-04-15 18:30:12 +00:00
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local function add_particles(pos, radius)
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2020-04-30 19:12:30 +00:00
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minetest.add_particlespawner({
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amount = 64,
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time = 0.125,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -radius, y = -radius, z = -radius},
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maxvel = {x = radius, y = radius, z = radius},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 0.5,
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maxexptime = 1.0,
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minsize = radius * 0.5,
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maxsize = radius * 1.0,
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2020-08-19 16:47:58 +00:00
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texture = "mcl_particles_smoke.png",
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2020-04-30 19:12:30 +00:00
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})
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2020-04-15 18:30:12 +00:00
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end
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2020-04-15 12:15:07 +00:00
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-- Traces the rays of an explosion, and updates the environment.
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--
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-- Parameters:
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2020-04-30 19:12:30 +00:00
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-- pos - Where the rays in the explosion should start from
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-- strength - The strength of each ray
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-- raydirs - The directions for each ray
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-- radius - The maximum distance each ray will go
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2021-01-26 15:31:17 +00:00
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-- info - Table containing information about explosion
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2021-04-14 13:46:52 +00:00
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-- direct - direct source object of the damage (optional)
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-- source - indirect source object of the damage (optional)
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2020-04-15 12:15:07 +00:00
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--
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2021-01-26 15:31:17 +00:00
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-- Values in info:
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-- drop_chance - The chance that destroyed nodes will drop their items
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-- fire - If true, 1/3 nodes become fire
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2021-01-26 15:33:45 +00:00
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-- griefing - If true, the explosion will destroy nodes (default: true)
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2021-01-26 15:57:18 +00:00
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-- max_blast_resistance - The explosion will treat all non-indestructible nodes
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-- as having a blast resistance of no more than this
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-- value
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2021-02-28 15:06:48 +00:00
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-- grief_protected - If true, the explosion will also destroy nodes which have
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-- been protected
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2021-01-26 15:31:17 +00:00
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--
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2020-04-15 12:15:07 +00:00
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-- Note that this function has been optimized, it contains code which has been
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2020-05-02 16:21:44 +00:00
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-- inlined to avoid function calls and unnecessary table creation. This was
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2020-04-15 12:15:07 +00:00
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-- measured to give a significant performance increase.
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2021-04-14 13:46:52 +00:00
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local function trace_explode(pos, strength, raydirs, radius, info, direct, source)
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2021-03-15 00:20:22 +00:00
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local vm = get_voxel_manip()
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2020-04-30 19:12:30 +00:00
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local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
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vector.add(pos, radius))
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local emin_x = emin.x
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local emin_y = emin.y
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local emin_z = emin.z
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local ystride = (emax.x - emin_x + 1)
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local zstride = ystride * (emax.y - emin_y + 1)
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2021-05-24 22:57:42 +00:00
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--[[local area = VoxelArea:new {
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2020-04-30 19:12:30 +00:00
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MinEdge = emin,
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MaxEdge = emax
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2021-05-24 22:57:42 +00:00
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}]]
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2020-04-30 19:12:30 +00:00
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local data = vm:get_data()
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local destroy = {}
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2021-01-26 15:31:17 +00:00
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local drop_chance = info.drop_chance
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local fire = info.fire
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2021-01-26 15:57:18 +00:00
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local max_blast_resistance = info.max_blast_resistance
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2021-02-28 15:06:48 +00:00
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local grief_protected = info.grief_protected
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2021-01-26 15:31:17 +00:00
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2020-04-30 19:12:30 +00:00
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-- Trace rays for environment destruction
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2021-01-26 15:33:45 +00:00
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if info.griefing then
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for i = 1, #raydirs do
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local rpos_x = pos.x
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local rpos_y = pos.y
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local rpos_z = pos.z
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local rdir_x = raydirs[i].x
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local rdir_y = raydirs[i].y
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local rdir_z = raydirs[i].z
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local rstr = (0.7 + math.random() * 0.6) * strength
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for r = 0, math.ceil(radius * (1.0 / STEP_LENGTH)) do
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local npos_x = math.floor(rpos_x + 0.5)
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local npos_y = math.floor(rpos_y + 0.5)
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local npos_z = math.floor(rpos_z + 0.5)
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2021-02-28 15:06:48 +00:00
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local npos = { x = npos_x, y = npos_y, z = npos_z }
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2021-01-26 15:33:45 +00:00
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local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
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npos_x - emin_x + 1
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local cid = data[idx]
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2021-04-22 11:19:26 +00:00
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local br = node_blastres[cid] or INDESTRUCT_BLASTRES
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2021-01-26 15:57:18 +00:00
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if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
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br = max_blast_resistance
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end
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2021-03-15 00:20:22 +00:00
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local hash = hash_node_position(npos)
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2021-01-26 15:33:45 +00:00
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rpos_x = rpos_x + STEP_LENGTH * rdir_x
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rpos_y = rpos_y + STEP_LENGTH * rdir_y
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rpos_z = rpos_z + STEP_LENGTH * rdir_z
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rstr = rstr - 0.75 * STEP_LENGTH - (br + 0.3) * STEP_LENGTH
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if rstr <= 0 then
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break
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end
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2020-04-30 19:12:30 +00:00
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2021-02-28 15:06:48 +00:00
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if cid ~= minetest.CONTENT_AIR then
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if not minetest.is_protected(npos, "") or grief_protected then
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destroy[hash] = idx
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end
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2021-01-26 15:33:45 +00:00
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end
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2020-04-30 19:12:30 +00:00
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end
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end
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end
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-- Entities in radius of explosion
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local punch_radius = 2 * strength
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2021-03-15 00:20:22 +00:00
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local objs = get_objects_inside_radius(pos, punch_radius)
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2020-04-30 19:12:30 +00:00
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-- Trace rays for entity damage
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for _, obj in pairs(objs) do
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local ent = obj:get_luaentity()
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-- Ignore items to lower lag
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2021-05-29 14:12:33 +00:00
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if (obj:is_player() or (ent and ent.name ~= "__builtin.item")) and obj:get_hp() > 0 then
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2020-04-30 19:12:30 +00:00
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local opos = obj:get_pos()
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local collisionbox = nil
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if obj:is_player() then
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collisionbox = { -0.3, 0.0, -0.3, 0.3, 1.77, 0.3 }
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elseif ent.name then
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local def = minetest.registered_entities[ent.name]
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collisionbox = def.collisionbox
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end
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if collisionbox then
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-- Create rays from random points in the collision box
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2021-05-08 17:59:48 +00:00
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local x1 = collisionbox[1]
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local y1 = collisionbox[2]
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local z1 = collisionbox[3]
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local x2 = collisionbox[4]
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local y2 = collisionbox[5]
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local z2 = collisionbox[6]
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2020-04-30 19:12:30 +00:00
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local x_len = math.abs(x2 - x1)
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local y_len = math.abs(y2 - y1)
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local z_len = math.abs(z2 - z1)
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-- Move object position to the center of its bounding box
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2021-02-16 20:33:26 +00:00
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opos.x = opos.x + 0.5 * (x1 + x2)
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opos.y = opos.y + 0.5 * (y1 + y2)
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opos.z = opos.z + 0.5 * (z1 + z2)
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2020-04-30 19:12:30 +00:00
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-- Count number of rays from collision box which are unobstructed
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local count = N_EXPOSURE_RAYS
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for i = 1, N_EXPOSURE_RAYS do
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local rpos_x = opos.x + math.random() * x_len - x_len / 2
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local rpos_y = opos.y + math.random() * y_len - y_len / 2
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local rpos_z = opos.z + math.random() * z_len - z_len / 2
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local rdir_x = pos.x - rpos_x
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local rdir_y = pos.y - rpos_y
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local rdir_z = pos.z - rpos_z
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local rdir_len = math.hypot(rdir_x, math.hypot(rdir_y, rdir_z))
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rdir_x = rdir_x / rdir_len
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rdir_y = rdir_y / rdir_len
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rdir_z = rdir_z / rdir_len
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for i=0, rdir_len / STEP_LENGTH do
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rpos_x = rpos_x + rdir_x * STEP_LENGTH
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rpos_y = rpos_y + rdir_y * STEP_LENGTH
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rpos_z = rpos_z + rdir_z * STEP_LENGTH
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local npos_x = math.floor(rpos_x + 0.5)
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local npos_y = math.floor(rpos_y + 0.5)
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|
|
local npos_z = math.floor(rpos_z + 0.5)
|
|
|
|
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
|
|
|
|
npos_x - emin_x + 1
|
|
|
|
|
|
|
|
|
|
|
|
local cid = data[idx]
|
|
|
|
local walkable = node_walkable[cid]
|
|
|
|
|
|
|
|
if walkable then
|
|
|
|
count = count - 1
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Punch entity with damage depending on explosion exposure and
|
|
|
|
-- distance to explosion
|
|
|
|
local exposure = count / N_EXPOSURE_RAYS
|
|
|
|
local punch_vec = vector.subtract(opos, pos)
|
|
|
|
local punch_dir = vector.normalize(punch_vec)
|
|
|
|
local impact = (1 - vector.length(punch_vec) / punch_radius) * exposure
|
|
|
|
if impact < 0 then
|
|
|
|
impact = 0
|
|
|
|
end
|
|
|
|
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
|
2021-01-19 21:46:52 +00:00
|
|
|
|
|
|
|
local sleep_formspec_doesnt_close_mt53 = false
|
2020-11-13 11:21:36 +00:00
|
|
|
if obj:is_player() then
|
|
|
|
local name = obj:get_player_name()
|
2021-01-19 21:46:52 +00:00
|
|
|
if mcl_beds then
|
|
|
|
local meta = obj:get_meta()
|
|
|
|
if meta:get_string("mcl_beds:sleeping") == "true" then
|
|
|
|
minetest.close_formspec(name, "") -- ABSOLUTELY NECESSARY FOR MT5.3 -- TODO: REMOVE THIS IN THE FUTURE
|
|
|
|
sleep_formspec_doesnt_close_mt53 = true
|
|
|
|
end
|
|
|
|
end
|
2020-05-02 16:09:25 +00:00
|
|
|
end
|
2020-04-30 19:12:30 +00:00
|
|
|
|
2021-01-19 21:46:52 +00:00
|
|
|
if sleep_formspec_doesnt_close_mt53 then
|
2021-04-14 13:46:52 +00:00
|
|
|
minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
|
|
|
if not obj:is_player() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
|
|
|
|
2021-03-11 22:08:51 +00:00
|
|
|
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
2021-04-14 13:46:52 +00:00
|
|
|
end)
|
2021-01-19 21:46:52 +00:00
|
|
|
else
|
2021-04-14 13:46:52 +00:00
|
|
|
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
2021-01-19 21:46:52 +00:00
|
|
|
|
2021-04-14 13:46:52 +00:00
|
|
|
if obj:is_player() or ent.tnt_knockback then
|
2021-01-19 21:46:52 +00:00
|
|
|
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
|
|
|
end
|
2020-04-30 19:12:30 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2020-06-04 12:02:18 +00:00
|
|
|
local airs, fires = {}, {}
|
|
|
|
|
2020-04-30 19:12:30 +00:00
|
|
|
-- Remove destroyed blocks and drop items
|
|
|
|
for hash, idx in pairs(destroy) do
|
2021-01-26 15:31:17 +00:00
|
|
|
local do_drop = math.random() <= drop_chance
|
2020-04-30 19:12:30 +00:00
|
|
|
local on_blast = node_on_blast[data[idx]]
|
|
|
|
local remove = true
|
|
|
|
|
2021-05-29 14:12:33 +00:00
|
|
|
if do_drop or on_blast then
|
2021-03-15 00:20:22 +00:00
|
|
|
local npos = get_position_from_hash(hash)
|
2021-05-29 14:12:33 +00:00
|
|
|
if on_blast then
|
2021-01-06 11:48:39 +00:00
|
|
|
on_blast(npos, 1.0, do_drop)
|
2020-06-06 14:57:19 +00:00
|
|
|
remove = false
|
2020-04-30 19:12:30 +00:00
|
|
|
else
|
2021-03-15 00:20:22 +00:00
|
|
|
local name = get_name_from_content_id(data[idx])
|
|
|
|
local drop = get_node_drops(name, "")
|
2020-04-30 19:12:30 +00:00
|
|
|
|
|
|
|
for _, item in ipairs(drop) do
|
2020-05-08 15:31:41 +00:00
|
|
|
if type(item) ~= "string" then
|
2020-04-30 19:12:30 +00:00
|
|
|
item = item:get_name() .. item:get_count()
|
|
|
|
end
|
2021-03-15 00:20:22 +00:00
|
|
|
add_item(npos, item)
|
2020-04-30 19:12:30 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if remove then
|
2020-05-08 16:04:04 +00:00
|
|
|
if mod_fire and fire and math.random(1, 3) == 1 then
|
2021-03-15 00:20:22 +00:00
|
|
|
table.insert(fires, get_position_from_hash(hash))
|
2020-05-02 17:05:56 +00:00
|
|
|
else
|
2021-03-15 00:20:22 +00:00
|
|
|
table.insert(airs, get_position_from_hash(hash))
|
2020-05-02 17:05:56 +00:00
|
|
|
end
|
2020-04-30 19:12:30 +00:00
|
|
|
end
|
|
|
|
end
|
2020-06-04 12:17:04 +00:00
|
|
|
-- We use bulk_set_node instead of LVM because we want to have on_destruct and
|
2020-06-04 12:02:18 +00:00
|
|
|
-- on_construct being called
|
|
|
|
if #airs > 0 then
|
2021-03-15 00:20:22 +00:00
|
|
|
bulk_set_node(airs, {name="air"})
|
2020-06-04 12:02:18 +00:00
|
|
|
end
|
|
|
|
if #fires > 0 then
|
2021-03-15 00:20:22 +00:00
|
|
|
bulk_set_node(fires, {name="mcl_fire:fire"})
|
2020-06-04 12:02:18 +00:00
|
|
|
end
|
2020-06-04 12:17:04 +00:00
|
|
|
-- Update falling nodes
|
|
|
|
for a=1, #airs do
|
|
|
|
local p = airs[a]
|
2021-03-15 00:20:22 +00:00
|
|
|
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
2020-06-04 12:17:04 +00:00
|
|
|
end
|
|
|
|
for f=1, #fires do
|
|
|
|
local p = fires[f]
|
2021-03-15 00:20:22 +00:00
|
|
|
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
2020-06-04 12:17:04 +00:00
|
|
|
end
|
2020-04-30 19:12:30 +00:00
|
|
|
|
|
|
|
-- Log explosion
|
2021-05-29 14:12:33 +00:00
|
|
|
minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
|
2020-04-15 12:15:07 +00:00
|
|
|
end
|
|
|
|
|
|
|
|
-- Create an explosion with strength at pos.
|
|
|
|
--
|
|
|
|
-- Parameters:
|
2020-04-30 19:12:30 +00:00
|
|
|
-- pos - The position where the explosion originates from
|
|
|
|
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
|
2021-01-26 15:02:56 +00:00
|
|
|
-- info - Table containing information about explosion
|
2021-04-14 13:46:52 +00:00
|
|
|
-- direct - direct source object of the damage (optional)
|
|
|
|
-- source - indirect source object of the damage (optional)
|
2020-04-15 18:30:12 +00:00
|
|
|
--
|
|
|
|
-- Values in info:
|
2020-04-30 19:12:30 +00:00
|
|
|
-- drop_chance - If specified becomes the drop chance of all nodes in the
|
2021-01-26 15:02:56 +00:00
|
|
|
-- explosion (default: 1.0 / strength)
|
2021-01-26 15:57:18 +00:00
|
|
|
-- max_blast_resistance - If specified the explosion will treat all
|
|
|
|
-- non-indestructible nodes as having a blast resistance
|
|
|
|
-- of no more than this value
|
2021-01-26 15:02:56 +00:00
|
|
|
-- sound - If true, the explosion will play a sound (default: true)
|
|
|
|
-- particles - If true, the explosion will create particles (default: true)
|
2020-05-08 16:04:04 +00:00
|
|
|
-- fire - If true, 1/3 nodes become fire (default: false)
|
2021-01-26 15:33:45 +00:00
|
|
|
-- griefing - If true, the explosion will destroy nodes (default: true)
|
2021-02-28 15:06:48 +00:00
|
|
|
-- grief_protected - If true, the explosion will also destroy nodes which have
|
|
|
|
-- been protected (default: false)
|
2021-04-14 13:46:52 +00:00
|
|
|
function mcl_explosions.explode(pos, strength, info, direct, source)
|
2021-01-26 15:02:56 +00:00
|
|
|
if info == nil then
|
|
|
|
info = {}
|
|
|
|
end
|
|
|
|
|
2020-04-30 19:12:30 +00:00
|
|
|
-- The maximum blast radius (in the air)
|
|
|
|
local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
|
|
|
|
|
|
|
|
if not sphere_shapes[radius] then
|
|
|
|
sphere_shapes[radius] = compute_sphere_rays(radius)
|
|
|
|
end
|
2020-05-08 16:01:33 +00:00
|
|
|
local shape = sphere_shapes[radius]
|
2020-04-30 19:12:30 +00:00
|
|
|
|
2021-01-26 15:31:17 +00:00
|
|
|
-- Default values
|
|
|
|
if info.drop_chance == nil then info.drop_chance = 1 / strength end
|
|
|
|
if info.particles == nil then info.particles = true end
|
|
|
|
if info.sound == nil then info.sound = true end
|
|
|
|
if info.fire == nil then info.fire = false end
|
2021-01-26 15:33:45 +00:00
|
|
|
if info.griefing == nil then info.griefing = true end
|
2021-02-28 15:06:48 +00:00
|
|
|
if info.grief_protected == nil then info.grief_protected = false end
|
2021-01-26 15:57:18 +00:00
|
|
|
if info.max_blast_resistance == nil then
|
|
|
|
info.max_blast_resistance = INDESTRUCT_BLASTRES
|
|
|
|
end
|
2021-01-26 15:02:56 +00:00
|
|
|
|
2021-01-26 15:31:17 +00:00
|
|
|
-- Dont do drops in creative mode
|
|
|
|
if minetest.is_creative_enabled("") then
|
|
|
|
info.drop_chance = 0
|
|
|
|
end
|
2021-01-26 15:57:18 +00:00
|
|
|
|
2021-04-14 13:46:52 +00:00
|
|
|
trace_explode(pos, strength, shape, radius, info, direct, source)
|
2020-04-30 19:12:30 +00:00
|
|
|
|
2021-01-26 15:31:17 +00:00
|
|
|
if info.particles then
|
2020-04-30 19:12:30 +00:00
|
|
|
add_particles(pos, radius)
|
|
|
|
end
|
2021-01-26 15:31:17 +00:00
|
|
|
if info.sound then
|
2020-04-30 19:12:30 +00:00
|
|
|
minetest.sound_play("tnt_explode", {
|
|
|
|
pos = pos, gain = 1.0,
|
|
|
|
max_hear_distance = strength * 16
|
|
|
|
}, true)
|
|
|
|
end
|
2020-04-15 12:15:07 +00:00
|
|
|
end
|