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MineClone2/mods/ITEMS/mcl_torches/init.lua

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local S = minetest.get_translator("mcl_torches")
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--
-- 3d torch part
--
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-- Check if placement at given node is allowed
local function check_placement_allowed(node, wdir)
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
-- Special allowed nodes:
-- * soul sand
-- * mob spawner
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-- * chorus flower
-- * glass, barrier, ice
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-- * Fence, wall, end portal frame with ender eye: Only on top
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-- * Slab, stairs: Only on top if upside down
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-- Special forbidden nodes:
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-- * Piston, sticky piston
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local def = minetest.registered_nodes[node.name]
if not def then
return false
-- No ceiling torches
elseif wdir == 0 then
return false
elseif not def.buildable_to then
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if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
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((not def.groups.solid) or (not def.groups.opaque)) then
-- Only allow top placement on these nodes
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if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
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if wdir ~= 1 then
return false
end
else
return false
end
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elseif minetest.get_item_group(node.name, "piston") >= 1 then
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return false
end
end
return true
end
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mcl_torches = {}
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mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef)
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local itemstring = minetest.get_current_modname()..":"..substring
local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
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if light == nil then light = minetest.LIGHT_MAX end
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if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
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if groups == nil then groups = {} end
groups.attached_node = 1
groups.torch = 1
groups.dig_by_water = 1
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groups.destroy_by_lava_flow = 1
groups.dig_by_piston = 1
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local floordef = {
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description = description,
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_doc_items_longdesc = doc_items_longdesc,
_doc_items_usagehelp = doc_items_usagehelp,
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drawtype = "mesh",
mesh = mesh_floor,
inventory_image = icon,
wield_image = icon,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
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walkable = false,
liquids_pointable = false,
light_source = light,
groups = groups,
drop = itemstring,
selection_box = {
type = "wallmounted",
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wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
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},
sounds = sounds,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return itemstack end
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
end
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end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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if check_placement_allowed(node, wdir) == false then
return itemstack
end
local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition()
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local retval
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if wdir == 1 then
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retval = fakestack:set_name(itemstring)
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else
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retval = fakestack:set_name(itemstring_wall)
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end
if not retval then
return itemstack
end
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local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name(itemstring)
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if success and idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
end
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return itemstack
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end,
on_rotate = false,
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}
if moredef ~= nil then
for k,v in pairs(moredef) do
floordef[k] = v
end
end
minetest.register_node(itemstring, floordef)
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local groups_wall = table.copy(groups)
groups_wall.torch = 2
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local walldef = {
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drawtype = "mesh",
mesh = mesh_wall,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
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walkable = false,
light_source = light,
groups = groups_wall,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
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wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
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},
sounds = sounds,
on_rotate = false,
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}
if moredef ~= nil then
for k,v in pairs(moredef) do
walldef[k] = v
end
end
minetest.register_node(itemstring_wall, walldef)
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall)
end
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end
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mcl_torches.register_torch("torch",
S("Torch"),
S("Torches are light sources which can be placed at the side or on the top of most blocks."),
nil,
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"default_torch_on_floor.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
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minetest.LIGHT_MAX,
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{dig_immediate=3, torch=1, deco_block=1},
mcl_sounds.node_sound_wood_defaults(),
{_doc_items_hidden = false})
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minetest.register_craft({
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output = "mcl_torches:torch 4",
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recipe = {
{ "group:coal" },
{ "mcl_core:stick" },
}
})
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