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Use minetest.LIGHT_MAX

objects
Wuzzy 2019-12-14 18:57:17 +01:00
parent f4888a42a9
commit 101c9b7322
10 changed files with 17 additions and 23 deletions

View File

@ -1,11 +1,13 @@
local S = minetest.get_translator("mesecons_lightstone")
local light = minetest.LIGHT_MAX
minetest.register_node("mesecons_lightstone:lightstone_off", {
tiles = {"jeija_lightstone_gray_off.png"},
groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
is_ground_content = false,
description= S("Redstone Lamp"),
_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power."),
_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.", light),
sounds = mcl_sounds.node_sound_glass_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
@ -23,8 +25,7 @@ minetest.register_node("mesecons_lightstone:lightstone_on", {
drop = "node mesecons_lightstone:lightstone_off",
is_ground_content = false,
paramtype = "light",
-- Real light level: 15 (Minetest caps at 14)
light_source = 14,
light_source = light,
sounds = mcl_sounds.node_sound_glass_defaults(),
mesecons = {effector = {
action_off = function (pos, node)

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@ -1,3 +1,3 @@
# textdomain: mesecons_lightstone
Redstone Lamp=Redstonelampe
Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von 14), wenn sie Redstoneenergie erhalten.
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.

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@ -1,3 +1,3 @@
# textdomain: mesecons_lightstone
Redstone Lamp=
Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power.=
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=

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@ -118,8 +118,7 @@ minetest.register_node("mcl_core:lava_flowing", {
},
paramtype = "light",
paramtype2 = "flowingliquid",
-- Real light level: 15 (but Minetest caps at 14)
light_source = 14,
light_source = minetest.LIGHT_MAX,
sounds = mcl_sounds.node_sound_lava_defaults(),
walkable = false,
pointable = false,
@ -175,9 +174,8 @@ S("• When lava is directly above water, the water turns into stone."),
backface_culling = false,
}
},
-- Real light level: 15 (but Minetest caps at 14)
paramtype = "light",
light_source = 14,
light_source = minetest.LIGHT_MAX,
sounds = mcl_sounds.node_sound_lava_defaults(),
walkable = false,
pointable = false,

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@ -66,9 +66,9 @@ minetest.register_node("mcl_end:end_rod", {
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
light_source = 14,
light_source = minetest.LIGHT_MAX,
sunlight_propagates = true,
groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, },
groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, falling_node=1 },
node_box = {
type = "fixed",
fixed = {

View File

@ -125,8 +125,7 @@ minetest.register_node("mcl_farming:pumpkin_face_light", {
stack_max = 64,
paramtype = "light",
paramtype2 = "facedir",
-- Real light level: 15 (Minetest caps at 14)
light_source = 14,
light_source = minetest.LIGHT_MAX,
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_light.png"},
groups = {handy=1,axey=1, building_block=1, dig_by_piston=1 },
sounds = mcl_sounds.node_sound_wood_defaults(),

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@ -57,8 +57,7 @@ minetest.register_node("mcl_fire:fire", {
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
-- Real light level: 15 (but Minetest caps at 14)
light_source = 14,
light_source = minetest.LIGHT_MAX,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
@ -142,8 +141,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
-- Real light level: 15 (but Minetest caps at 14)
light_source = 14,
light_source = minetest.LIGHT_MAX,
walkable = false,
buildable_to = true,
sunlight_propagates = true,

View File

@ -18,8 +18,7 @@ minetest.register_node("mcl_nether:glowstone", {
}
},
paramtype = "light",
-- Real light level: 15 (but Minetest caps at 14)
light_source = 14,
light_source = minetest.LIGHT_MAX,
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 1.5,
_mcl_hardness = 0.3,

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@ -8,8 +8,7 @@ minetest.register_node("mcl_ocean:sea_lantern", {
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 64,
-- Real light level: 15 (but Minetest caps at 14)
light_source = 14,
light_source = minetest.LIGHT_MAX,
drop = {
max_items = 1,
items = {

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@ -47,7 +47,7 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
local itemstring = minetest.get_current_modname()..":"..substring
local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
if light == nil then light = 14 end
if light == nil then light = minetest.LIGHT_MAX end
if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
if groups == nil then groups = {} end
@ -189,7 +189,7 @@ mcl_torches.register_torch("torch",
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
14,
minetest.LIGHT_MAX,
{dig_immediate=3, torch=1, deco_block=1},
mcl_sounds.node_sound_wood_defaults(),
{_doc_items_hidden = false})